Jump to content

Hero Embellishments


Recommended Posts

For a non-prototype implementation, the rendering should probably be handled the same way that selection rings should be handled (i.e. something new that's more efficient for moving objects than the decal system, and that can do the relevant colouring, and uses textures instead of thin lines - that's not supported yet but probably shouldn't be too hard, and I think it's necessary for non-ugly selection rings anyway).

Is there any way to make hero units sufficiently visually distinctive without using special effects, like making them taller or with thicker armour or something so that their silhouettes stand out?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...