Jump to content

Game Is Very Slow - Due To Aken64 Not Loaded?


Brazorf
 Share

Recommended Posts

Hi all,

I've found a weird performance problem. My PC info:

- Processor: Intel Core I5

- OS: Windows 7 Professional 64 bit

- RAM: 4 Gb

- Video card: Nvidia GeForce 310M, 512 video RAM

As by title: game (Alpha 4) runs VERY slowly, about a frame every 1/4 second. If I disable all graphics enhancements (shadows and water reflections), game runs well.

During setup, Windows refused to enable aken64.sys, saying "Windows requires a digitally signed driver": may absence of this driver affect game performance so heavily, or lack of it is not thr real cause of this problem?

Thanks in advance (and thanks VERY MUCH for opponent AI!)

Link to comment
Share on other sites

Aken is just a high-res timer, and it should be independent of water/shadows, so I don't think it should affect this. Does the game run okay if you keep water enabled and just disable shadows? Does it show any error messages in the top-left corner of the screen when running? (There's some shadow bug in Alpha 4 that affects some graphics devices, but I wouldn't expect it to affect this one too.)

Link to comment
Share on other sites

Aken is just a high-res timer, and it should be independent of water/shadows, so I don't think it should affect this. Does the game run okay if you keep water enabled and just disable shadows? Does it show any error messages in the top-left corner of the screen when running? (There's some shadow bug in Alpha 4 that affects some graphics devices, but I wouldn't expect it to affect this one too.)

Game runs *almost* okay (lag is perceivable but minimal) if I enable water effects only.

While running (in-game screen), no error message is shown, but "Loading" screen shows this message:

[12.103]warning: framebuffer object incomplete: 36061

This seems to be the only warning message appearing in main log.

Link to comment
Share on other sites

Hrm, okay, that's the shadow bug - should be fixed in the SVN version, but the only way to avoid it in the alpha release is to disable shadows :(

No problem. But why game lags a bit even if I enable water effects only? Is it a part of same bug?

However... it's a GREAT work.

Link to comment
Share on other sites

Water effects require the scene to be rendered three times (once for reflections, once for refractions, once normal) so they make it much slower, and the renderer is a bit slow anyway. We're working on optimisations that should make it much better in future releases :)

Link to comment
Share on other sites

Let me just confirm that the absence of aken64 is not a problem.

Unfortunately there have been further changes in the code signing process and this driver no longer loads despite proper (I think) signing with a Fraunhofer certificate, which is trusted by a Deutsche Telekom certificate that should be included in Windows.

If anyone is knowledgeable on this particular issue, I'd very much appreciate some pointers on what we're doing wrong, or how to do it right.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...