Brazorf Posted March 17, 2011 Share Posted March 17, 2011 Hi all,I've found a weird performance problem. My PC info:- Processor: Intel Core I5- OS: Windows 7 Professional 64 bit- RAM: 4 Gb- Video card: Nvidia GeForce 310M, 512 video RAMAs by title: game (Alpha 4) runs VERY slowly, about a frame every 1/4 second. If I disable all graphics enhancements (shadows and water reflections), game runs well.During setup, Windows refused to enable aken64.sys, saying "Windows requires a digitally signed driver": may absence of this driver affect game performance so heavily, or lack of it is not thr real cause of this problem?Thanks in advance (and thanks VERY MUCH for opponent AI!) Link to comment Share on other sites More sharing options...
feneur Posted March 18, 2011 Share Posted March 18, 2011 I'm not 100% sure as I'm not one of the programmers, but it sounds likely that aken64 not loading might be at least a part of the problem yeah. Link to comment Share on other sites More sharing options...
Ykkrosh Posted March 18, 2011 Share Posted March 18, 2011 Aken is just a high-res timer, and it should be independent of water/shadows, so I don't think it should affect this. Does the game run okay if you keep water enabled and just disable shadows? Does it show any error messages in the top-left corner of the screen when running? (There's some shadow bug in Alpha 4 that affects some graphics devices, but I wouldn't expect it to affect this one too.) Link to comment Share on other sites More sharing options...
Brazorf Posted March 18, 2011 Author Share Posted March 18, 2011 Aken is just a high-res timer, and it should be independent of water/shadows, so I don't think it should affect this. Does the game run okay if you keep water enabled and just disable shadows? Does it show any error messages in the top-left corner of the screen when running? (There's some shadow bug in Alpha 4 that affects some graphics devices, but I wouldn't expect it to affect this one too.)Game runs *almost* okay (lag is perceivable but minimal) if I enable water effects only.While running (in-game screen), no error message is shown, but "Loading" screen shows this message:[12.103]warning: framebuffer object incomplete: 36061This seems to be the only warning message appearing in main log. Link to comment Share on other sites More sharing options...
Ykkrosh Posted March 18, 2011 Share Posted March 18, 2011 Hrm, okay, that's the shadow bug - should be fixed in the SVN version, but the only way to avoid it in the alpha release is to disable shadows Link to comment Share on other sites More sharing options...
Brazorf Posted March 18, 2011 Author Share Posted March 18, 2011 Hrm, okay, that's the shadow bug - should be fixed in the SVN version, but the only way to avoid it in the alpha release is to disable shadows No problem. But why game lags a bit even if I enable water effects only? Is it a part of same bug?However... it's a GREAT work. Link to comment Share on other sites More sharing options...
Ykkrosh Posted March 18, 2011 Share Posted March 18, 2011 Water effects require the scene to be rendered three times (once for reflections, once for refractions, once normal) so they make it much slower, and the renderer is a bit slow anyway. We're working on optimisations that should make it much better in future releases Link to comment Share on other sites More sharing options...
janwas Posted March 19, 2011 Share Posted March 19, 2011 Let me just confirm that the absence of aken64 is not a problem.Unfortunately there have been further changes in the code signing process and this driver no longer loads despite proper (I think) signing with a Fraunhofer certificate, which is trusted by a Deutsche Telekom certificate that should be included in Windows.If anyone is knowledgeable on this particular issue, I'd very much appreciate some pointers on what we're doing wrong, or how to do it right. Link to comment Share on other sites More sharing options...
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