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Brazorf

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Everything posted by Brazorf

  1. A proposal for a simplified solution: walls could be garrisoned by archers, like other structures. User selects an archer, player orders him to garrison a wall segment, archer approaches it, then wall he appears on the wall. When wall is destroyed, archer also dies; when archer is killed, he falls from the wall and disappears. The solution would be simplified because: - archers cannot walk on the walls, their position would be fixed (they are "part" of the wall) - this feature would be restricted only to a unit type (archer) - need for additional animations is limited, because all animations for archer already exist. Only "enter" (archer climbing a stair) and "exit" (archer falling) animations could be made, but they are not so necessary at a first phase of implementation. A second, harder, possibility: - archers garrison the entire wall, not only a segment - climbing and falling are only animations - a separate (flat) heightmap is created, corresponding to the entire wall, on which archers can walk. Connections between terrain heightmap and this one are not necessary: they would be limited to garrisoning/ungarrisoning aminations.
  2. No problem. But why game lags a bit even if I enable water effects only? Is it a part of same bug? However... it's a GREAT work.
  3. Game runs *almost* okay (lag is perceivable but minimal) if I enable water effects only. While running (in-game screen), no error message is shown, but "Loading" screen shows this message: [12.103]warning: framebuffer object incomplete: 36061 This seems to be the only warning message appearing in main log.
  4. Hi all, I've found a weird performance problem. My PC info: - Processor: Intel Core I5 - OS: Windows 7 Professional 64 bit - RAM: 4 Gb - Video card: Nvidia GeForce 310M, 512 video RAM As by title: game (Alpha 4) runs VERY slowly, about a frame every 1/4 second. If I disable all graphics enhancements (shadows and water reflections), game runs well. During setup, Windows refused to enable aken64.sys, saying "Windows requires a digitally signed driver": may absence of this driver affect game performance so heavily, or lack of it is not thr real cause of this problem? Thanks in advance (and thanks VERY MUCH for opponent AI!)
  5. Cursor appears correctly in Alpha 4. Yay!
  6. Hi all, I've a graphics problem with current Cerberus release: mouse pointer is always rendered as a black square during all application execution (main menu, game settings menu, gameplay). My system specs are: - OS: Windows XP SP3 32-bit - Graphics card: ATI Mobility Radeon X1600 - Screen resolution: 1280 x 800 However, no error messages appear, and every other game feature is fully working.
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