historic_bruno Posted September 5, 2011 Report Share Posted September 5, 2011 The problem was that there were two "pyrogenesis" entries listed in Xcode under Executables (in the Groups & Files pane). After doing a clean-workspaces, there is only one and it seems to switch the build configuration properly again. I have no idea what went wrong but I'll keep an eye out for that problem in the future Quote Link to comment Share on other sites More sharing options...
fabio Posted September 23, 2011 Report Share Posted September 23, 2011 Will it be possible to use a system premake rather than the bundled one or it is required since it is customized? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted September 23, 2011 Report Share Posted September 23, 2011 It's still a customised version, and a standard Premake won't work correctly. It'd be nice if the relevant fixes/features (minus nasm support which we don't rely on any more) could get added to the Premake upstream source, so that we could eventually converge on an official version, but only if someone cares enough to bother doing that work Quote Link to comment Share on other sites More sharing options...
Yves Posted October 1, 2011 Author Report Share Posted October 1, 2011 (edited) What do you think about making premake4 the default now?I think we should do it now to get enough feedback until the release of alpha 8.Edit: I probably won't be online the next two weeks... Edited October 2, 2011 by Yves Quote Link to comment Share on other sites More sharing options...
janwas Posted October 3, 2011 Report Share Posted October 3, 2011 I concur. There used to be some trouble with the resulting project, but we ruled out the new Premake4 stuff as the cause, and it has since been fixed. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 3, 2011 Report Share Posted October 3, 2011 What do you think about making premake4 the default now?Done (Philip said that we can remove old one entirely, so I removed it). Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 7, 2011 Report Share Posted October 7, 2011 Yves, would you be interested in working on this when you get time? Not specific to premake4, but maybe something you'd be willing to look into: http://www.wildfiregames.com/forum/index.php?showtopic=15048 ?The AtlasUI shared lib has an incorrect relative path for gcc targets (apparently from where it's built instead of being in the same directory where e.g. ActorEditor is run). Quote Link to comment Share on other sites More sharing options...
Yves Posted October 16, 2011 Author Report Share Posted October 16, 2011 Done (Philip said that we can remove old one entirely, so I removed it).Thank you!Yves, would you be interested in working on this when you get time? I can probably check this next week. I won't be at home and it's difficult to tell how much time I will have.I hope I can also give feedback to Ticket #850.Thank you for the feedback there! Quote Link to comment Share on other sites More sharing options...
Yves Posted October 23, 2011 Author Report Share Posted October 23, 2011 Yves, would you be interested in working on this when you get time? A patch is ready for review. Quote Link to comment Share on other sites More sharing options...
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