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Working On Upgrade To Premake4


Yves
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The problem was that there were two "pyrogenesis" entries listed in Xcode under Executables (in the Groups & Files pane). After doing a clean-workspaces, there is only one and it seems to switch the build configuration properly again. I have no idea what went wrong but I'll keep an eye out for that problem in the future :)

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  • 3 weeks later...
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It's still a customised version, and a standard Premake won't work correctly. It'd be nice if the relevant fixes/features (minus nasm support which we don't rely on any more) could get added to the Premake upstream source, so that we could eventually converge on an official version, but only if someone cares enough to bother doing that work :)

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What do you think about making premake4 the default now?

I think we should do it now to get enough feedback until the release of alpha 8.

Edit: I probably won't be online the next two weeks...

Edited by Yves
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Yves, would you be interested in working on this when you get time? :)

Not specific to premake4, but maybe something you'd be willing to look into: http://www.wildfiregames.com/forum/index.php?showtopic=15048 ?

The AtlasUI shared lib has an incorrect relative path for gcc targets (apparently from where it's built instead of being in the same directory where e.g. ActorEditor is run).

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  • 2 weeks later...

Done (Philip said that we can remove old one entirely, so I removed it).

Thank you!

Yves, would you be interested in working on this when you get time? :)

I can probably check this next week. I won't be at home and it's difficult to tell how much time I will have.

I hope I can also give feedback to Ticket #850.

Thank you for the feedback there!

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