Adriano0ad Posted January 29 Report Share Posted January 29 Hi everyone, I'm asking for help here in the group because I'm having a lot of trouble creating animations for my objects. This is greatly delaying my project. The tutorial I found here seems outdated for the current version of Blender, and the videos I find online about bones and animation don't seem to work correctly with the game. I would appreciate it if you could suggest a video tutorial or a simpler, more functional explanation of how to animate correctly for the game and export correctly. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted January 29 Author Report Share Posted January 29 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 1 Report Share Posted February 1 Usually happens because you have vertices without weights. Quote Link to comment Share on other sites More sharing options...
Jackerino Posted 1 hour ago Report Share Posted 1 hour ago (edited) Could you specify more directly what the issue is? If you're talking about the stretched out vertices, that's generally a result of vertices not actually being weighted to any bones, despite being a skeletal mesh. As a result, extreme warping of that sort will occur. Make sure every vertex on your mesh has weights applied to it. Edited 1 hour ago by Jackerino Quote Link to comment Share on other sites More sharing options...
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