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3d object edits?


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If the file extension is '.dae', you should be able to import them straight into Blender (File > Import > COLLADA). If it's .pmd, you'll have a much more difficult time - we used this format in the past and have since dropped it. If you do enough research, you might be able to find our import scripts for the format.

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The blender collada import/export is not really good enough for the models. I am working on the collada support in Blender for some weeks now and some new guys have come in recently to work on it. I guess it will be much better soon but till then you could try to use Blender 2.49b with the plugin for reading and writing collada.

I have added the models from 0AD svn to my queue of models where the importing fails and I will be working on improving the situation

Edited by Juicyfruit
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Hi kkaallllee,

Blender has changed substantially for the unstable 2.5x versions, this required a new Collada importer/exporter which is currently unfinished. Blender often struggles to open even the official example models from collada.org, so it's not a 0AD specific issue.

If you'd like to open a static 0AD collada model in Blender 2.5x do the following:

1) Open the DAE file in Notepad

2) Find the line <diffuse>

3) Delete the entire <diffuse> element. It will look something like this:


<diffuse>
<texture texture="Map__123-image" texcoord="CHANNEL0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">TRUE</wrapU>
<wrapV sid="wrapV0">TRUE</wrapV>
<blend_mode>ADD</blend_mode>
</technique>
</extra>
</texture>
</diffuse>

(Delete everything from <diffuse> to </diffuse>)

4) Save the file (don't change the DAE format)

5) In Blender 2.5x import the DAE file you've just saved using the importer - File > Import > COLLADA (.dae)

I created a topic with this and other info: http://www.wildfiregames.com/forum/index.php?showtopic=14025

Hope this helps :)

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