kkaallllee Posted December 13, 2010 Report Share Posted December 13, 2010 Hello, just wondering how to edit like a unit or house? Can I open them in blender or need I to do somthing with them first? Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 13, 2010 Report Share Posted December 13, 2010 If the file extension is '.dae', you should be able to import them straight into Blender (File > Import > COLLADA). If it's .pmd, you'll have a much more difficult time - we used this format in the past and have since dropped it. If you do enough research, you might be able to find our import scripts for the format. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted December 13, 2010 Report Share Posted December 13, 2010 hmm...i think the latest Blender (which is 2.55 beta) does not import '.dae' very well(or at all for that matter)...sometimes it crashes, sometimes nothing happens. But all the time, it doesn't work. Quote Link to comment Share on other sites More sharing options...
Juicyfruit Posted December 13, 2010 Report Share Posted December 13, 2010 (edited) The blender collada import/export is not really good enough for the models. I am working on the collada support in Blender for some weeks now and some new guys have come in recently to work on it. I guess it will be much better soon but till then you could try to use Blender 2.49b with the plugin for reading and writing collada. I have added the models from 0AD svn to my queue of models where the importing fails and I will be working on improving the situation Edited December 13, 2010 by Juicyfruit Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 14, 2010 Report Share Posted December 14, 2010 Lots of us here would benefit from a fully-functioning Collada importer/exporter for Blender 2.5 - I find the 2.5 exporter works fine for non-animated models in 0AD, that's what I use.Juicyfruit is your group on Blenderartists or elsewhere? Quote Link to comment Share on other sites More sharing options...
kkaallllee Posted December 14, 2010 Author Report Share Posted December 14, 2010 Ok, I hope the blender team can fix it and before they done it I can only edit non-animation models like tree´s and house´s? Or did I understand somthing wrong? Quote Link to comment Share on other sites More sharing options...
kkaallllee Posted December 14, 2010 Author Report Share Posted December 14, 2010 It didnt work so I upated the blender to 2.5 and now it dont even shows the files then im trying to open them. If ther any other free program I shull be thank full if someone can list up some or at least one of them. Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 15, 2010 Report Share Posted December 15, 2010 Hi kkaallllee,Blender has changed substantially for the unstable 2.5x versions, this required a new Collada importer/exporter which is currently unfinished. Blender often struggles to open even the official example models from collada.org, so it's not a 0AD specific issue.If you'd like to open a static 0AD collada model in Blender 2.5x do the following:1) Open the DAE file in Notepad2) Find the line <diffuse>3) Delete the entire <diffuse> element. It will look something like this: <diffuse> <texture texture="Map__123-image" texcoord="CHANNEL0"> <extra> <technique profile="MAYA"> <wrapU sid="wrapU0">TRUE</wrapU> <wrapV sid="wrapV0">TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse>(Delete everything from <diffuse> to </diffuse>)4) Save the file (don't change the DAE format)5) In Blender 2.5x import the DAE file you've just saved using the importer - File > Import > COLLADA (.dae)I created a topic with this and other info: http://www.wildfiregames.com/forum/index.php?showtopic=14025Hope this helps Quote Link to comment Share on other sites More sharing options...
kkaallllee Posted December 15, 2010 Author Report Share Posted December 15, 2010 Great thanks , I´ll test it imigitly Quote Link to comment Share on other sites More sharing options...
kkaallllee Posted December 15, 2010 Author Report Share Posted December 15, 2010 This topic maybe shull be removed beucase it will get up on trac if I understod it rite? Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 15, 2010 Report Share Posted December 15, 2010 I think we'll just leave your topic here, but from now on if you have any Blender 0AD questions feel free to ask in the main Blender topic, which I think will be this - http://www.wildfiregames.com/forum/index.php?showtopic=14025 Quote Link to comment Share on other sites More sharing options...
kkaallllee Posted December 15, 2010 Author Report Share Posted December 15, 2010 Ok, and thanks for all help! Quote Link to comment Share on other sites More sharing options...
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