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Maybe I can do something for improving the models of the Han civilization?


Ake
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Currently some characters of the Han civilization in 0AD do not exactly show the style of the Han Dynasty. I have made several models based on the pottery figurines and stone reliefs of the Eastern Han Dyansty (25 AD - 220 AD), as I wish to bring the clothing of the Han Dynasty to 3D based on archaeological documents. I use Marvelous Designer for designing clothing and use Blender for designing the rest. I may offer clothing models. I cannot offer human models and materials as they are restricted by licenses. For human models, perhaps you may offer base human models, so I can adapt clothing to them. I am not able to make animation or skeletons. So if you need a character to perform a specific action, I am not able to do that.

Some pictures of the models I made are attached.

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2 hours ago, wowgetoffyourcellphone said:

I think a major thing the current Han in the game lack are proper headgear models, for the minister, heroes, etc. Also, as you indicate, some of the weapon models can be improved, and lastly a larger variety of accurate body textures could be employed. 

 

I have made some kinds of headgear, related to different kinds of characters in different periods of the Han Dynasty. I didn't finish yet, as archaeological discoveries from different areas indicate various kinds of headgear.

I am not able to do sculpting or artistic design, so it is very hard for me to make decoration and reliefs. But I am able to make 3D models of Huan Shou Dao (the typical single edged sword of the Han Dynasty). Based on archaeological documents that I collected, I can make various sizes or styles of Huan Shou Dao, as well as some other kinds of weapons.

Chi Dao, a knife carried by noncombatant officers in a troop

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A civil official

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Headgear of a soldier in the early days of the Western Han Dynasty

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Around the early years of the Eastern Han Dynasty

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Headgear of an officer in the Eastern Han Dynasty

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Headgear of a soldier in the Eastern Han Dynasty

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Edited by Ake
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