Mapachin Escenarios Posted Friday at 05:28 Report Share Posted Friday at 05:28 I'll be honest and direct, I'm developing a mod as a hobby (Empire Earth Reforged, if you're wondering). I'd like to know if there's a process for extracting some models and converting them to a different format for use. I would, of course, give proper credit. I'd appreciate it if someone from the project could answer my question and perhaps support this fan project. I'd like someone from the project to answer my question and perhaps support this fan project. The link to the mod's page is: https://www.moddb.com/mods/empire-earth-reforged Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Friday at 06:26 Report Share Posted Friday at 06:26 (edited) 1 hour ago, Mapachin Escenarios said: I'll be honest and direct, I'm developing a mod as a hobby (Empire Earth Reforged, if you're wondering). I'd like to know if there's a process for extracting some models and converting them to a different format for use. I would, of course, give proper credit. I'd appreciate it if someone from the project could answer my question and perhaps support this fan project. I'd like someone from the project to answer my question and perhaps support this fan project. The link to the mod's page is: https://www.moddb.com/mods/empire-earth-reforged I think I've seen you on the internet I mean on YouTube. https://youtube.com/@mapachin_escenarios3?si=Ibm7Qby8V7CdHmY0 You have two options: go to mods folder and unzip mod.zip or download the game code which already comes unzipped. Use blender to open our "meshes"(This is what 3D models are known as). Edited Friday at 06:30 by Classic-Burger Quote Link to comment Share on other sites More sharing options...
Mapachin Escenarios Posted Friday at 06:36 Author Report Share Posted Friday at 06:36 I can find them, but how or with what program do I convert them to .CEM format? (That's the format the mod uses for models.) Another detail: I can only find objects separately, and in the 0D.C. editor, they're displayed both in parts and as a whole, but the zip file you mentioned only contains parts. And yes, you discovered this possible surprise (if I manage to extract it successfully, of course). Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Friday at 06:41 Report Share Posted Friday at 06:41 (edited) Let me ask to an expert. @Stan` Have you ever seen that format? Another person you can ask is @nifa. Apparently with pluggings in Blender. Edited Friday at 06:45 by Classic-Burger Quote Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Report Share Posted 2 hours ago I don't know much about the .CEM format. From my little understanding though, a tool exists that will allow you to export to .CEM from Blender. In Pyrogenesis, the engine behind 0 A.D. meshes only support one material at a time. So for that reason and for modularity meshes are split into lots of pieces. For static meshes I wrote an importer from the game to Blender assuming you use the development version of the game. For animated meshes, I would not recommend using the blender importer, so it's better to use the blend files, provided they exist in the art repository Quote Link to comment Share on other sites More sharing options...
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