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Mercenary System


Obskiuras
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I had an idea that you might like: If you capture an enemy militar building, you can recruit units of that civilization as mercenary units paying with metal and you can recruit only mitilar units that your faction don´t have as mercenaries. For example, if you are using Spartans faction and you capture a iberian barrack from your enemy, you can recruit iberian swordmen from that barrack for maybe... 100 metal. . If you capture a enemy workshop from Romans, then you can recruit a balista as mercenary units for maybe... 300 metal.

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18 hours ago, Obskiuras said:

you can recruit units of that civilization as mercenary units paying with metal and you can recruit only mitilar units that your faction don´t have as mercenaries

I agree with this, but Spartans already have infantry swordsmen (Skiritae) and...

18 hours ago, Obskiuras said:

If you capture a enemy workshop from Romans, then you can recruit a balista as mercenary units

Siege ballistae aren't Mercenaries, they're machines that don't have ranks.

I don't think you should be able to recruit anything other than Rams from captured Arsenals.

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On 02/09/2025 at 1:57 PM, Deicide4u said:

I agree with this, but Spartans already have infantry swordsmen (Skiritae) and...

Siege ballistae aren't Mercenaries, they're machines that don't have ranks.

I don't think you should be able to recruit anything other than Rams from captured Arsenals.

There were civs in ancient time that like Mongols , who kidnapped engineers to build siege engines.

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The capture system needs to be improved first, as it hasn't received many changes since A16.

There should be a cooldown and an assimilation process.

 

2 hours ago, Obskiuras said:

There were civs in ancient time that like Mongols , who kidnapped engineers to build siege engines.

The Dacians learned a little about making siege machinery from the Romans.

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