Foxooo Posted June 21, 2025 Share Posted June 21, 2025 (edited) One of the worst things about this game the lack of balanced games, it's totally hard to balance games and every time the host is trying to win games by putting the worst players in the second team everytime i'm on the second team it's almost always a lose, because the host only want to win every single darn time Edited June 21, 2025 by Foxooo Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2025 Share Posted June 21, 2025 Solution? Be the host, or just play 1v1. Link to comment Share on other sites More sharing options...
ffm2 Posted June 21, 2025 Share Posted June 21, 2025 There are some efforts. The 1v1 rating in the lobby is a elo rating which could help to some point. A strong player in 1v1 is not weak in team games. Weaknesses: Not everyone plays regularly rated 1v1s and some have low elo on purpose (for fun). Smurf accounts start again at 1200 or they gained their elo years ago and don't play rated again. Local ratings mod rates the players based on their scores. This score usually is skewed for some players. ValihrAnt e.g. is one of the best and rated mediocre. One could develop this further and check where the score lacks. But it would always be a system where you expect a player to act in a way and not rate how successful the team actually is. Local ratings with elo or glicko-2 rating based on pure wins of teams do not get enough games to divide good and bad players from 4v4 games. I did a sketch of this, the results weren't satisfying. Maybe it would work if the databases of 4 heavy players join their databases. A team lobby rating like the 1v1 might work, is untested though. This would also require that games are often labeled as rated. Some players do indeed complain a lot until their team is very unlikely to lose. Ideally the player would lose and win 50% of the games and just rank up in the rating. 1 Link to comment Share on other sites More sharing options...
Seleucids Posted June 22, 2025 Share Posted June 22, 2025 There is a huge range of skill levels in the lobby so it's often impossible to balance teams perfectly. Even if the player skills are balanced, civs and counter units screw it up again. Having broken champ cavs doesn't help and civs not having basic counter units make it worse. Furthermore, you get smurfs misreporting their level or noob players claiming to be pro just to be allowed into a game. And then there is Geriatrix trolling you with new accounts every day, in which he plays badly on purpose or throws tantrum and ruins the game for everyone. It's also possible for a theoretically stronger team to lose badly because one guy throws the game or if someone ragequits. 1 Link to comment Share on other sites More sharing options...
Seleucids Posted June 22, 2025 Share Posted June 22, 2025 Solutions: 1. Keep suggesting balance to the host until everyone agrees 2. Don't let trolls in. You question unknown users until you are sure that they are here to play and have a decent level. A good question to ask is " how many pop at min 10" 3. Choose civs wisely. Don't do random civs 1 Link to comment Share on other sites More sharing options...
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