DGMurdockIII Posted August 17, 2010 Share Posted August 17, 2010 I dont see any reason why there cant be more realistic Physics in 0 A.D. like Age of Empire 3 has or even Company of Heroes hashttp://www.digitalrune.com/Support/Blog/ta...gines-List.aspxhttp://www.ebonyfortress.com/blog/free-gam...ment-libraries/ Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 17, 2010 Share Posted August 17, 2010 What parts do you think it should be used for?There are technical reasons why it's quite difficult to have complex physics that affects gameplay (our multiplayer system relies on deterministic computation but physics libraries usually rely on floating-point). In AoE3 it was purely a graphical effect; I think CoH may have been the same but can't remember it well. So we could probably do some kind of ragdoll death animations, with a bit of effort to set up the skeleton data files to support that. AoE3 also had destructible buildings, which are hard because they require a load of artist effort to split the building into dozens of tiny fragments, and I don't think we have the resources to spend on that, and we don't have lots of cannons that would make buildings frequently break apart like that. Are there other things we could use physics for? Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 17, 2010 Share Posted August 17, 2010 A horse charge into infantry knocking them over (but that's probably just graphical as well) Link to comment Share on other sites More sharing options...
DGMurdockIII Posted August 17, 2010 Author Share Posted August 17, 2010 (edited) A horse charge into infantry knocking them over (but that's probably just graphical as well)that a good idea what ab out other combat stuff and not just combat stuff what about when they are cutting down trees Edited August 18, 2010 by DGMurdockIII Link to comment Share on other sites More sharing options...
DGMurdockIII Posted August 18, 2010 Author Share Posted August 18, 2010 A horse charge into infantry knocking them over (but that's probably just graphical as well)good idea Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 19, 2010 Share Posted August 19, 2010 that a good idea what ab out other combat stuff and not just combat stuff what about when they are cutting down treesI'm hoping we can have trees fall over without using a physics engine. (Although if we had a physics engine, I imagine we would use it for that also.) Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 19, 2010 Share Posted August 19, 2010 Perhaps trees can "fall over" in a similar method that buildings fall through the terrain grid when destroyed.A horse charge into infantry knocking them over (but that's probably just graphical as well)It would be graphical, but would also perhaps stun the knocked-units for a brief period. Link to comment Share on other sites More sharing options...
DGMurdockIII Posted August 22, 2010 Author Share Posted August 22, 2010 the tree idea is a good Idea can could be useful for even choping down the tress Link to comment Share on other sites More sharing options...
DGMurdockIII Posted August 31, 2010 Author Share Posted August 31, 2010 what about support for physx?http://developer.nvidia.com/object/physx.htmlhttp://en.wikipedia.org/wiki/PhysX Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted September 1, 2010 Share Posted September 1, 2010 PhysX isn't OpenSource even though it's freeware. Link to comment Share on other sites More sharing options...
Arthur_D Posted September 1, 2010 Share Posted September 1, 2010 Good point, Alpha. Link to comment Share on other sites More sharing options...
DGMurdockIII Posted September 28, 2010 Author Share Posted September 28, 2010 then use http://bulletphysics.org/ Link to comment Share on other sites More sharing options...
Vingauld Posted October 2, 2010 Share Posted October 2, 2010 Trees fell over in AOM, you don't need a physics engine for it, although a physics engine mmight improve a few minor things (In AOM the trees can fall into higer ground I believe) Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 2, 2010 Share Posted October 2, 2010 right, a physics engine in that case would only affect the graphics rather than the simulation. Link to comment Share on other sites More sharing options...
AuroN2 Posted October 3, 2010 Share Posted October 3, 2010 Sometimes graphical things can enhance gameplay - though only sometimes, sometimes games are more fun when they enhance the fact they got @#$% graphics (Like the old games, that abused their bad graphics XD) Link to comment Share on other sites More sharing options...
DGMurdockIII Posted October 3, 2010 Author Share Posted October 3, 2010 in AOE 3 there where physics look other RTS games there are physics Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 3, 2010 Share Posted October 3, 2010 in AOE 3 there where physics look other RTS games there are physicsYes, I would like to see things like rolling catapult rocks and bouncing scorpion bolts and units falling dead correctly (hitting objects as they fall, rolling down hill, etc.). But these would only be graphical things and wouldn't affect actual gameplay. Even things like trampling could be achieved without a physics engine. Link to comment Share on other sites More sharing options...
DGMurdockIII Posted October 3, 2010 Author Share Posted October 3, 2010 but physics would let you do more stuff you you could not do with just graphics Link to comment Share on other sites More sharing options...
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