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Ping or latency is a bit slow for an RTS


Danielb32
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Hi all, wanted to give a little rant. 
For an RTS game where you are doing many actions very quickly and need a decent response speed from units having a reliable latency is needed.
Its not fun for me when the there is a serious delay between my order and when it actually happens. In single player there is a delay as well but its much faster compared to pvp.
Anyone else experience something similar?

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turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up".

with substantial performance improvements, it could be lowered to 0.1 sec.

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46 minutes ago, real_tabasco_sauce said:

turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up".

with substantial performance improvements, it could be lowered to 0.1 sec.

warcraft 3 and aoe 2 is 0,25 sec if i'm right, so it's ok

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