Danielb32 Posted 14 hours ago Report Share Posted 14 hours ago Hi all, wanted to give a little rant. For an RTS game where you are doing many actions very quickly and need a decent response speed from units having a reliable latency is needed. Its not fun for me when the there is a serious delay between my order and when it actually happens. In single player there is a delay as well but its much faster compared to pvp. Anyone else experience something similar? Quote Link to comment Share on other sites More sharing options...
Dakara Posted 14 hours ago Report Share Posted 14 hours ago did you try in 1vs1 with someone of your region? you will see , it's good Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 13 hours ago Report Share Posted 13 hours ago turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up". with substantial performance improvements, it could be lowered to 0.1 sec. Quote Link to comment Share on other sites More sharing options...
Dakara Posted 13 hours ago Report Share Posted 13 hours ago 46 minutes ago, real_tabasco_sauce said: turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up". with substantial performance improvements, it could be lowered to 0.1 sec. warcraft 3 and aoe 2 is 0,25 sec if i'm right, so it's ok Quote Link to comment Share on other sites More sharing options...
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