Athos Posted July 29, 2010 Report Share Posted July 29, 2010 (edited) Hi All,I don't know if this is the right place to post, but about 3 weeks ago I modelled a building based on the "AoEII" building, Guard Tower.The concept:http://a.imagehost.org/view/0728/Tower_cpThe result:http://a.imagehost.org/view/0265/TowerInformation (Everything as a single object):Vertices: 1991Faces: 1714I uploaded the Max file (including textures), so the official artist group can make an analysis of the model...Download Zip: http://www.mediafire.com/?pf77r2bben78nspI've also started a new building, concept:http://j.imagehost.org/view/0514/pers_building_01Before I proceed I would like to see some comments about the model... Edited July 31, 2010 by Athos Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 29, 2010 Report Share Posted July 29, 2010 Whoa! That is a pretty tower. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 29, 2010 Report Share Posted July 29, 2010 (edited) Neat. How big is the texture map? My only criticism would be to make the dome map a little more texturey (bumpy). Edited July 29, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Kimball Posted July 29, 2010 Report Share Posted July 29, 2010 Whoa, that tower looks pretty sharp! Looking for a job? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 29, 2010 Report Share Posted July 29, 2010 What version of max do you use? The file tanks my Max 2009. Quote Link to comment Share on other sites More sharing options...
Athos Posted July 29, 2010 Author Report Share Posted July 29, 2010 (edited) My only criticism would be to make the dome map a little more texturey (bumpy).Agree, but 0 A.D. support bump maps ?The main texture size is 512x512I used 3DS Max 8and...The "PMD Exporter" is returning a "404 Not Found" (Link from the TRAC):http://www.wildfiregames.com/~art/pmdexp6.rar Edited August 17, 2010 by Athos Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 29, 2010 Report Share Posted July 29, 2010 We dont use PMD anymore, we use collada (.DAE). Quote Link to comment Share on other sites More sharing options...
bstempi Posted July 30, 2010 Report Share Posted July 30, 2010 Impressive! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 31, 2010 Report Share Posted July 31, 2010 (edited) I still cant open the max file. Can you export to OBJ and post the MTL file along with it? Edited July 31, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Athos Posted July 31, 2010 Author Report Share Posted July 31, 2010 Sure,I've updated the first post with the new link, it includes 2 .obj files (one with smoothgroups and the other without), it also includes a new file in max format (changed the renderer). Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted July 31, 2010 Report Share Posted July 31, 2010 Hey dude!Nice to see another brazuca here! Impressive models! Keep it up! Quote Link to comment Share on other sites More sharing options...
Brightgalrs Posted August 16, 2010 Report Share Posted August 16, 2010 Quite a nostalgia injection I got off that tower! Age of Kings I believe. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 16, 2010 Report Share Posted August 16, 2010 (edited) Hey Athos. I finally got around to putting your AOEII Persian Tower into the 0 A.D. engine and I have to say it looks fantastic. I was wondering if you'd want to model some more Persian and Greek buildings for the game. Here is how your tower looks in the 0 A.D. engine:I took the round things off just to save myself some time (I didn't want to mess around with making props). Anyway, what do you think? Would you be interested? Edited August 16, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Athos Posted August 17, 2010 Author Report Share Posted August 17, 2010 (edited) humm.. I see that the texture needs to be more dirty, I'll see what I can do.and... sure I'm interested!You mean the AOEII persian/greek buildings or any persian/greek building ? Edited August 17, 2010 by Athos Quote Link to comment Share on other sites More sharing options...
Kimball Posted August 17, 2010 Report Share Posted August 17, 2010 He means he would like to see you model some Greek/Persian buildings for 0 A.D. if you're interested. In which case, feel free to add me on MSN and send me a message when you've got some free time! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 17, 2010 Report Share Posted August 17, 2010 I don't think the texture needs to look dirtier at all, really. Quote Link to comment Share on other sites More sharing options...
Riko GNU Posted December 31, 2010 Report Share Posted December 31, 2010 Hi, I can help the team by modeling greek/persian buildings too...Just ask! Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 31, 2010 Report Share Posted December 31, 2010 Feel free to catch me on MSN or IRC sometime if you're interested in working with us.kimball.r {at} me.com Quote Link to comment Share on other sites More sharing options...
Arkhanor Posted February 13, 2011 Report Share Posted February 13, 2011 Awesome job, man! Quote Link to comment Share on other sites More sharing options...
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