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Training ideas for idle CS


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20 hours ago, Deicide4u said:

It's not free, it costs resources to upgrade Elite Hastatus or Triarius to a Centurion. And, you have to have an elite unit to begin with.

Again, it's not free. It takes time to get a promotion inside a Barracks. During this time, the unit wasn't working.

It's just another feature that you don't have to use if you don't want to. Plenty of them in the base game already.

Sorry i didn't understand for rome.

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It devalues action, risk-taking, and combat by creating a defensive bias in some players. Encouraging them to do nothing with their units.
Creating micro with barracks that have a 10-unit capacity is boring. Ships were changed for that reason.
To me, a unit that levels up outside of combat hasn’t proven anything. The other trained units have already received military training; otherwise, they wouldn’t be recruited.
Persians and allies have an advantage because their barracks are cheaper, so more people can level up.
To avoid ruining RTS gameplay, passive experience should be like this:
• It is slow, very restricted (e.g., limited to a % of the maximum rank).
Currently, I personally have no idea how long it takes for a unit to level up. I do it randomly.
• It has a clear cost (e.g., each minute of training costs resources).
That’s indirectly the case due to the lack of resource gathering—except for mercenaries?
Might as well gather resources, it seems way more useful. It’s borderline slightly useful for cavalry.
• It depends on active investment (e.g., having an officer or a special technology).
Right now it’s passive and only in certain buildings.
I find this feature has zero hype.

 

 

Some random ideas if you dont' want can't pick ressource :

-Troop Donation to Allies

-Units that remain stationary for an extended period gain a 50% boost to their sight

-Create an active defense investment system instead of just waiting.

*Assignment via a technology unlocked at the fort that enables automatic repair of defensive buildings (walls, towers, forts). This unlocks an “auto-repair” button. When a unit is inactive and within 100 meters of a defensive building, it will autonomously repair it.

*Trap placement: traps that deal damage or slow enemies.

*Assign units to defensive buildings, which increases their armor/resistance making them better defended and more durable.

Edited by Dakara
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