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A28: Erratic graphics after changing post processing scale.


Seleucids
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A new option to change post processing scale has been added to A28. But when I change the value to anything other than 100% while in-game, the graphics break completely. The unit silhouettes could be rendered but the scene is completely frozen and crazy. Some screenshots:

image.thumb.jpeg.10de7c980a0a0492f3a440965fb0f31d.jpeg

 

Now I am upside down lol:

image.thumb.jpeg.52a10e78eb5c4c813836d4808ff4bbf5.jpeg

 

This is occuring on a Ubuntu 24.04 system with AMD GPU. The renderer being used is OpenGL

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17 hours ago, Seleucids said:

post processing scale has been added to A28

*cough* A27 :D

17 hours ago, Seleucids said:

This is occuring on a Ubuntu 24.04 system with AMD GPU.

Could you share you userreport_hwdetect.txt?

17 hours ago, Seleucids said:

The renderer being used is OpenGL

Could you try Vulkan renderer?

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17 minutes ago, vladislavbelov said:

Could you try Vulkan renderer?

I got an error saying spirv not found 

 

I installed spirv-tools from Ubuntu repo and now I am on Vulkan. The frame rate is lower but the previous graphical issue disappeared. Seems like it was caused by OpenGL ARB

Edited by Seleucids
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