Gerrit Posted 17 hours ago Report Share Posted 17 hours ago Resource management is important in any RTS, I only found one result with the query “recycling”, but it's not exactly related to what I was looking for. In the game, we have to move buildings, to better occupy space, so why not recuperate some of the materials already used, when we destroy a structure, something like 10%? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 15 hours ago Report Share Posted 15 hours ago This topic comes up from time to time, so far no consensus to implement it has resulted from that. Can't remember the last time I had to "move" a building. Depending on the civ I know what I want to build, so I try to plan my lots accordingly. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 15 hours ago Report Share Posted 15 hours ago I believe this occurs only as kind of "loot" when destroying your enemy's buildings (and killing some enemy soldiers as well) plus when you kill someone carrying goods (workers, women, traders, ships). This is oit particularly recycling as I believe it is not related to the original cost of a unit/building. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 14 hours ago Report Share Posted 14 hours ago @Grautvornix It's not "kind of "loot"", it's loot, as shown in the stats. As far as I'm aware it's 10% of unit costs + carried res and 20% for buildings, so very much related to the original costs. The fixed amounts are also shown in the structure tree. 1 1 Quote Link to comment Share on other sites More sharing options...
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