Emacz Posted Sunday at 19:25 Report Share Posted Sunday at 19:25 Can someone explain to me a little more how these three movements work? I feel like most of the time units always walk, its only when you try and gather them to formation do they run. Am i missing something? My understanding is the average human walks 3 MPH while horses only walk 4 mph. It running where they have the big advantage most horses can run an average of 30mph, while Usain bolt can get up to 27.3 MPH, its only for a couple seconds Just something Im thinking about for the historical patch. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Sunday at 20:57 Report Share Posted Sunday at 20:57 afaik, running is just used for fleeing and for getting into formation. Acceleration is how quickly the unit gets to its top speed. I think the numbers are in m/s and m/s^2. i suppose you could make the speeds and accelerations realistic. 1 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted Sunday at 22:59 Author Report Share Posted Sunday at 22:59 1 hour ago, real_tabasco_sauce said: afaik, running is just used for fleeing and for getting into formation. Acceleration is how quickly the unit gets to its top speed. I think the numbers are in m/s and m/s^2. i suppose you could make the speeds and accelerations realistic. Thanks, was having this discussion on the historical discord server, and we all agree on running/acceleration. and regular movement is just walking. Making it realistic or at least the ratio between the two though start to create problems. Since running only happens in those two situations, it doesnt make sense that a horse would cover the same distance across the map only a little faster than human. You would almost need to add in stamina or something that might make it way too complex, so now just trying to find the right balance where cav mobility isnt too op, especially for civs with limited, weak cav. 1 Quote Link to comment Share on other sites More sharing options...
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