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reezer
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the error is in my native language ( italian) ...i don't know what's happened.. I've tried to run game on two different pc ( the second one is oldest ) but i had the same error in both cases...

The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your data

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The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your data

Interesting. I would've thought that to be "impossible" because we have a crash handler that should intercept any errors (and report information about them) before the normal Windows dialog comes up.

Do you see anything in the Windows event viewer, or when running DbgView while attempting to start the game, or any files created in binaries/logs/?

Well, I apologize, I realize now an installer is probably not a good thing for developper's health at the moment

Don't blame me

heh, no worries. Let's just keep in mind that the probability of fixing an error is directly proportional to the amount of information provided. Frankly, with the above four reports, that chance is near zero.

An analogy for non-software-developers: imagine you build an oil rig and someone tells you: "it exploded". Is that enough information to understand the cause?

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The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your data

Interesting. I would've thought that to be "impossible" because we have a crash handler that should intercept any errors (and report information about them) before the normal Windows dialog comes up.

Do you see anything in the Windows event viewer, or when running DbgView while attempting to start the game, or any files created in binaries/logs/?

i've installed DBgwiev and it shows this information:

00000000 0.00000000 [248] TIMER| InitVfs: 727.956 us

00000001 0.25501511 [248] TIMER| InitScripting: 254.433 ms

00000002 0.27401945 [248] TIMER| CONFIG_Init: 18.9694 ms

00000003 0.54012704 [248] TIMER| write_sys_info: 70.8483 ms

00000004 0.56335485 [248] TIMER| ps_console: 22.9915 ms

00000005 0.56732517 [248] TIMER| ps_lang_hotkeys: 4.02747 ms

00000006 0.56736624 [248] TIMER| ps_gui_init: 16.6222 us

00000007 0.76450133 [248] unknown(0): Much to our regret we must report the program has encountered an error.

00000008 0.76450133 [248]

00000009 0.76450133 [248] Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

00000010 0.76450133 [248]

00000011 0.76450133 [248] Details: unhandled exception (Access violation reading 0x00000018)

00000012 0.76450133 [248]

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Ah, that is helpful! The crash is apparently inside the error reporting code, which is why you aren't seeing the "Program Error" dialog. However, the crashlog.dmp file in binaries/logs/ should have been written by that time and is essential to finding out what happened. Can you please post that as well as pyrogenesis.exe and pyrogenesis.pdb?

Edited by janwas
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Since Jan has mentioned it several times but you haven't said anything about it I'll explain a bit more in case you don't know where to find the crashlog.dmp. It depends on where you checked out (downloaded) 0 A.D., but it could be something like this: C:\0ad\binaries\logs

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this is the crashlog report:

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x00000018)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)

errno = 0 (?)

OS error = 0 (no error code was set)

====================================

SVN Revision: custom build

System info:

(generated 2009-08-01 23:11:13 UTC)

OS : WinXP SP 2 (5.1.2600)

CPU : IA-32, AMD Athlon 64 X2 Dual Core Processor 6000+ (1x2x1), 3.01 GHz

Memory : 3327 MiB; 2789 MiB free

Graphics Card : NVIDIA GeForce 8800 GTS 512

OpenGL Drivers : 2.1.2; nvoglnt.dll (6.14.11.7813)

Video Mode : 1024x768:32@60

Sound Card : Realtek High Definition Audio

Sound Drivers : RtkHDAud.sys (5.10.0.5473 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)

Network Name : ren-eyoaa2safcb (23.225.2.237)

OpenGL Extensions:

GL_ARB_color_buffer_float

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_half_float_pixel

GL_ARB_imaging

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_shadow

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_bindable_uniform

GL_EXT_depth_bounds_test

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_sRGB

GL_EXT_texture_shared_exponent

GL_EXT_timer_query

GL_EXT_vertex_array

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_copy_depth_to_color

GL_NV_depth_buffer_float

GL_NV_conditional_render

GL_NV_depth_clamp

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_texgen_reflection

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

====================================

Main log:

<!DOCTYPE HTML>

<title>Pyrogenesis Log</title>

<link rel="stylesheet" href="style.css" type="text/css">

<p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p>

<h1>Main log</h1>

<p>Loaded config std::string "profile" = "default"</p>

<p>Loaded config std::string "nos3tc" = "false"</p>

<p>Loaded config std::string "noautomipmap" = "false"</p>

<p>Loaded config std::string "novbo" = "false"</p>

<p>Loaded config std::string "noframebufferobject" = "false"</p>

<p>Loaded config std::string "shadows" = "true"</p>

<p>Loaded config std::string "vsync" = "false"</p>

<p>Loaded config std::string "fancywater" = "true"</p>

<p>Loaded config std::string "renderpath" = "default"</p>

<p>Loaded config std::string "lodbias" = "-0.5"</p>

<p>Loaded config std::string "language" = "english"</p>

<p>Loaded config std::string "windowed" = "true"</p>

<p>Loaded config std::string "xres" = "1024"</p>

<p>Loaded config std::string "yres" = "768"</p>

<p>Loaded config std::string "font.console" = "console"</p>

<p>Loaded config std::string "font.default" = "palatino12"</p>

<p>Loaded config std::string "font.misc" = "verdana16"</p>

<p>Loaded config std::string "max_players" = "8"</p>

<p>Loaded config std::string "sound.mastergain" = "0.5"</p>

<p>Loaded config std::string "hotkey.exit" = "Ctrl+F4"</p>

<p>Loaded config std::string "hotkey.exit" = "Ctrl+Break"</p>

<p>Loaded config std::string "hotkey.exit" = " ; Exit to desktop."</p>

<p>Loaded config std::string "hotkey.leave" = "Escape"</p>

<p>Loaded config std::string "hotkey.leave" = " ;End current game or Exit."</p>

<p>Loaded config std::string "hotkey.pause" = "Pause"</p>

<p>Loaded config std::string "hotkey.pause" = " ; Pause/unpause game."</p>

<p>Loaded config std::string "hotkey.screenshot" = "F2"</p>

<p>Loaded config std::string "hotkey.screenshot" = " ; Take PNG screenshot."</p>

<p>Loaded config std::string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p>

<p>Loaded config std::string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."</p>

<p>Loaded config std::string "hotkey.screenshot.watermark" = "K"</p>

<p>Loaded config std::string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "</p>

<p>Loaded config std::string "hotkey.wireframe" = "Alt+W"</p>

<p>Loaded config std::string "hotkey.wireframe" = " ; Toggle wireframe mode."</p>

<p>Loaded config std::string "hotkey.archive.abort" = "Alt+F4"</p>

<p>Loaded config std::string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."</p>

<p>Loaded config std::string "hotkey.camera.reset" = "H"</p>

<p>Loaded config std::string "hotkey.camera.reset" = " ; Reset camera rotation to default."</p>

<p>Loaded config std::string "hotkey.camera.reset.origin" = "Ctrl+H"</p>

<p>Loaded config std::string "hotkey.camera.reset.origin" = " ; Reset camera to origin."</p>

<p>Loaded config std::string "hotkey.camera.zoom.in" = "Plus"</p>

<p>Loaded config std::string "hotkey.camera.zoom.in" = "Equals"</p>

<p>Loaded config std::string "hotkey.camera.zoom.in" = "NumPlus"</p>

<p>Loaded config std::string "hotkey.camera.zoom.in" = " ; Zoom camera in."</p>

<p>Loaded config std::string "hotkey.camera.zoom.out" = "Minus"</p>

<p>Loaded config std::string "hotkey.camera.zoom.out" = "NumMinus"</p>

<p>Loaded config std::string "hotkey.camera.zoom.out" = " ; Zoom camera out."</p>

<p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>

<p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."</p>

<p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>

<p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."</p>

<p>Loaded config std::string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"</p>

<p>Loaded config std::string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"</p>

<p>Loaded config std::string "hotkey.camera.rotate.left" = "Q"</p>

<p>Loaded config std::string "hotkey.camera.rotate.left" = " ;"</p>

<p>Loaded config std::string "hotkey.camera.rotate.right" = "E"</p>

<p>Loaded config std::string "hotkey.camera.rotate.right" = " ;"</p>

<p>Loaded config std::string "hotkey.camera.rotate.keyboard" = "Shift"</p>

<p>Loaded config std::string "hotkey.camera.rotate.keyboard" = " ; "</p>

<p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"</p>

<p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"</p>

<p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"</p>

<p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "</p>

<p>Loaded config std::string "hotkey.camera.pan" = "MouseMiddle"</p>

<p>Loaded config std::string "hotkey.camera.pan" = "ForwardSlash"</p>

<p>Loaded config std::string "hotkey.camera.pan" = " ; Scroll by moving mouse."</p>

<p>Loaded config std::string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p>

<p>Loaded config std::string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"</p>

<p>Loaded config std::string "hotkey.camera.left" = "A"</p>

<p>Loaded config std::string "hotkey.camera.left" = "LeftArrow"</p>

<p>Loaded config std::string "hotkey.camera.left" = " ; Scroll or rotate left."</p>

<p>Loaded config std::string "hotkey.camera.right" = "D"</p>

<p>Loaded config std::string "hotkey.camera.right" = "RightArrow"</p>

<p>Loaded config std::string "hotkey.camera.right" = " ; Scroll or rotate right."</p>

<p>Loaded config std::string "hotkey.camera.up" = "W"</p>

<p>Loaded config std::string "hotkey.camera.up" = "UpArrow"</p>

<p>Loaded config std::string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."</p>

<p>Loaded config std::string "hotkey.camera.down" = "S"</p>

<p>Loaded config std::string "hotkey.camera.down" = "DownArrow"</p>

<p>Loaded config std::string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."</p>

<p>Loaded config std::string "hotkey.camera.bookmark.0" = "F5"</p>

<p>Loaded config std::string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."</p>

<p>Loaded config std::string "hotkey.camera.bookmark.1" = "F6"</p>

<p>Loaded config std::string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."</p>

<p>Loaded config std::string "hotkey.camera.bookmark.2" = "F7"</p>

<p>Loaded config std::string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."</p>

<p>Loaded config std::string "hotkey.camera.bookmark.3" = "F8"</p>

<p>Loaded config std::string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."</p>

<p>Loaded config std::string "hotkey.camera.bookmark.save" = "Ctrl"</p>

<p>Loaded config std::string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."</p>

<p>Loaded config std::string "hotkey.camera.bookmark.snap" = "Alt"</p>

<p>Loaded config std::string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."</p>

<p>Loaded config std::string "camera.cinema.queue" = "I"</p>

<p>Loaded config std::string "hotkey.console.toggle" = "BackQuote"</p>

<p>Loaded config std::string "hotkey.console.toggle" = "F9"</p>

<p>Loaded config std::string "hotkey.console.toggle" = " ; Open/close console."</p>

<p>Loaded config std::string "hotkey.console.copy" = "Ctrl+C"</p>

<p>Loaded config std::string "hotkey.console.copy" = " ; Copy from console to clipboard."</p>

<p>Loaded config std::string "hotkey.console.paste" = "Insert"</p>

<p>Loaded config std::string "hotkey.console.paste" = "Ctrl+V"</p>

<p>Loaded config std::string "hotkey.console.paste" = " ; Paste clipboard to console."</p>

<p>Loaded config std::string "hotkey.selection.add" = "Shift"</p>

<p>Loaded config std::string "hotkey.selection.add" = " ; Add units to selection."</p>

<p>Loaded config std::string "hotkey.selection.remove" = "Ctrl"</p>

<p>Loaded config std::string "hotkey.selection.remove" = " ; Remove units from selection."</p>

<p>Loaded config std::string "hotkey.selection.group.0" = "0"</p>

<p>Loaded config std::string "hotkey.selection.group.1" = "1"</p>

<p>Loaded config std::string "hotkey.selection.group.2" = "2"</p>

<p>Loaded config std::string "hotkey.selection.group.3" = "3"</p>

<p>Loaded config std::string "hotkey.selection.group.4" = "4"</p>

<p>Loaded config std::string "hotkey.selection.group.5" = "5"</p>

<p>Loaded config std::string "hotkey.selection.group.6" = "6"</p>

<p>Loaded config std::string "hotkey.selection.group.7" = "7"</p>

<p>Loaded config std::string "hotkey.selection.group.8" = "8"</p>

<p>Loaded config std::string "hotkey.selection.group.9" = "9"</p>

<p>Loaded config std::string "hotkey.selection.group.add" = "Shift"</p>

<p>Loaded config std::string "hotkey.selection.group.add" = " ; +group: Add units to group. "</p>

<p>Loaded config std::string "hotkey.selection.group.save" = "Ctrl"</p>

<p>Loaded config std::string "hotkey.selection.group.save" = " ; +group: Save units to group."</p>

<p>Loaded config std::string "hotkey.selection.group.snap" = "Alt"</p>

<p>Loaded config std::string "hotkey.selection.group.snap" = " ; +group: Check up on group."</p>

<p>Loaded config std::string "hotkey.selection.snap" = "Home"</p>

<p>Loaded config std::string "hotkey.selection.snap" = " ; Centre view on selection."</p>

<p>Loaded config std::string "hotkey.highlightall" = "O"</p>

<p>Loaded config std::string "hotkey.highlightall" = " ; Show selection circle for all units on screen."</p>

<p>Loaded config std::string "hotkey.killUnit" = "Delete"</p>

<p>Loaded config std::string "hotkey.contextorder.next" = "LeftBracket"</p>

<p>Loaded config std::string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."</p>

<p>Loaded config std::string "hotkey.contextorder.previous" = "RightBracket"</p>

<p>Loaded config std::string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."</p>

<p>Loaded config std::string "hotkey.orbital.toggle" = "V"</p>

<p>Loaded config std::string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."</p>

<p>Loaded config std::string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p>

<p>Loaded config std::string "hotkey.orbital.cheat" = " ; Freeze ball."</p>

<p>Loaded config std::string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p>

<p>Loaded config std::string "hotkey.dudemachine.random" = " ; Create random Dude."</p>

<p>Loaded config std::string "hotkey.water.toggle" = "Y"</p>

<p>Loaded config std::string "hotkey.water.toggle" = " ; Toggle water rendering"</p>

<p>Loaded config std::string "hotkey.water.raise" = "O"</p>

<p>Loaded config std::string "hotkey.water.raise" = " ; Raise water plane"</p>

<p>Loaded config std::string "hotkey.water.lower" = "Z"</p>

<p>Loaded config std::string "hotkey.water.lower" = " ; Lower water plane"</p>

<p>Loaded config std::string "hotkey.territory.rendering.toggle" = "T"</p>

<p>Loaded config std::string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"</p>

<p>Loaded config std::string "hotkey.fps.toggle" = "Shift+F"</p>

<p>Loaded config std::string "hotkey.fps.toggle" = " ; Toggle frame counter."</p>

<p>Loaded config std::string "hotkey.session.statuspane.toggle" = "Shift+S"</p>

<p>Loaded config std::string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."</p>

<p>Loaded config std::string "hotkey.session.minimap.toggle" = "Shift+M"</p>

<p>Loaded config std::string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."</p>

<p>Loaded config std::string "hotkey.resourcepool.toggle" = "Shift+R"</p>

<p>Loaded config std::string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."</p>

<p>Loaded config std::string "hotkey.grouppane.toggle" = "Shift+G"</p>

<p>Loaded config std::string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."</p>

<p>Loaded config std::string "hotkey.teamtray.toggle" = "Shift+T"</p>

<p>Loaded config std::string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."</p>

<p>Loaded config std::string "hotkey.session.ShowPlayersList" = "Shift+P"</p>

<p>Loaded config std::string "hotkey.session.ShowPlayersList" = " ; Toggle Players List"</p>

<p>Loaded config std::string "hotkey.session.gui.flip" = "Alt+G"</p>

<p>Loaded config std::string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."</p>

<p>Loaded config std::string "hotkey.session.gui.toggle" = "G"</p>

<p>Loaded config std::string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."</p>

<p>Loaded config std::string "hotkey.alwayson.toggle" = "Shift+X"</p>

<p>Loaded config std::string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."</p>

<p>Loaded config std::string "hotkey.menu.toggle" = "F10"</p>

<p>Loaded config std::string "hotkey.menu.toggle" = " ; Toggle in-game menu."</p>

<p>Loaded config std::string "hotkey.menu.resign" = "Alt+X"</p>

<p>Loaded config std::string "hotkey.menu.resign" = " ; End current game session and return to main menu."</p>

<p>Loaded config std::string "hotkey.onlinehelp" = "F1"</p>

<p>Loaded config std::string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."</p>

<p>Loaded config std::string "hotkey.jukebox" = "Ctrl+M"</p>

<p>Loaded config std::string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."</p>

<p>Loaded config std::string "hotkey.next.song" = "M"</p>

<p>Loaded config std::string "hotkey.next.song" = " ; Start another music track."</p>

<p>Loaded config std::string "hotkey.audio.toggle" = "Ctrl+A"</p>

<p>Loaded config std::string "hotkey.audio.toggle" = " ; Enable/disable sound."</p>

<p>Loaded config std::string "hotkey.profile.toggle" = "F11"</p>

<p>Loaded config std::string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"</p>

<p>Loaded config std::string "hotkey.profile.save" = "Shift+F11"</p>

<p>Loaded config std::string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""</p>

<p class="warning">WARNING: Cannot find config file "config/local.cfg" - ignoring</p>

<p>g_x/yres is 1024x768</p>

<p>Active profile is default</p>

<p>I18n: No translation found for string 'Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x00000018)

'</p>

====================================

Last known activity:

EarlyInit

Init

init vfs

init i18n

init sdl

init scripting

init config

SetVideoMode

init ps

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