legio1984 Posted August 1, 2009 Report Share Posted August 1, 2009 the error is in my native language ( italian) ...i don't know what's happened.. I've tried to run game on two different pc ( the second one is oldest ) but i had the same error in both cases...The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your data Quote Link to comment Share on other sites More sharing options...
arn34 Posted August 1, 2009 Report Share Posted August 1, 2009 (edited) (I'm beginning to feel like a broken record..)Well, I apologize, I realize now an installer is probably not a good thing for developper's health at the moment Don't blame me Edited August 1, 2009 by arn34 Quote Link to comment Share on other sites More sharing options...
janwas Posted August 1, 2009 Report Share Posted August 1, 2009 The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your dataInteresting. I would've thought that to be "impossible" because we have a crash handler that should intercept any errors (and report information about them) before the normal Windows dialog comes up.Do you see anything in the Windows event viewer, or when running DbgView while attempting to start the game, or any files created in binaries/logs/?Well, I apologize, I realize now an installer is probably not a good thing for developper's health at the moment Don't blame meheh, no worries. Let's just keep in mind that the probability of fixing an error is directly proportional to the amount of information provided. Frankly, with the above four reports, that chance is near zero.An analogy for non-software-developers: imagine you build an oil rig and someone tells you: "it exploded". Is that enough information to understand the cause? Quote Link to comment Share on other sites More sharing options...
legio1984 Posted August 1, 2009 Report Share Posted August 1, 2009 The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your dataInteresting. I would've thought that to be "impossible" because we have a crash handler that should intercept any errors (and report information about them) before the normal Windows dialog comes up.Do you see anything in the Windows event viewer, or when running DbgView while attempting to start the game, or any files created in binaries/logs/?i've installed DBgwiev and it shows this information:00000000 0.00000000 [248] TIMER| InitVfs: 727.956 us 00000001 0.25501511 [248] TIMER| InitScripting: 254.433 ms 00000002 0.27401945 [248] TIMER| CONFIG_Init: 18.9694 ms 00000003 0.54012704 [248] TIMER| write_sys_info: 70.8483 ms 00000004 0.56335485 [248] TIMER| ps_console: 22.9915 ms 00000005 0.56732517 [248] TIMER| ps_lang_hotkeys: 4.02747 ms 00000006 0.56736624 [248] TIMER| ps_gui_init: 16.6222 us 00000007 0.76450133 [248] unknown(0): Much to our regret we must report the program has encountered an error. 00000008 0.76450133 [248] 00000009 0.76450133 [248] Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. 00000010 0.76450133 [248] 00000011 0.76450133 [248] Details: unhandled exception (Access violation reading 0x00000018) 00000012 0.76450133 [248] Quote Link to comment Share on other sites More sharing options...
janwas Posted August 1, 2009 Report Share Posted August 1, 2009 (edited) Ah, that is helpful! The crash is apparently inside the error reporting code, which is why you aren't seeing the "Program Error" dialog. However, the crashlog.dmp file in binaries/logs/ should have been written by that time and is essential to finding out what happened. Can you please post that as well as pyrogenesis.exe and pyrogenesis.pdb? Edited August 1, 2009 by janwas Quote Link to comment Share on other sites More sharing options...
feneur Posted August 1, 2009 Report Share Posted August 1, 2009 Since Jan has mentioned it several times but you haven't said anything about it I'll explain a bit more in case you don't know where to find the crashlog.dmp. It depends on where you checked out (downloaded) 0 A.D., but it could be something like this: C:\0ad\binaries\logs Quote Link to comment Share on other sites More sharing options...
legio1984 Posted August 1, 2009 Report Share Posted August 1, 2009 this is the crashlog report:Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation reading 0x00000018)Location: unknown:0 (?)Call stack:(error while dumping stack: No stack frames found)errno = 0 (?)OS error = 0 (no error code was set)====================================SVN Revision: custom buildSystem info:(generated 2009-08-01 23:11:13 UTC)OS : WinXP SP 2 (5.1.2600)CPU : IA-32, AMD Athlon 64 X2 Dual Core Processor 6000+ (1x2x1), 3.01 GHzMemory : 3327 MiB; 2789 MiB freeGraphics Card : NVIDIA GeForce 8800 GTS 512OpenGL Drivers : 2.1.2; nvoglnt.dll (6.14.11.7813)Video Mode : 1024x768:32@60Sound Card : Realtek High Definition AudioSound Drivers : RtkHDAud.sys (5.10.0.5473 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)Network Name : ren-eyoaa2safcb (23.225.2.237)OpenGL Extensions: GL_ARB_color_buffer_floatGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_half_float_pixelGL_ARB_imagingGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_shadowGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_border_clampGL_ARB_texture_compressionGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_twoGL_ARB_texture_rectangleGL_ARB_transpose_matrixGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_bindable_uniformGL_EXT_depth_bounds_testGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_framebuffer_objectGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_specular_colorGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_sRGBGL_EXT_texture_shared_exponentGL_EXT_timer_queryGL_EXT_vertex_arrayGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KTX_buffer_regionGL_NV_blend_squareGL_NV_copy_depth_to_colorGL_NV_depth_buffer_floatGL_NV_conditional_renderGL_NV_depth_clampGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_texgen_reflectionGL_NV_texture_compression_vtcGL_NV_texture_env_combine4GL_NV_texture_expand_normalGL_NV_texture_rectangleGL_NV_texture_shaderGL_NV_texture_shader2GL_NV_texture_shader3GL_NV_transform_feedbackGL_NV_vertex_array_rangeGL_NV_vertex_array_range2GL_NV_vertex_programGL_NV_vertex_program1_1GL_NV_vertex_program2GL_NV_vertex_program2_optionGL_NV_vertex_program3GL_NVX_conditional_renderGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumGL_WIN_swap_hintWGL_EXT_swap_control ====================================Main log:<!DOCTYPE HTML><title>Pyrogenesis Log</title><link rel="stylesheet" href="style.css" type="text/css"><p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p><h1>Main log</h1><p>Loaded config std::string "profile" = "default"</p><p>Loaded config std::string "nos3tc" = "false"</p><p>Loaded config std::string "noautomipmap" = "false"</p><p>Loaded config std::string "novbo" = "false"</p><p>Loaded config std::string "noframebufferobject" = "false"</p><p>Loaded config std::string "shadows" = "true"</p><p>Loaded config std::string "vsync" = "false"</p><p>Loaded config std::string "fancywater" = "true"</p><p>Loaded config std::string "renderpath" = "default"</p><p>Loaded config std::string "lodbias" = "-0.5"</p><p>Loaded config std::string "language" = "english"</p><p>Loaded config std::string "windowed" = "true"</p><p>Loaded config std::string "xres" = "1024"</p><p>Loaded config std::string "yres" = "768"</p><p>Loaded config std::string "font.console" = "console"</p><p>Loaded config std::string "font.default" = "palatino12"</p><p>Loaded config std::string "font.misc" = "verdana16"</p><p>Loaded config std::string "max_players" = "8"</p><p>Loaded config std::string "sound.mastergain" = "0.5"</p><p>Loaded config std::string "hotkey.exit" = "Ctrl+F4"</p><p>Loaded config std::string "hotkey.exit" = "Ctrl+Break"</p><p>Loaded config std::string "hotkey.exit" = " ; Exit to desktop."</p><p>Loaded config std::string "hotkey.leave" = "Escape"</p><p>Loaded config std::string "hotkey.leave" = " ;End current game or Exit."</p><p>Loaded config std::string "hotkey.pause" = "Pause"</p><p>Loaded config std::string "hotkey.pause" = " ; Pause/unpause game."</p><p>Loaded config std::string "hotkey.screenshot" = "F2"</p><p>Loaded config std::string "hotkey.screenshot" = " ; Take PNG screenshot."</p><p>Loaded config std::string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p><p>Loaded config std::string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."</p><p>Loaded config std::string "hotkey.screenshot.watermark" = "K"</p><p>Loaded config std::string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "</p><p>Loaded config std::string "hotkey.wireframe" = "Alt+W"</p><p>Loaded config std::string "hotkey.wireframe" = " ; Toggle wireframe mode."</p><p>Loaded config std::string "hotkey.archive.abort" = "Alt+F4"</p><p>Loaded config std::string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."</p><p>Loaded config std::string "hotkey.camera.reset" = "H"</p><p>Loaded config std::string "hotkey.camera.reset" = " ; Reset camera rotation to default."</p><p>Loaded config std::string "hotkey.camera.reset.origin" = "Ctrl+H"</p><p>Loaded config std::string "hotkey.camera.reset.origin" = " ; Reset camera to origin."</p><p>Loaded config std::string "hotkey.camera.zoom.in" = "Plus"</p><p>Loaded config std::string "hotkey.camera.zoom.in" = "Equals"</p><p>Loaded config std::string "hotkey.camera.zoom.in" = "NumPlus"</p><p>Loaded config std::string "hotkey.camera.zoom.in" = " ; Zoom camera in."</p><p>Loaded config std::string "hotkey.camera.zoom.out" = "Minus"</p><p>Loaded config std::string "hotkey.camera.zoom.out" = "NumMinus"</p><p>Loaded config std::string "hotkey.camera.zoom.out" = " ; Zoom camera out."</p><p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p><p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."</p><p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p><p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."</p><p>Loaded config std::string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"</p><p>Loaded config std::string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"</p><p>Loaded config std::string "hotkey.camera.rotate.left" = "Q"</p><p>Loaded config std::string "hotkey.camera.rotate.left" = " ;"</p><p>Loaded config std::string "hotkey.camera.rotate.right" = "E"</p><p>Loaded config std::string "hotkey.camera.rotate.right" = " ;"</p><p>Loaded config std::string "hotkey.camera.rotate.keyboard" = "Shift"</p><p>Loaded config std::string "hotkey.camera.rotate.keyboard" = " ; "</p><p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"</p><p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"</p><p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"</p><p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "</p><p>Loaded config std::string "hotkey.camera.pan" = "MouseMiddle"</p><p>Loaded config std::string "hotkey.camera.pan" = "ForwardSlash"</p><p>Loaded config std::string "hotkey.camera.pan" = " ; Scroll by moving mouse."</p><p>Loaded config std::string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p><p>Loaded config std::string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"</p><p>Loaded config std::string "hotkey.camera.left" = "A"</p><p>Loaded config std::string "hotkey.camera.left" = "LeftArrow"</p><p>Loaded config std::string "hotkey.camera.left" = " ; Scroll or rotate left."</p><p>Loaded config std::string "hotkey.camera.right" = "D"</p><p>Loaded config std::string "hotkey.camera.right" = "RightArrow"</p><p>Loaded config std::string "hotkey.camera.right" = " ; Scroll or rotate right."</p><p>Loaded config std::string "hotkey.camera.up" = "W"</p><p>Loaded config std::string "hotkey.camera.up" = "UpArrow"</p><p>Loaded config std::string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."</p><p>Loaded config std::string "hotkey.camera.down" = "S"</p><p>Loaded config std::string "hotkey.camera.down" = "DownArrow"</p><p>Loaded config std::string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."</p><p>Loaded config std::string "hotkey.camera.bookmark.0" = "F5"</p><p>Loaded config std::string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."</p><p>Loaded config std::string "hotkey.camera.bookmark.1" = "F6"</p><p>Loaded config std::string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."</p><p>Loaded config std::string "hotkey.camera.bookmark.2" = "F7"</p><p>Loaded config std::string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."</p><p>Loaded config std::string "hotkey.camera.bookmark.3" = "F8"</p><p>Loaded config std::string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."</p><p>Loaded config std::string "hotkey.camera.bookmark.save" = "Ctrl"</p><p>Loaded config std::string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."</p><p>Loaded config std::string "hotkey.camera.bookmark.snap" = "Alt"</p><p>Loaded config std::string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."</p><p>Loaded config std::string "camera.cinema.queue" = "I"</p><p>Loaded config std::string "hotkey.console.toggle" = "BackQuote"</p><p>Loaded config std::string "hotkey.console.toggle" = "F9"</p><p>Loaded config std::string "hotkey.console.toggle" = " ; Open/close console."</p><p>Loaded config std::string "hotkey.console.copy" = "Ctrl+C"</p><p>Loaded config std::string "hotkey.console.copy" = " ; Copy from console to clipboard."</p><p>Loaded config std::string "hotkey.console.paste" = "Insert"</p><p>Loaded config std::string "hotkey.console.paste" = "Ctrl+V"</p><p>Loaded config std::string "hotkey.console.paste" = " ; Paste clipboard to console."</p><p>Loaded config std::string "hotkey.selection.add" = "Shift"</p><p>Loaded config std::string "hotkey.selection.add" = " ; Add units to selection."</p><p>Loaded config std::string "hotkey.selection.remove" = "Ctrl"</p><p>Loaded config std::string "hotkey.selection.remove" = " ; Remove units from selection."</p><p>Loaded config std::string "hotkey.selection.group.0" = "0"</p><p>Loaded config std::string "hotkey.selection.group.1" = "1"</p><p>Loaded config std::string "hotkey.selection.group.2" = "2"</p><p>Loaded config std::string "hotkey.selection.group.3" = "3"</p><p>Loaded config std::string "hotkey.selection.group.4" = "4"</p><p>Loaded config std::string "hotkey.selection.group.5" = "5"</p><p>Loaded config std::string "hotkey.selection.group.6" = "6"</p><p>Loaded config std::string "hotkey.selection.group.7" = "7"</p><p>Loaded config std::string "hotkey.selection.group.8" = "8"</p><p>Loaded config std::string "hotkey.selection.group.9" = "9"</p><p>Loaded config std::string "hotkey.selection.group.add" = "Shift"</p><p>Loaded config std::string "hotkey.selection.group.add" = " ; +group: Add units to group. "</p><p>Loaded config std::string "hotkey.selection.group.save" = "Ctrl"</p><p>Loaded config std::string "hotkey.selection.group.save" = " ; +group: Save units to group."</p><p>Loaded config std::string "hotkey.selection.group.snap" = "Alt"</p><p>Loaded config std::string "hotkey.selection.group.snap" = " ; +group: Check up on group."</p><p>Loaded config std::string "hotkey.selection.snap" = "Home"</p><p>Loaded config std::string "hotkey.selection.snap" = " ; Centre view on selection."</p><p>Loaded config std::string "hotkey.highlightall" = "O"</p><p>Loaded config std::string "hotkey.highlightall" = " ; Show selection circle for all units on screen."</p><p>Loaded config std::string "hotkey.killUnit" = "Delete"</p><p>Loaded config std::string "hotkey.contextorder.next" = "LeftBracket"</p><p>Loaded config std::string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."</p><p>Loaded config std::string "hotkey.contextorder.previous" = "RightBracket"</p><p>Loaded config std::string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."</p><p>Loaded config std::string "hotkey.orbital.toggle" = "V"</p><p>Loaded config std::string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."</p><p>Loaded config std::string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p><p>Loaded config std::string "hotkey.orbital.cheat" = " ; Freeze ball."</p><p>Loaded config std::string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p><p>Loaded config std::string "hotkey.dudemachine.random" = " ; Create random Dude."</p><p>Loaded config std::string "hotkey.water.toggle" = "Y"</p><p>Loaded config std::string "hotkey.water.toggle" = " ; Toggle water rendering"</p><p>Loaded config std::string "hotkey.water.raise" = "O"</p><p>Loaded config std::string "hotkey.water.raise" = " ; Raise water plane"</p><p>Loaded config std::string "hotkey.water.lower" = "Z"</p><p>Loaded config std::string "hotkey.water.lower" = " ; Lower water plane"</p><p>Loaded config std::string "hotkey.territory.rendering.toggle" = "T"</p><p>Loaded config std::string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"</p><p>Loaded config std::string "hotkey.fps.toggle" = "Shift+F"</p><p>Loaded config std::string "hotkey.fps.toggle" = " ; Toggle frame counter."</p><p>Loaded config std::string "hotkey.session.statuspane.toggle" = "Shift+S"</p><p>Loaded config std::string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."</p><p>Loaded config std::string "hotkey.session.minimap.toggle" = "Shift+M"</p><p>Loaded config std::string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."</p><p>Loaded config std::string "hotkey.resourcepool.toggle" = "Shift+R"</p><p>Loaded config std::string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."</p><p>Loaded config std::string "hotkey.grouppane.toggle" = "Shift+G"</p><p>Loaded config std::string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."</p><p>Loaded config std::string "hotkey.teamtray.toggle" = "Shift+T"</p><p>Loaded config std::string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."</p><p>Loaded config std::string "hotkey.session.ShowPlayersList" = "Shift+P"</p><p>Loaded config std::string "hotkey.session.ShowPlayersList" = " ; Toggle Players List"</p><p>Loaded config std::string "hotkey.session.gui.flip" = "Alt+G"</p><p>Loaded config std::string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."</p><p>Loaded config std::string "hotkey.session.gui.toggle" = "G"</p><p>Loaded config std::string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."</p><p>Loaded config std::string "hotkey.alwayson.toggle" = "Shift+X"</p><p>Loaded config std::string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."</p><p>Loaded config std::string "hotkey.menu.toggle" = "F10"</p><p>Loaded config std::string "hotkey.menu.toggle" = " ; Toggle in-game menu."</p><p>Loaded config std::string "hotkey.menu.resign" = "Alt+X"</p><p>Loaded config std::string "hotkey.menu.resign" = " ; End current game session and return to main menu."</p><p>Loaded config std::string "hotkey.onlinehelp" = "F1"</p><p>Loaded config std::string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."</p><p>Loaded config std::string "hotkey.jukebox" = "Ctrl+M"</p><p>Loaded config std::string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."</p><p>Loaded config std::string "hotkey.next.song" = "M"</p><p>Loaded config std::string "hotkey.next.song" = " ; Start another music track."</p><p>Loaded config std::string "hotkey.audio.toggle" = "Ctrl+A"</p><p>Loaded config std::string "hotkey.audio.toggle" = " ; Enable/disable sound."</p><p>Loaded config std::string "hotkey.profile.toggle" = "F11"</p><p>Loaded config std::string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"</p><p>Loaded config std::string "hotkey.profile.save" = "Shift+F11"</p><p>Loaded config std::string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""</p><p class="warning">WARNING: Cannot find config file "config/local.cfg" - ignoring</p><p>g_x/yres is 1024x768</p><p>Active profile is default</p><p>I18n: No translation found for string 'Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation reading 0x00000018)'</p>====================================Last known activity: EarlyInitInitinit vfsinit i18ninit sdlinit scriptinginit configSetVideoModeinit ps Quote Link to comment Share on other sites More sharing options...
caseeaero Posted September 6, 2009 Report Share Posted September 6, 2009 Thanks! I guess I'll need to pull out my XP disks and install on Bootcamp Quote Link to comment Share on other sites More sharing options...
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