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legio1984

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Everything posted by legio1984

  1. this is the crashlog report: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000018) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (?) OS error = 0 (no error code was set) ==================================== SVN Revision: custom build System info: (generated 2009-08-01 23:11:13 UTC) OS : WinXP SP 2 (5.1.2600) CPU : IA-32, AMD Athlon 64 X2 Dual Core Processor 6000+ (1x2x1), 3.01 GHz Memory : 3327 MiB; 2789 MiB free Graphics Card : NVIDIA GeForce 8800 GTS 512 OpenGL Drivers : 2.1.2; nvoglnt.dll (6.14.11.7813) Video Mode : 1024x768:32@60 Sound Card : Realtek High Definition Audio Sound Drivers : RtkHDAud.sys (5.10.0.5473 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) Network Name : ren-eyoaa2safcb (23.225.2.237) OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control ==================================== Main log: <!DOCTYPE HTML> <title>Pyrogenesis Log</title> <link rel="stylesheet" href="style.css" type="text/css"> <p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p> <h1>Main log</h1> <p>Loaded config std::string "profile" = "default"</p> <p>Loaded config std::string "nos3tc" = "false"</p> <p>Loaded config std::string "noautomipmap" = "false"</p> <p>Loaded config std::string "novbo" = "false"</p> <p>Loaded config std::string "noframebufferobject" = "false"</p> <p>Loaded config std::string "shadows" = "true"</p> <p>Loaded config std::string "vsync" = "false"</p> <p>Loaded config std::string "fancywater" = "true"</p> <p>Loaded config std::string "renderpath" = "default"</p> <p>Loaded config std::string "lodbias" = "-0.5"</p> <p>Loaded config std::string "language" = "english"</p> <p>Loaded config std::string "windowed" = "true"</p> <p>Loaded config std::string "xres" = "1024"</p> <p>Loaded config std::string "yres" = "768"</p> <p>Loaded config std::string "font.console" = "console"</p> <p>Loaded config std::string "font.default" = "palatino12"</p> <p>Loaded config std::string "font.misc" = "verdana16"</p> <p>Loaded config std::string "max_players" = "8"</p> <p>Loaded config std::string "sound.mastergain" = "0.5"</p> <p>Loaded config std::string "hotkey.exit" = "Ctrl+F4"</p> <p>Loaded config std::string "hotkey.exit" = "Ctrl+Break"</p> <p>Loaded config std::string "hotkey.exit" = " ; Exit to desktop."</p> <p>Loaded config std::string "hotkey.leave" = "Escape"</p> <p>Loaded config std::string "hotkey.leave" = " ;End current game or Exit."</p> <p>Loaded config std::string "hotkey.pause" = "Pause"</p> <p>Loaded config std::string "hotkey.pause" = " ; Pause/unpause game."</p> <p>Loaded config std::string "hotkey.screenshot" = "F2"</p> <p>Loaded config std::string "hotkey.screenshot" = " ; Take PNG screenshot."</p> <p>Loaded config std::string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p> <p>Loaded config std::string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."</p> <p>Loaded config std::string "hotkey.screenshot.watermark" = "K"</p> <p>Loaded config std::string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "</p> <p>Loaded config std::string "hotkey.wireframe" = "Alt+W"</p> <p>Loaded config std::string "hotkey.wireframe" = " ; Toggle wireframe mode."</p> <p>Loaded config std::string "hotkey.archive.abort" = "Alt+F4"</p> <p>Loaded config std::string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."</p> <p>Loaded config std::string "hotkey.camera.reset" = "H"</p> <p>Loaded config std::string "hotkey.camera.reset" = " ; Reset camera rotation to default."</p> <p>Loaded config std::string "hotkey.camera.reset.origin" = "Ctrl+H"</p> <p>Loaded config std::string "hotkey.camera.reset.origin" = " ; Reset camera to origin."</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = "Plus"</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = "Equals"</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = "NumPlus"</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = " ; Zoom camera in."</p> <p>Loaded config std::string "hotkey.camera.zoom.out" = "Minus"</p> <p>Loaded config std::string "hotkey.camera.zoom.out" = "NumMinus"</p> <p>Loaded config std::string "hotkey.camera.zoom.out" = " ; Zoom camera out."</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."</p> <p>Loaded config std::string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"</p> <p>Loaded config std::string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"</p> <p>Loaded config std::string "hotkey.camera.rotate.left" = "Q"</p> <p>Loaded config std::string "hotkey.camera.rotate.left" = " ;"</p> <p>Loaded config std::string "hotkey.camera.rotate.right" = "E"</p> <p>Loaded config std::string "hotkey.camera.rotate.right" = " ;"</p> <p>Loaded config std::string "hotkey.camera.rotate.keyboard" = "Shift"</p> <p>Loaded config std::string "hotkey.camera.rotate.keyboard" = " ; "</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "</p> <p>Loaded config std::string "hotkey.camera.pan" = "MouseMiddle"</p> <p>Loaded config std::string "hotkey.camera.pan" = "ForwardSlash"</p> <p>Loaded config std::string "hotkey.camera.pan" = " ; Scroll by moving mouse."</p> <p>Loaded config std::string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p> <p>Loaded config std::string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"</p> <p>Loaded config std::string "hotkey.camera.left" = "A"</p> <p>Loaded config std::string "hotkey.camera.left" = "LeftArrow"</p> <p>Loaded config std::string "hotkey.camera.left" = " ; Scroll or rotate left."</p> <p>Loaded config std::string "hotkey.camera.right" = "D"</p> <p>Loaded config std::string "hotkey.camera.right" = "RightArrow"</p> <p>Loaded config std::string "hotkey.camera.right" = " ; Scroll or rotate right."</p> <p>Loaded config std::string "hotkey.camera.up" = "W"</p> <p>Loaded config std::string "hotkey.camera.up" = "UpArrow"</p> <p>Loaded config std::string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."</p> <p>Loaded config std::string "hotkey.camera.down" = "S"</p> <p>Loaded config std::string "hotkey.camera.down" = "DownArrow"</p> <p>Loaded config std::string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."</p> <p>Loaded config std::string "hotkey.camera.bookmark.0" = "F5"</p> <p>Loaded config std::string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."</p> <p>Loaded config std::string "hotkey.camera.bookmark.1" = "F6"</p> <p>Loaded config std::string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."</p> <p>Loaded config std::string "hotkey.camera.bookmark.2" = "F7"</p> <p>Loaded config std::string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."</p> <p>Loaded config std::string "hotkey.camera.bookmark.3" = "F8"</p> <p>Loaded config std::string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."</p> <p>Loaded config std::string "hotkey.camera.bookmark.save" = "Ctrl"</p> <p>Loaded config std::string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."</p> <p>Loaded config std::string "hotkey.camera.bookmark.snap" = "Alt"</p> <p>Loaded config std::string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."</p> <p>Loaded config std::string "camera.cinema.queue" = "I"</p> <p>Loaded config std::string "hotkey.console.toggle" = "BackQuote"</p> <p>Loaded config std::string "hotkey.console.toggle" = "F9"</p> <p>Loaded config std::string "hotkey.console.toggle" = " ; Open/close console."</p> <p>Loaded config std::string "hotkey.console.copy" = "Ctrl+C"</p> <p>Loaded config std::string "hotkey.console.copy" = " ; Copy from console to clipboard."</p> <p>Loaded config std::string "hotkey.console.paste" = "Insert"</p> <p>Loaded config std::string "hotkey.console.paste" = "Ctrl+V"</p> <p>Loaded config std::string "hotkey.console.paste" = " ; Paste clipboard to console."</p> <p>Loaded config std::string "hotkey.selection.add" = "Shift"</p> <p>Loaded config std::string "hotkey.selection.add" = " ; Add units to selection."</p> <p>Loaded config std::string "hotkey.selection.remove" = "Ctrl"</p> <p>Loaded config std::string "hotkey.selection.remove" = " ; Remove units from selection."</p> <p>Loaded config std::string "hotkey.selection.group.0" = "0"</p> <p>Loaded config std::string "hotkey.selection.group.1" = "1"</p> <p>Loaded config std::string "hotkey.selection.group.2" = "2"</p> <p>Loaded config std::string "hotkey.selection.group.3" = "3"</p> <p>Loaded config std::string "hotkey.selection.group.4" = "4"</p> <p>Loaded config std::string "hotkey.selection.group.5" = "5"</p> <p>Loaded config std::string "hotkey.selection.group.6" = "6"</p> <p>Loaded config std::string "hotkey.selection.group.7" = "7"</p> <p>Loaded config std::string "hotkey.selection.group.8" = "8"</p> <p>Loaded config std::string "hotkey.selection.group.9" = "9"</p> <p>Loaded config std::string "hotkey.selection.group.add" = "Shift"</p> <p>Loaded config std::string "hotkey.selection.group.add" = " ; +group: Add units to group. "</p> <p>Loaded config std::string "hotkey.selection.group.save" = "Ctrl"</p> <p>Loaded config std::string "hotkey.selection.group.save" = " ; +group: Save units to group."</p> <p>Loaded config std::string "hotkey.selection.group.snap" = "Alt"</p> <p>Loaded config std::string "hotkey.selection.group.snap" = " ; +group: Check up on group."</p> <p>Loaded config std::string "hotkey.selection.snap" = "Home"</p> <p>Loaded config std::string "hotkey.selection.snap" = " ; Centre view on selection."</p> <p>Loaded config std::string "hotkey.highlightall" = "O"</p> <p>Loaded config std::string "hotkey.highlightall" = " ; Show selection circle for all units on screen."</p> <p>Loaded config std::string "hotkey.killUnit" = "Delete"</p> <p>Loaded config std::string "hotkey.contextorder.next" = "LeftBracket"</p> <p>Loaded config std::string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."</p> <p>Loaded config std::string "hotkey.contextorder.previous" = "RightBracket"</p> <p>Loaded config std::string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."</p> <p>Loaded config std::string "hotkey.orbital.toggle" = "V"</p> <p>Loaded config std::string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."</p> <p>Loaded config std::string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p> <p>Loaded config std::string "hotkey.orbital.cheat" = " ; Freeze ball."</p> <p>Loaded config std::string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p> <p>Loaded config std::string "hotkey.dudemachine.random" = " ; Create random Dude."</p> <p>Loaded config std::string "hotkey.water.toggle" = "Y"</p> <p>Loaded config std::string "hotkey.water.toggle" = " ; Toggle water rendering"</p> <p>Loaded config std::string "hotkey.water.raise" = "O"</p> <p>Loaded config std::string "hotkey.water.raise" = " ; Raise water plane"</p> <p>Loaded config std::string "hotkey.water.lower" = "Z"</p> <p>Loaded config std::string "hotkey.water.lower" = " ; Lower water plane"</p> <p>Loaded config std::string "hotkey.territory.rendering.toggle" = "T"</p> <p>Loaded config std::string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"</p> <p>Loaded config std::string "hotkey.fps.toggle" = "Shift+F"</p> <p>Loaded config std::string "hotkey.fps.toggle" = " ; Toggle frame counter."</p> <p>Loaded config std::string "hotkey.session.statuspane.toggle" = "Shift+S"</p> <p>Loaded config std::string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."</p> <p>Loaded config std::string "hotkey.session.minimap.toggle" = "Shift+M"</p> <p>Loaded config std::string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."</p> <p>Loaded config std::string "hotkey.resourcepool.toggle" = "Shift+R"</p> <p>Loaded config std::string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."</p> <p>Loaded config std::string "hotkey.grouppane.toggle" = "Shift+G"</p> <p>Loaded config std::string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."</p> <p>Loaded config std::string "hotkey.teamtray.toggle" = "Shift+T"</p> <p>Loaded config std::string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."</p> <p>Loaded config std::string "hotkey.session.ShowPlayersList" = "Shift+P"</p> <p>Loaded config std::string "hotkey.session.ShowPlayersList" = " ; Toggle Players List"</p> <p>Loaded config std::string "hotkey.session.gui.flip" = "Alt+G"</p> <p>Loaded config std::string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."</p> <p>Loaded config std::string "hotkey.session.gui.toggle" = "G"</p> <p>Loaded config std::string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."</p> <p>Loaded config std::string "hotkey.alwayson.toggle" = "Shift+X"</p> <p>Loaded config std::string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."</p> <p>Loaded config std::string "hotkey.menu.toggle" = "F10"</p> <p>Loaded config std::string "hotkey.menu.toggle" = " ; Toggle in-game menu."</p> <p>Loaded config std::string "hotkey.menu.resign" = "Alt+X"</p> <p>Loaded config std::string "hotkey.menu.resign" = " ; End current game session and return to main menu."</p> <p>Loaded config std::string "hotkey.onlinehelp" = "F1"</p> <p>Loaded config std::string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."</p> <p>Loaded config std::string "hotkey.jukebox" = "Ctrl+M"</p> <p>Loaded config std::string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."</p> <p>Loaded config std::string "hotkey.next.song" = "M"</p> <p>Loaded config std::string "hotkey.next.song" = " ; Start another music track."</p> <p>Loaded config std::string "hotkey.audio.toggle" = "Ctrl+A"</p> <p>Loaded config std::string "hotkey.audio.toggle" = " ; Enable/disable sound."</p> <p>Loaded config std::string "hotkey.profile.toggle" = "F11"</p> <p>Loaded config std::string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"</p> <p>Loaded config std::string "hotkey.profile.save" = "Shift+F11"</p> <p>Loaded config std::string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""</p> <p class="warning">WARNING: Cannot find config file "config/local.cfg" - ignoring</p> <p>g_x/yres is 1024x768</p> <p>Active profile is default</p> <p>I18n: No translation found for string 'Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000018) '</p> ==================================== Last known activity: EarlyInit Init init vfs init i18n init sdl init scripting init config SetVideoMode init ps
  2. Interesting. I would've thought that to be "impossible" because we have a crash handler that should intercept any errors (and report information about them) before the normal Windows dialog comes up. Do you see anything in the Windows event viewer, or when running DbgView while attempting to start the game, or any files created in binaries/logs/? i've installed DBgwiev and it shows this information: 00000000 0.00000000 [248] TIMER| InitVfs: 727.956 us 00000001 0.25501511 [248] TIMER| InitScripting: 254.433 ms 00000002 0.27401945 [248] TIMER| CONFIG_Init: 18.9694 ms 00000003 0.54012704 [248] TIMER| write_sys_info: 70.8483 ms 00000004 0.56335485 [248] TIMER| ps_console: 22.9915 ms 00000005 0.56732517 [248] TIMER| ps_lang_hotkeys: 4.02747 ms 00000006 0.56736624 [248] TIMER| ps_gui_init: 16.6222 us 00000007 0.76450133 [248] unknown(0): Much to our regret we must report the program has encountered an error. 00000008 0.76450133 [248] 00000009 0.76450133 [248] Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. 00000010 0.76450133 [248] 00000011 0.76450133 [248] Details: unhandled exception (Access violation reading 0x00000018) 00000012 0.76450133 [248]
  3. the error is in my native language ( italian) ...i don't know what's happened.. I've tried to run game on two different pc ( the second one is oldest ) but i had the same error in both cases... The error says: " Pyrogenesis .exe". You have an error with pyrogenesis exe. The application will be closed. Maybe you have lost your data
  4. hi all, i'm trying to play this game but it doesn't run.. It appears an error which says:" you have an error with pyrogenesis exe"... what does it means? Could you help me? My pc specs are: amd 5000+ 4gb ddr2 nvidia 8800 gts 512 mb thanks a lot
  5. I think the next game will be a remake and there are different indications about my guess: 1) the first age of empires was realesed 10 years ago and it was the most wrong age of empires( no formations, no proportion between buildings and soldiers, ridiculous naval warfare, no historic accuracy). 2) Sandy Petersen( lead designer on age3) has said some time ago: " the world is ready for another game set in ancient time " ( you can read this in the agecommunity.com ( ASK SANDy's section)..Sandy also loves the roman history very much...Actually he is working on unannounced project and he is very happy to work on it... ( so 2+2 =4)
  6. This is an english board..You should write in english because many people, here, don't understand the italian language..However they should realese the first part of game at the end of Summer( i think so).. Don't worry for the graphic engine : this is an optimized game and it running on many different configurations.. PS: queesto è un forum inglese e molti non capiscono la lingua italiana.Dovresti scrivere in inglese o usare un traduttore per farlo.Comunque non ti devi preoccupare per il motore grafico del gioco: il gioco è molto ottimizzato e girerà su molte configurazioni differenti( quindi dal pc meno potente a quello + potente).. Loro dovrebbero rilasciare la prima parte del gioco verso la fine dell'estate..
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