this is the crashlog report: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000018) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (?) OS error = 0 (no error code was set) ==================================== SVN Revision: custom build System info: (generated 2009-08-01 23:11:13 UTC) OS : WinXP SP 2 (5.1.2600) CPU : IA-32, AMD Athlon 64 X2 Dual Core Processor 6000+ (1x2x1), 3.01 GHz Memory : 3327 MiB; 2789 MiB free Graphics Card : NVIDIA GeForce 8800 GTS 512 OpenGL Drivers : 2.1.2; nvoglnt.dll (6.14.11.7813) Video Mode : 1024x768:32@60 Sound Card : Realtek High Definition Audio Sound Drivers : RtkHDAud.sys (5.10.0.5473 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) Network Name : ren-eyoaa2safcb (23.225.2.237) OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control ==================================== Main log: <!DOCTYPE HTML> <title>Pyrogenesis Log</title> <link rel="stylesheet" href="style.css" type="text/css"> <p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p> <h1>Main log</h1> <p>Loaded config std::string "profile" = "default"</p> <p>Loaded config std::string "nos3tc" = "false"</p> <p>Loaded config std::string "noautomipmap" = "false"</p> <p>Loaded config std::string "novbo" = "false"</p> <p>Loaded config std::string "noframebufferobject" = "false"</p> <p>Loaded config std::string "shadows" = "true"</p> <p>Loaded config std::string "vsync" = "false"</p> <p>Loaded config std::string "fancywater" = "true"</p> <p>Loaded config std::string "renderpath" = "default"</p> <p>Loaded config std::string "lodbias" = "-0.5"</p> <p>Loaded config std::string "language" = "english"</p> <p>Loaded config std::string "windowed" = "true"</p> <p>Loaded config std::string "xres" = "1024"</p> <p>Loaded config std::string "yres" = "768"</p> <p>Loaded config std::string "font.console" = "console"</p> <p>Loaded config std::string "font.default" = "palatino12"</p> <p>Loaded config std::string "font.misc" = "verdana16"</p> <p>Loaded config std::string "max_players" = "8"</p> <p>Loaded config std::string "sound.mastergain" = "0.5"</p> <p>Loaded config std::string "hotkey.exit" = "Ctrl+F4"</p> <p>Loaded config std::string "hotkey.exit" = "Ctrl+Break"</p> <p>Loaded config std::string "hotkey.exit" = " ; Exit to desktop."</p> <p>Loaded config std::string "hotkey.leave" = "Escape"</p> <p>Loaded config std::string "hotkey.leave" = " ;End current game or Exit."</p> <p>Loaded config std::string "hotkey.pause" = "Pause"</p> <p>Loaded config std::string "hotkey.pause" = " ; Pause/unpause game."</p> <p>Loaded config std::string "hotkey.screenshot" = "F2"</p> <p>Loaded config std::string "hotkey.screenshot" = " ; Take PNG screenshot."</p> <p>Loaded config std::string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p> <p>Loaded config std::string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."</p> <p>Loaded config std::string "hotkey.screenshot.watermark" = "K"</p> <p>Loaded config std::string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "</p> <p>Loaded config std::string "hotkey.wireframe" = "Alt+W"</p> <p>Loaded config std::string "hotkey.wireframe" = " ; Toggle wireframe mode."</p> <p>Loaded config std::string "hotkey.archive.abort" = "Alt+F4"</p> <p>Loaded config std::string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."</p> <p>Loaded config std::string "hotkey.camera.reset" = "H"</p> <p>Loaded config std::string "hotkey.camera.reset" = " ; Reset camera rotation to default."</p> <p>Loaded config std::string "hotkey.camera.reset.origin" = "Ctrl+H"</p> <p>Loaded config std::string "hotkey.camera.reset.origin" = " ; Reset camera to origin."</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = "Plus"</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = "Equals"</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = "NumPlus"</p> <p>Loaded config std::string "hotkey.camera.zoom.in" = " ; Zoom camera in."</p> <p>Loaded config std::string "hotkey.camera.zoom.out" = "Minus"</p> <p>Loaded config std::string "hotkey.camera.zoom.out" = "NumMinus"</p> <p>Loaded config std::string "hotkey.camera.zoom.out" = " ; Zoom camera out."</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p> <p>Loaded config std::string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."</p> <p>Loaded config std::string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"</p> <p>Loaded config std::string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"</p> <p>Loaded config std::string "hotkey.camera.rotate.left" = "Q"</p> <p>Loaded config std::string "hotkey.camera.rotate.left" = " ;"</p> <p>Loaded config std::string "hotkey.camera.rotate.right" = "E"</p> <p>Loaded config std::string "hotkey.camera.rotate.right" = " ;"</p> <p>Loaded config std::string "hotkey.camera.rotate.keyboard" = "Shift"</p> <p>Loaded config std::string "hotkey.camera.rotate.keyboard" = " ; "</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"</p> <p>Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "</p> <p>Loaded config std::string "hotkey.camera.pan" = "MouseMiddle"</p> <p>Loaded config std::string "hotkey.camera.pan" = "ForwardSlash"</p> <p>Loaded config std::string "hotkey.camera.pan" = " ; Scroll by moving mouse."</p> <p>Loaded config std::string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p> <p>Loaded config std::string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"</p> <p>Loaded config std::string "hotkey.camera.left" = "A"</p> <p>Loaded config std::string "hotkey.camera.left" = "LeftArrow"</p> <p>Loaded config std::string "hotkey.camera.left" = " ; Scroll or rotate left."</p> <p>Loaded config std::string "hotkey.camera.right" = "D"</p> <p>Loaded config std::string "hotkey.camera.right" = "RightArrow"</p> <p>Loaded config std::string "hotkey.camera.right" = " ; Scroll or rotate right."</p> <p>Loaded config std::string "hotkey.camera.up" = "W"</p> <p>Loaded config std::string "hotkey.camera.up" = "UpArrow"</p> <p>Loaded config std::string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."</p> <p>Loaded config std::string "hotkey.camera.down" = "S"</p> <p>Loaded config std::string "hotkey.camera.down" = "DownArrow"</p> <p>Loaded config std::string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."</p> <p>Loaded config std::string "hotkey.camera.bookmark.0" = "F5"</p> <p>Loaded config std::string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."</p> <p>Loaded config std::string "hotkey.camera.bookmark.1" = "F6"</p> <p>Loaded config std::string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."</p> <p>Loaded config std::string "hotkey.camera.bookmark.2" = "F7"</p> <p>Loaded config std::string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."</p> <p>Loaded config std::string "hotkey.camera.bookmark.3" = "F8"</p> <p>Loaded config std::string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."</p> <p>Loaded config std::string "hotkey.camera.bookmark.save" = "Ctrl"</p> <p>Loaded config std::string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."</p> <p>Loaded config std::string "hotkey.camera.bookmark.snap" = "Alt"</p> <p>Loaded config std::string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."</p> <p>Loaded config std::string "camera.cinema.queue" = "I"</p> <p>Loaded config std::string "hotkey.console.toggle" = "BackQuote"</p> <p>Loaded config std::string "hotkey.console.toggle" = "F9"</p> <p>Loaded config std::string "hotkey.console.toggle" = " ; Open/close console."</p> <p>Loaded config std::string "hotkey.console.copy" = "Ctrl+C"</p> <p>Loaded config std::string "hotkey.console.copy" = " ; Copy from console to clipboard."</p> <p>Loaded config std::string "hotkey.console.paste" = "Insert"</p> <p>Loaded config std::string "hotkey.console.paste" = "Ctrl+V"</p> <p>Loaded config std::string "hotkey.console.paste" = " ; Paste clipboard to console."</p> <p>Loaded config std::string "hotkey.selection.add" = "Shift"</p> <p>Loaded config std::string "hotkey.selection.add" = " ; Add units to selection."</p> <p>Loaded config std::string "hotkey.selection.remove" = "Ctrl"</p> <p>Loaded config std::string "hotkey.selection.remove" = " ; Remove units from selection."</p> <p>Loaded config std::string "hotkey.selection.group.0" = "0"</p> <p>Loaded config std::string "hotkey.selection.group.1" = "1"</p> <p>Loaded config std::string "hotkey.selection.group.2" = "2"</p> <p>Loaded config std::string "hotkey.selection.group.3" = "3"</p> <p>Loaded config std::string "hotkey.selection.group.4" = "4"</p> <p>Loaded config std::string "hotkey.selection.group.5" = "5"</p> <p>Loaded config std::string "hotkey.selection.group.6" = "6"</p> <p>Loaded config std::string "hotkey.selection.group.7" = "7"</p> <p>Loaded config std::string "hotkey.selection.group.8" = "8"</p> <p>Loaded config std::string "hotkey.selection.group.9" = "9"</p> <p>Loaded config std::string "hotkey.selection.group.add" = "Shift"</p> <p>Loaded config std::string "hotkey.selection.group.add" = " ; +group: Add units to group. "</p> <p>Loaded config std::string "hotkey.selection.group.save" = "Ctrl"</p> <p>Loaded config std::string "hotkey.selection.group.save" = " ; +group: Save units to group."</p> <p>Loaded config std::string "hotkey.selection.group.snap" = "Alt"</p> <p>Loaded config std::string "hotkey.selection.group.snap" = " ; +group: Check up on group."</p> <p>Loaded config std::string "hotkey.selection.snap" = "Home"</p> <p>Loaded config std::string "hotkey.selection.snap" = " ; Centre view on selection."</p> <p>Loaded config std::string "hotkey.highlightall" = "O"</p> <p>Loaded config std::string "hotkey.highlightall" = " ; Show selection circle for all units on screen."</p> <p>Loaded config std::string "hotkey.killUnit" = "Delete"</p> <p>Loaded config std::string "hotkey.contextorder.next" = "LeftBracket"</p> <p>Loaded config std::string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."</p> <p>Loaded config std::string "hotkey.contextorder.previous" = "RightBracket"</p> <p>Loaded config std::string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."</p> <p>Loaded config std::string "hotkey.orbital.toggle" = "V"</p> <p>Loaded config std::string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."</p> <p>Loaded config std::string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p> <p>Loaded config std::string "hotkey.orbital.cheat" = " ; Freeze ball."</p> <p>Loaded config std::string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p> <p>Loaded config std::string "hotkey.dudemachine.random" = " ; Create random Dude."</p> <p>Loaded config std::string "hotkey.water.toggle" = "Y"</p> <p>Loaded config std::string "hotkey.water.toggle" = " ; Toggle water rendering"</p> <p>Loaded config std::string "hotkey.water.raise" = "O"</p> <p>Loaded config std::string "hotkey.water.raise" = " ; Raise water plane"</p> <p>Loaded config std::string "hotkey.water.lower" = "Z"</p> <p>Loaded config std::string "hotkey.water.lower" = " ; Lower water plane"</p> <p>Loaded config std::string "hotkey.territory.rendering.toggle" = "T"</p> <p>Loaded config std::string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"</p> <p>Loaded config std::string "hotkey.fps.toggle" = "Shift+F"</p> <p>Loaded config std::string "hotkey.fps.toggle" = " ; Toggle frame counter."</p> <p>Loaded config std::string "hotkey.session.statuspane.toggle" = "Shift+S"</p> <p>Loaded config std::string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."</p> <p>Loaded config std::string "hotkey.session.minimap.toggle" = "Shift+M"</p> <p>Loaded config std::string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."</p> <p>Loaded config std::string "hotkey.resourcepool.toggle" = "Shift+R"</p> <p>Loaded config std::string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."</p> <p>Loaded config std::string "hotkey.grouppane.toggle" = "Shift+G"</p> <p>Loaded config std::string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."</p> <p>Loaded config std::string "hotkey.teamtray.toggle" = "Shift+T"</p> <p>Loaded config std::string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."</p> <p>Loaded config std::string "hotkey.session.ShowPlayersList" = "Shift+P"</p> <p>Loaded config std::string "hotkey.session.ShowPlayersList" = " ; Toggle Players List"</p> <p>Loaded config std::string "hotkey.session.gui.flip" = "Alt+G"</p> <p>Loaded config std::string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."</p> <p>Loaded config std::string "hotkey.session.gui.toggle" = "G"</p> <p>Loaded config std::string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."</p> <p>Loaded config std::string "hotkey.alwayson.toggle" = "Shift+X"</p> <p>Loaded config std::string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."</p> <p>Loaded config std::string "hotkey.menu.toggle" = "F10"</p> <p>Loaded config std::string "hotkey.menu.toggle" = " ; Toggle in-game menu."</p> <p>Loaded config std::string "hotkey.menu.resign" = "Alt+X"</p> <p>Loaded config std::string "hotkey.menu.resign" = " ; End current game session and return to main menu."</p> <p>Loaded config std::string "hotkey.onlinehelp" = "F1"</p> <p>Loaded config std::string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."</p> <p>Loaded config std::string "hotkey.jukebox" = "Ctrl+M"</p> <p>Loaded config std::string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."</p> <p>Loaded config std::string "hotkey.next.song" = "M"</p> <p>Loaded config std::string "hotkey.next.song" = " ; Start another music track."</p> <p>Loaded config std::string "hotkey.audio.toggle" = "Ctrl+A"</p> <p>Loaded config std::string "hotkey.audio.toggle" = " ; Enable/disable sound."</p> <p>Loaded config std::string "hotkey.profile.toggle" = "F11"</p> <p>Loaded config std::string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"</p> <p>Loaded config std::string "hotkey.profile.save" = "Shift+F11"</p> <p>Loaded config std::string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""</p> <p class="warning">WARNING: Cannot find config file "config/local.cfg" - ignoring</p> <p>g_x/yres is 1024x768</p> <p>Active profile is default</p> <p>I18n: No translation found for string 'Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000018) '</p> ==================================== Last known activity: EarlyInit Init init vfs init i18n init sdl init scripting init config SetVideoMode init ps