AInur Posted October 24 Report Share Posted October 24 When I tried to play a scenario in the Atlas editor, it crashed suddenly with this message: /usr/src/debug/wxwidgets/wxWidgets/src/unix/utilsx11.cpp(2645): assert ""Assert failure"" failed in wxGetKeyStateGTK(): Unsupported key 314, the only supported ones are: Ctrl, Alt, Shift, Caps Lock, Num Lock and Scroll Lock for GTK 3.18+ /usr/bin/0ad: line 9: 6857 Trace/breakpoint trap (core dumped) "$pyrogenesis" "$@" Quote Link to comment Share on other sites More sharing options...
AInur Posted October 24 Author Report Share Posted October 24 As soon as I press any key, this key error appears. I did press the shift key to cause this particular crash. Steps to reproduce: 1. Run the Atlas editor 2. Place down some random entities and start playing simulation 3. Press any key combination, for example the attack move. Then this error would appear for me. This seems like something related to X11 and lack of keyboard support? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24 Report Share Posted October 24 Which version are you running ? Quote Link to comment Share on other sites More sharing options...
AInur Posted October 24 Author Report Share Posted October 24 I switched to X11 display protocol and the errors didn't happen again. Even the previously mentioned mod selection page crash did not occur again. I think there is a conflict between 0ad and latest versions of Wayland. 20 minutes ago, Stan` said: Which version are you running ? Pyrogenesis 0.0.26 27104-release Build 12 Sept 2024 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24 Report Share Posted October 24 15 minutes ago, AInur said: I switched to X11 display protocol and the errors didn't happen again. Even the previously mentioned mod selection page crash did not occur again. I think there is a conflict between 0ad and latest versions of Wayland. Pyrogenesis 0.0.26 27104-release Build 12 Sept 2024 Yes there are some issues with wayland. On some OSes wayland is using EGL. I wouldn't be suprised for input to be affected. Athough it should be using the SDL2 if I didn't miss something https://gitea.wildfiregames.com/0ad/0ad/pulls/7087 1 Quote Link to comment Share on other sites More sharing options...
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