MrEmjeR Posted June 10, 2008 Report Share Posted June 10, 2008 it's realy strange that dead bodies stick out on a hill. this must be fixed!if a dead body lay on a side on a hill it sticks out, like they put it in the ground and can walk over it. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 10, 2008 Report Share Posted June 10, 2008 This happens in many other RTS games as well (including AOM). The only way to fix this is to add ragdoll physics. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted June 13, 2008 Report Share Posted June 13, 2008 (This should really be put on the Topic "Blood?")If ragdoll, be sure to make it NOT entirely rag doll, for in BF2 there is so much ragdoll, that when a soldier jumps and dies (while going up), his body is flung so high that it's almost like an invisible trebouche that killed him! So what I'm saying is that make ragdoll for only when he touches the ground, and make it planned for first dyeing. Like how about we take the death of a hoplite in AoM, the death is normal but when he hits the end of a cliff, he starts rolling. If it's too much ragdoll, then the soldier will flail in an avg death. If there's not enough, it's AoM all over again. If there's too much and poor building ragdoll, it'll be like PS2 path of Neo matrix game, where a guy will get stuck in a wall and start flailing so much that it'll sound like a drum, or it will simply go through the building. Quote Link to comment Share on other sites More sharing options...
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