Thijs_Razor Posted April 25, 2008 Report Share Posted April 25, 2008 http://wildfiregames.com/0ad/album_image.php?pic_id=10374Will the computer also be able to use the 'acies triplex' battle order (as is shown on the pic) when playing the Romans? Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted April 26, 2008 Report Share Posted April 26, 2008 I hope so too . The AI really should be able to pick the right formation and/or tactics for the right situation. Quote Link to comment Share on other sites More sharing options...
Justinian Posted April 26, 2008 Report Share Posted April 26, 2008 There are set formations for troops.Eg: Hoplites: Phalanx Macedonian Pikeman (name): Syntagma Legionaires: Testudo Cavalry: Wedge Quote Link to comment Share on other sites More sharing options...
Thijs_Razor Posted April 26, 2008 Author Report Share Posted April 26, 2008 (edited) There are set formations for troops.Eg: Hoplites: PhalanxMacedonian Pikeman (name): SyntagmaLegionaires: TestudoCavalry: WedgeWe know that. My question was about whether the ai will be able to use this 'acies triplex' battle order (not a formation(!) but an organisation of several groups of units into a lined up battleready army.) too or not. I hope it won't be simply something only a human player can 're-enact'... I'm aware of the fact that battles in the Age Of Kings were more than often straight forward and very simplistic, without order and battle lines (all was chaos). It would be a great asset if the ai can utilize this battle order when it's playing the Romans. And since this game is being created from scratch I wondered, why the hell not? Edited April 26, 2008 by Thijs_Razor Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 27, 2008 Report Share Posted April 27, 2008 I'm aware of the fact that battles in the Age Of Kings were more than often straight forward and very simplistic, without order and battle lines (all was chaos). I call this the "mosh pit" style of game play. It pretty much sucks as a game play dynamic, if you ask me. Quote Link to comment Share on other sites More sharing options...
Tilanus Commodor Posted April 27, 2008 Report Share Posted April 27, 2008 "mosh pit" stylelmao nice metaphor, even been in a mosh pit? Quote Link to comment Share on other sites More sharing options...
Thijs_Razor Posted April 27, 2008 Author Report Share Posted April 27, 2008 I call this the "mosh pit" style of game play. It pretty much sucks as a game play dynamic, if you ask me. Never bothered finding out what 'mosh pit' actually meant. Now I know it I find it even funnier However still haven't got the answer. Will the ai be able to use this tactic or will there only be one battle line with skirmishers/archers in the back? (I can imagine that complex ai tactics á la Total War series is hard to achieve in a game like this) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 28, 2008 Report Share Posted April 28, 2008 Well, we don't know yet. AI and formations are still in development. Sorry - best I can do. Quote Link to comment Share on other sites More sharing options...
Thijs_Razor Posted April 28, 2008 Author Report Share Posted April 28, 2008 (edited) Ah, no problem. Thanks! Can't wait to play the game! Edited April 28, 2008 by Thijs_Razor Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 1, 2008 Report Share Posted May 1, 2008 Yea, me tooInfact, I'd do the testing to see how good it is Quote Link to comment Share on other sites More sharing options...
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