Argalius Posted May 25, 2004 Report Share Posted May 25, 2004 As you may know I'm working on the Viking mod for 0AD too. And now I've a question.Could anyone tell me what the average of the amount of polygons that are used in the models? Because I want to base my models on the amount that you guys use for the game. Please tell for units and buildings. Thank you. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted May 25, 2004 Report Share Posted May 25, 2004 You guys might answer him here, but check the thread at the VIking mod forum Argalius !! Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted May 25, 2004 Report Share Posted May 25, 2004 Humanoid Bodies ≈ 350Animal Bodies ≈ 450Humanoid and Building Props ≈ 20World Objects ≈ 150Buildings ≈ 400 Quote Link to comment Share on other sites More sharing options...
Curufinwe Posted May 25, 2004 Report Share Posted May 25, 2004 (Faces or Polys? 3D Max has got a different count ... Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted May 25, 2004 Report Share Posted May 25, 2004 game polysWhich in 3dmax are refered to as tri's or faces. A 3dmax quad/polygon refers to two 'game polys'/tri's/faces. Confusing? Yes One of the many ways to count is to: make a clone, convert the object to a mesh, go to sub object mode, and select all the faces (with ignore backfacing turned off), and it will give you the count your looking for. Quote Link to comment Share on other sites More sharing options...
Argalius Posted May 26, 2004 Author Report Share Posted May 26, 2004 Ok, thanks Wijit! Quote Link to comment Share on other sites More sharing options...
Curufinwe Posted May 26, 2004 Report Share Posted May 26, 2004 (Thanks a lot for the explanation. Quote Link to comment Share on other sites More sharing options...
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