MythicRuler Posted May 22, 2007 Report Share Posted May 22, 2007 I just registered here but I have been a longtime member of aomh. Is the modding for 0ad going to be easier or harder in relation to aom modding? Are there similar proto(x) files, or another way of defining units. I would love info on this. Will textures also need to be converted like aom? Thanks if you can answer this, and I am really looking forward to this.Anyone have any clue on when this might come out? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 22, 2007 Report Share Posted May 22, 2007 Hello Mythic. Nice name, and welcome to 0 A.D.'s forums! 1.) Yes, 0 A.D. will be infinitely more moddable than AOM. We have a data driven engine, which means most of the game info does not reside locked up in the engine code, but rather in easy to modify data files in an easily understandable filing system.2.) Textures will be in standard DDS format. This format is used very widely. You can download the "official" NVidia DDS plugin for Photoshop from their site, or use the proprietary exporter we'll include with the game. Either way, they will be extremely easy to use once you understand what you're doing. 3.) When oh when will the game be released? I have no concrete date. Let's just say 1-2 years is a good guess. Depends on how smoothly the rest of development goes. Quote Link to comment Share on other sites More sharing options...
MythicRuler Posted May 22, 2007 Author Report Share Posted May 22, 2007 Can't wait then, i figured O would be seeing years as the date, but I can wait. And bye the way, you name isn't half bad either. Quote Link to comment Share on other sites More sharing options...
Kimball Posted August 5, 2007 Report Share Posted August 5, 2007 I imagine that this game will be twice what anyone expected of an AoM2. Especially the open source part. Quote Link to comment Share on other sites More sharing options...
Jugulator Posted January 18, 2009 Report Share Posted January 18, 2009 I imagine that this game will be twice what anyone expected of an AoM2. Especially the open source part. O MY GOD, is it going to be an sequel to AOM (without ES making it)?But when I though for second time, some people were dissapointed with AoM, i think it was a great game, and when AOE3 came to the light, i felt dissapointed with it Quote Link to comment Share on other sites More sharing options...
Hiram Posted January 18, 2009 Report Share Posted January 18, 2009 No, 0AD is not AOM secuel in any sense, what Bob was trying to say is that this game will be far better than the games in the "Age of" series. Of course better graphics, gameplay, and modding posibilities.Something interesting, is that since 0AD will be open source and highly moddable, if someone wants, the engine can be use to make another mythology based game (and I think there are some members already planing that) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 18, 2009 Report Share Posted January 18, 2009 We would definitely welcome that! Quote Link to comment Share on other sites More sharing options...
Brightgalrs Posted January 18, 2009 Report Share Posted January 18, 2009 Wouldn't be too hard, 'simply' add:Myth units to templesA few "mythological" heroesA system for god worshipGod powers?Easy right? Quote Link to comment Share on other sites More sharing options...
HG-Alex Posted January 18, 2009 Report Share Posted January 18, 2009 Except don't make it like the published AoM, make it like the earlier drafts with dynamic lighting and real heroes who can cast their own powers. Speaking of that, does 0 AD have dynamic lighting, by any chance? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 18, 2009 Report Share Posted January 18, 2009 At the moment we just have dynamic shadows... which is a big step up from AOM of course. Quote Link to comment Share on other sites More sharing options...
Hiram Posted January 19, 2009 Report Share Posted January 19, 2009 The dinamic shadows already give to the game a awesome look Regarding a Mythilogical Mod for 0AD, I think it that if made, it should be diferent than the AOM God Worshiping and Myth units sistem, it should be something more epic. Quote Link to comment Share on other sites More sharing options...
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