ArtaXEROX Posted December 22, 2023 Report Share Posted December 22, 2023 Hello! I had a bug for the Han civilization. This was with the unit in a calm state. The horse had a mane separate from its head and a tail separate from its spine. But, since I played for a long time and could not register then, I did not save the screenshot. This was probably an elite unit. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted December 22, 2023 Report Share Posted December 22, 2023 I remember this bug, i believe it had something to do with units that are there when the game starts (units placed by the map creator). Those will be out of sync. But units created by players don't have this issue. I think theres a ticket for it but trac seems to be down atm. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 23, 2023 Report Share Posted December 23, 2023 Usually happens when animation synchronisation mess up, sometimes when buildings have horse props. 1 Quote Link to comment Share on other sites More sharing options...
Munch Bar. Posted January 30 Report Share Posted January 30 On 22/12/2023 at 3:35 PM, ArtaXEROX said: Hello! I had a bug for the Han civilization. This was with the unit in a calm state. The horse had a mane separate from its head and a tail separate from its spine. But, since I played for a long time and could not register then, I did not save the screenshot. This was probably an elite unit. I noticed this while looking at the wild horses, most seem to be bugged. I also noticed the same thing with the Skirmisher’s cape.. (Gaul Civilisation). Quote Link to comment Share on other sites More sharing options...
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