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Building: Shipyard


wowgetoffyourcellphone
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In Delenda Est, the "Dock" structure from the base game is split into two separate buildings: The Commercial Dock for Fishing Boats and Merchant Ships, and the Naval Shipyard for all Warships.

 

Naval Shipyard

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Village Phase

Units: 

Scout Ship

  • Cost: 100 food, 100 wood, 20 seconds, 2 pop
  • Health: 200
  • Attack: 20 pierce/2 seconds
  • Attack Range: 50 meters
  • Vision Range: 80 meters
  • Armor Hack: 5
  • Armor Pierce: 2
  • Armor Crush: 5
  • Garrison: 10

Techs:

Lookouts

  • Cost: 50 food, 50 glory, 30 seconds
  • Effects: Scout Ships +33% vision range; all other Ships +10% vision range. Unlocks “Exploration” for the Carthaginians and Han Chinese.
  • Civs: All with Scout Ships

Exploration

  • Cost: 100 wood, 200 glory, 30 seconds
  • Effects: All Land Traders and Ships +20% vision range and +10% speed.
  • Civs: Carthaginians, Han Chinese


Town Phase

Units: 

Arrow Ship

  • Cost: 200 food, 200 wood, 25 seconds, 3 pop
  • Health: 400
  • Attack: 20 pierce/1 seconds
  • Attack Range: 60 meters
  • Vision Range: 70 meters
  • Armor Hack: 8
  • Armor Pierce: 5
  • Armor Crush: 1
  • Garrison: 30

Special: Fire Ship (Britons, Gauls, Han, Iberians, Scythians, Xiongnu)

  • Cost: 250 wood, 30 seconds, 1 pop
  • Health: 500, -5 health/second when ignited
  • Attack: 25 fire/second when ignited
  • Attack Range: 10 meters (melee)
  • Death Damage: 500 fire/20 meters
  • Vision Range: 50 meters
  • Armor Hack: 5
  • Armor Pierce: 8
  • Armor Crush: 2
  • Garrison: 0

Techs:

Shipwrights

  • Cost: 200 food, 200 glory, 40 seconds
  • Effects: Shipyards work 20% faster (Warships −20% build time; Technologies −20% research time).
  • Civs: All with a Shipyard

Flute Players

  • Cost: 200 food, 200 coin, 40 seconds
  • Effects: Warships +10% speed. Unlocks “Flanking Maneuvers.”
  • Civs: All

Naval Oxybeles

  • Cost: 200 wood, 200 glory, 40 seconds
  • Effects: Arrow Ships +10 crush damage and +10% range.
  • Civs: All with Arrow Ships

Burning Pitch

  • Cost: 300 wood, 100 glory, 40 seconds
  • Effects: Fire Ships +20% health and +20% attack damage.
  • Civs: All with Fire Ships

 

City Phase

Units:

Siege Ship

  • Cost: 300 food, 300 wood, 30 seconds, 4 pop
  • Health: 600
  • Attack: 100 crush/4 seconds
  • Bonus: 2x vs. Buildings
  • Attack Range: 80 meters
  • Vision Range: 90 meters
  • Armor Hack: 1
  • Armor Pierce: 8
  • Armor Crush: 5
  • Garrison: 50

Ramming Ship

  • Cost: 200 food, 200 wood, 25 seconds, 3 pop
  • Health: 400
  • Attack: 200 hack/8 seconds
  • Bonus: 2x vs. Siege Ships
  • Attack Range: 15 meters (melee)
  • Vision Range: 60 meters
  • Armor Hack: 5
  • Armor Pierce: 1
  • Armor Crush: 8
  • Garrison: 30

Special: Corvus Trireme (Capturing Ship; Republican Romans)

  • Cost: 100 food, 300 wood, 25 seconds, 3 pop
  • Health: 400
  • Capture Attack: 20 points/5 seconds
  • Attack Range: 15 meters
  • Vision Range: 60 meters
  • Armor Hack: 4
  • Armor Pierce: 2
  • Armor Crush: 8
  • Garrison: 30
  • Garrison Effect: +1 capture/soldier


Techs: 

Flanking Maneuvers (“Periplous”)

  • Cost: 300 wood, 200 coin, 40 seconds
  • Effects: Ramming Ships +25% speed and acceleration
  • Civs: All with Ramming Ships

Naval Ballistae

  • Cost: 450 wood, 300 glory, 40 seconds
  • Effects: Siege Ships +20% attack range
  • Civs: All with Siege Ships

Ship Cladding

  • Cost: 450 wood, 300 glory, 40 seconds
  • Effects: Warships +1 hack, pierce, and crush armor.
  • Civs: All

Special: Persian Patronage

  • Cost: 400 coin, 400 glory, 40 seconds
  • Effects: Warships −50% build time.
  • Civs: Spartans after choosing the hero Lysander


Empire Phase

Units: 

Siege Ship (Macedonians)

  • Cost: 300 food, 300 wood, 30 seconds, 4 pop
  • Health: 660
  • Attack: 100 crush/4 seconds
  • Bonus: 2x vs. Buildings
  • Attack Range: 80 meters
  • Vision Range: 90 meters
  • Armor Hack: 1
  • Armor Pierce: 8
  • Armor Crush: 5
  • Garrison: 50

Special: Corvus Quinquereme (Heavy Capturing Ship; Republican Romans)

  • Cost: 200 food, 400 wood, 30 seconds, 4 pop
  • Health: 600
  • Capture Attack: 25 points/5 seconds
  • Bonus: 2x vs. Siege Ships
  • Attack Range: 15 meters
  • Vision Range: 60 meters
  • Armor Hack: 1
  • Armor Pierce: 8
  • Armor Crush: 5
  • Garrison: 50
  • Garrison Effect: +1 capture/soldier

Techs: 

Flaming Munitions

  • Cost: 800 wood, 400 glory, 40 seconds
  • Effects: All Ranged Ships +25% attack damage
  • Civs: All with ranged ships

Bronze Rams (“Chalkemboloi”)

  • Cost: 400 metal, 400 glory, 40 seconds
  • Effects: Ramming Ships +50% attack damage
  • Civs: All with Ramming Ships

Undergirding Cables (“Hypozomata”)

  • Cost: 500 metal, 300 glory, 40 seconds
  • Effects: Arrow Ships and Ramming Ships +33% health
  • Civs: All with Ramming Ship and Arrow Ships, but no Siege Ships.

Marines (“Epibatai”/“Classiarii”)

  • Cost: 400 food, 300 glory, 30 seconds
  • Effects: All Warships (except Corvus Ships) +40% capture resistance.
  • Civs: All except Republican Romans

Special: Zea Ship Sheds (“Neosoikoi”)

  • Cost: 400 wood, 400 glory, 40 seconds
  • Effects: Warships −33% build time
  • Civs: Athenians

vs.

Special: Arsenal of Philon

  • Cost: 400 stone, 300 glory, 40 seconds
  • Effects: Warships +1 health/second self-repair rate
  • Civs: Athenians

Special: Naval Arms Race

  • Cost: 400 wood, 400 glory, 40 seconds
  • Effects: Unlock the “Corvus Quinquereme” for the Republican Romans.
  • Civs: Republican Romans

Special: Naval Arms Race

  • Cost: 400 wood, 400 glory, 40 seconds
  • Effects: Unlock the “Hexērēs” Siege Ship for the Macedonians.
  • Civs: Macedonians

Special: Juggernaut (“Tessarakonterēs”)

  • Cost: 600 wood, 400 metal, 40 seconds
  • Effects: Siege Ship +50% health, −25% firing time, but −25% speed, turning rate, and acceleration.
  • Civs: Ptolemies after choosing the hero Ptolemy IV
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