wowgetoffyourcellphone Posted December 10, 2023 Report Share Posted December 10, 2023 In Delenda Est, the "Dock" structure from the base game is split into two separate buildings: The Commercial Dock for Fishing Boats and Merchant Ships, and the Naval Shipyard for all Warships. Naval Shipyard Village Phase Units: Scout Ship Cost: 100 food, 100 wood, 20 seconds, 2 pop Health: 200 Attack: 20 pierce/2 seconds Attack Range: 50 meters Vision Range: 80 meters Armor Hack: 5 Armor Pierce: 2 Armor Crush: 5 Garrison: 10 Techs: Lookouts Cost: 50 food, 50 glory, 30 seconds Effects: Scout Ships +33% vision range; all other Ships +10% vision range. Unlocks “Exploration” for the Carthaginians and Han Chinese. Civs: All with Scout Ships Exploration Cost: 100 wood, 200 glory, 30 seconds Effects: All Land Traders and Ships +20% vision range and +10% speed. Civs: Carthaginians, Han Chinese Town Phase Units: Arrow Ship Cost: 200 food, 200 wood, 25 seconds, 3 pop Health: 400 Attack: 20 pierce/1 seconds Attack Range: 60 meters Vision Range: 70 meters Armor Hack: 8 Armor Pierce: 5 Armor Crush: 1 Garrison: 30 Special: Fire Ship (Britons, Gauls, Han, Iberians, Scythians, Xiongnu) Cost: 250 wood, 30 seconds, 1 pop Health: 500, -5 health/second when ignited Attack: 25 fire/second when ignited Attack Range: 10 meters (melee) Death Damage: 500 fire/20 meters Vision Range: 50 meters Armor Hack: 5 Armor Pierce: 8 Armor Crush: 2 Garrison: 0 Techs: Shipwrights Cost: 200 food, 200 glory, 40 seconds Effects: Shipyards work 20% faster (Warships −20% build time; Technologies −20% research time). Civs: All with a Shipyard Flute Players Cost: 200 food, 200 coin, 40 seconds Effects: Warships +10% speed. Unlocks “Flanking Maneuvers.” Civs: All Naval Oxybeles Cost: 200 wood, 200 glory, 40 seconds Effects: Arrow Ships +10 crush damage and +10% range. Civs: All with Arrow Ships Burning Pitch Cost: 300 wood, 100 glory, 40 seconds Effects: Fire Ships +20% health and +20% attack damage. Civs: All with Fire Ships City Phase Units: Siege Ship Cost: 300 food, 300 wood, 30 seconds, 4 pop Health: 600 Attack: 100 crush/4 seconds Bonus: 2x vs. Buildings Attack Range: 80 meters Vision Range: 90 meters Armor Hack: 1 Armor Pierce: 8 Armor Crush: 5 Garrison: 50 Ramming Ship Cost: 200 food, 200 wood, 25 seconds, 3 pop Health: 400 Attack: 200 hack/8 seconds Bonus: 2x vs. Siege Ships Attack Range: 15 meters (melee) Vision Range: 60 meters Armor Hack: 5 Armor Pierce: 1 Armor Crush: 8 Garrison: 30 Special: Corvus Trireme (Capturing Ship; Republican Romans) Cost: 100 food, 300 wood, 25 seconds, 3 pop Health: 400 Capture Attack: 20 points/5 seconds Attack Range: 15 meters Vision Range: 60 meters Armor Hack: 4 Armor Pierce: 2 Armor Crush: 8 Garrison: 30 Garrison Effect: +1 capture/soldier Techs: Flanking Maneuvers (“Periplous”) Cost: 300 wood, 200 coin, 40 seconds Effects: Ramming Ships +25% speed and acceleration Civs: All with Ramming Ships Naval Ballistae Cost: 450 wood, 300 glory, 40 seconds Effects: Siege Ships +20% attack range Civs: All with Siege Ships Ship Cladding Cost: 450 wood, 300 glory, 40 seconds Effects: Warships +1 hack, pierce, and crush armor. Civs: All Special: Persian Patronage Cost: 400 coin, 400 glory, 40 seconds Effects: Warships −50% build time. Civs: Spartans after choosing the hero Lysander Empire Phase Units: Siege Ship (Macedonians) Cost: 300 food, 300 wood, 30 seconds, 4 pop Health: 660 Attack: 100 crush/4 seconds Bonus: 2x vs. Buildings Attack Range: 80 meters Vision Range: 90 meters Armor Hack: 1 Armor Pierce: 8 Armor Crush: 5 Garrison: 50 Special: Corvus Quinquereme (Heavy Capturing Ship; Republican Romans) Cost: 200 food, 400 wood, 30 seconds, 4 pop Health: 600 Capture Attack: 25 points/5 seconds Bonus: 2x vs. Siege Ships Attack Range: 15 meters Vision Range: 60 meters Armor Hack: 1 Armor Pierce: 8 Armor Crush: 5 Garrison: 50 Garrison Effect: +1 capture/soldier Techs: Flaming Munitions Cost: 800 wood, 400 glory, 40 seconds Effects: All Ranged Ships +25% attack damage Civs: All with ranged ships Bronze Rams (“Chalkemboloi”) Cost: 400 metal, 400 glory, 40 seconds Effects: Ramming Ships +50% attack damage Civs: All with Ramming Ships Undergirding Cables (“Hypozomata”) Cost: 500 metal, 300 glory, 40 seconds Effects: Arrow Ships and Ramming Ships +33% health Civs: All with Ramming Ship and Arrow Ships, but no Siege Ships. Marines (“Epibatai”/“Classiarii”) Cost: 400 food, 300 glory, 30 seconds Effects: All Warships (except Corvus Ships) +40% capture resistance. Civs: All except Republican Romans Special: Zea Ship Sheds (“Neosoikoi”) Cost: 400 wood, 400 glory, 40 seconds Effects: Warships −33% build time Civs: Athenians vs. Special: Arsenal of Philon Cost: 400 stone, 300 glory, 40 seconds Effects: Warships +1 health/second self-repair rate Civs: Athenians Special: Naval Arms Race Cost: 400 wood, 400 glory, 40 seconds Effects: Unlock the “Corvus Quinquereme” for the Republican Romans. Civs: Republican Romans Special: Naval Arms Race Cost: 400 wood, 400 glory, 40 seconds Effects: Unlock the “Hexērēs” Siege Ship for the Macedonians. Civs: Macedonians Special: Juggernaut (“Tessarakonterēs”) Cost: 600 wood, 400 metal, 40 seconds Effects: Siege Ship +50% health, −25% firing time, but −25% speed, turning rate, and acceleration. Civs: Ptolemies after choosing the hero Ptolemy IV 3 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted December 10, 2023 Report Share Posted December 10, 2023 @wowgetoffyourcellphone Awesome! This implements a good deal of what we discussed in Looking forward to testing it! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 10, 2023 Author Report Share Posted December 10, 2023 2 hours ago, Grautvornix said: @wowgetoffyourcellphone Awesome! This implements a good deal of what we discussed in Looking forward to testing it! Thanks. Just about to push some more to Github. Admittedly, the ramming ship implementation is hacky, but works well enough for now. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 12, 2023 Author Report Share Posted December 12, 2023 Everything is pushed to Github. I think everything in the first post is in, except the Fire Ship tech, but I'll do that soon. Some costs are slightly different, but the first posts is pretty close to the current implementation. 2 Quote Link to comment Share on other sites More sharing options...
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