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Using an Armature from the game on a custom mesh?


AGamer
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Everything is going well with adding my first unit but I am not an animator. I was hoping to use the animations from the game on my mesh but I don't know how to apply the armature used in the other units to my model. 

Can I do this or will I have to make the armature myself and learn animating?

(It is a human character BTW. It is supposed to take the place of the peasant for my new faction)

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You're gonna have to rig your mesh to the existing armature and hope it has the same proportions.

For that you need to import the armature from the unit blend file and scale your mesh to match it as best as you can. Then you can try to make the armature the parent with automatic weights.

https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip

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