BreakfastBurrito_007 Posted November 3, 2023 Report Share Posted November 3, 2023 On 02/11/2023 at 5:13 AM, zozio32 said: would it just be possible to "garrison" bolt throwers or other ranged siege engine into wall towers? with off course a small range benefit If this is implemented I'd like to see opportunities for counter-play. Extending the range makes sense and happens anyway due to the way elevation bonuses work in the game. Extending the minimum range by the same amount could allow for players to rush the wall in a higher-risk play that could help counter the wall mounted bolt shooters. A challenge of balancing these positions will be that different civs have varying levels of siege capability. 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted November 3, 2023 Report Share Posted November 3, 2023 On 01/11/2023 at 12:38 AM, real_tabasco_sauce said: Potentially one option could be to restrict certain attack types over stone walls for any player, but even then there would be so many cases to take care of: would you make projectiles collide with the walls so that harmless arrows don't hit their targets? Would you make ranged units try to path around the wall when tasked to attack a unit inside? Would you make units within the walls unavailable for units to attack? It is intricate for sure. Yes, making walls block entirely missile attacks is the way to go. With exception for units that are placed above the wall (like in a watchtower, a fortress, a siege tower, whatever). Units inside a fully walled area should indeed not be targetable by enemy missiles. If there is a hole somewhere on the wall, ranged units would try to path around the wall to get line of sight/fire (there should be a visual cue for that when hovering the enemy unit to click on it to target it). 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted November 3, 2023 Report Share Posted November 3, 2023 On 01/11/2023 at 8:28 AM, man_s_our said: I think the best approach is to reduce sword damage against walls for significant amount and make the infantry prefer targeting units over structure. Yes. Taking down walls with infantry should not be doable if the walls are manned, but still doable if there's nobody around. Would it be possible to reduce damage to near zero when attacking from only one side, but to multiply it drastically when the wall is attacked from both sides ? 1 Quote Link to comment Share on other sites More sharing options...
zozio32 Posted November 6, 2023 Report Share Posted November 6, 2023 On 03/11/2023 at 3:12 PM, BreakfastBurrito_007 said: If this is implemented I'd like to see opportunities for counter-play. Extending the range makes sense and happens anyway due to the way elevation bonuses work in the game. Extending the minimum range by the same amount could allow for players to rush the wall in a higher-risk play that could help counter the wall mounted bolt shooters. A challenge of balancing these positions will be that different civs have varying levels of siege capability. well, it would be a benefit to the bolt thrower, not the range of arrows from the wall/tower. I did not realise that the height of the tower/wall will be added automatically to the range of the bolt throwers if garrisoning was allowed. Quote Link to comment Share on other sites More sharing options...
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