TheScroll Posted February 4, 2023 Share Posted February 4, 2023 I have never done low-poly before, and also I don’t know how people are doing it today with all the technologies that are available. I’m saying that because this article is a decade old. Since 0 A.D. is low-poly I thought this might be helpful to those modelling for the game. Three parts series but they’re no longer available. Part 1: https://web.archive.org/web/20220327120312/https://www.cgmascot.com/design/low-poly-tips/ Part 2: https://web.archive.org/web/20220327120257/http://www.cgmascot.com/design/low-poly-tips-2/ Part 3: https://web.archive.org/web/20211027010908/http://www.cgmascot.com/design/low-poly-tips-3/ Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2023 Share Posted February 4, 2023 There are some tips here: https://trac.wildfiregames.com/#Forartists: https://trac.wildfiregames.com/wiki/ArtPolyCountGuidelines There is some stuff to keep in mind @vladislavbelov made (it's unfinished sadly) Technical_Art_Guidelines (1).pdf Link to comment Share on other sites More sharing options...
damiendada Posted March 6, 2023 Share Posted March 6, 2023 It's really nice to share this, I hope it will help Link to comment Share on other sites More sharing options...
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