JLKes Posted December 25, 2022 Report Share Posted December 25, 2022 (edited) @vladislavbelov Hi, I was recently talking with @Norse_Harold and was talking about support for large and very large widescreens with high resolutions and was pointed to make the suggestion on this forum. The reason being in such situations low quality textures and/or models can have very little detail and likely don't give much immersion. So were wondering whether support for these higher quality textures could be developed and included to allow for coping with such situations. The way to aid with this and maintain the high FPS is by utilising something like AMD FidelityFX Super Resolution and Vulkan API as it is what the technology supports. Vulkan API is cross platform supported on a wide variety of devices and hardware. Though doesn't work on NVIDIA GeForce graphics cards earlier than the 10 Series, however does begin support earlier on AMD Radeon cards in this case RX 460, 470 or 480 at minimum. The Vulkan API will work with a large wide variety of hardware as long as the following is met:- The Hardware is compatible The drivers are compatible The operating system is compatible There will be a large benefit to implementing this feature technology as it can maintain or increase FPS with high (or even very high) quality if it is implemented correctly. AMD FidelityFX™ Super Resolution | AMD AMD FidelityFX - Super Resolution 1.0 - GPUOpen AMD FidelityFX - Super Resolution 2 - GPUOpen (Recommended as it is for version 2.1 of AMD FSR - higher quality and speed) Is it possible at a later date to include support for this technology in the title possibly as a separate executable compiled or a settings option (based on compatibility probe) for supported systems? Thank you for your time and attention in this matter. Edited December 26, 2022 by JLKes added recommendation 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted December 26, 2022 Report Share Posted December 26, 2022 Hi! Yes, I'm working on Vulkan support (#6636) and I plan to add upscale (nearest, bilinear and FSR) support in the future (A27 or A28). 3 Quote Link to comment Share on other sites More sharing options...
asterix Posted December 27, 2022 Report Share Posted December 27, 2022 On 26/12/2022 at 12:59 AM, JLKes said: @vladislavbelov Hi, I was recently talking with @Norse_Harold and was talking about support for large and very large widescreens with high resolutions and was pointed to make the suggestion on this forum. The reason being in such situations low quality textures and/or models can have very little detail and likely don't give much immersion. So were wondering whether support for these higher quality textures could be developed and included to allow for coping with such situations. The way to aid with this and maintain the high FPS is by utilising something like AMD FidelityFX Super Resolution and Vulkan API as it is what the technology supports. Vulkan API is cross platform supported on a wide variety of devices and hardware. Though doesn't work on NVIDIA GeForce graphics cards earlier than the 10 Series, however does begin support earlier on AMD Radeon cards in this case RX 460, 470 or 480 at minimum. The Vulkan API will work with a large wide variety of hardware as long as the following is met:- The Hardware is compatible The drivers are compatible The operating system is compatible There will be a large benefit to implementing this feature technology as it can maintain or increase FPS with high (or even very high) quality if it is implemented correctly. AMD FidelityFX™ Super Resolution | AMD AMD FidelityFX - Super Resolution 1.0 - GPUOpen AMD FidelityFX - Super Resolution 2 - GPUOpen (Recommended as it is for version 2.1 of AMD FSR - higher quality and speed) Is it possible at a later date to include support for this technology in the title possibly as a separate executable compiled or a settings option (based on compatibility probe) for supported systems? Thank you for your time and attention in this matter. As @vladislavbelov says it is planned and already worked on, we discuss this quite frequently in private messages and it would be welcome to have this. Quote Link to comment Share on other sites More sharing options...
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