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Hosted games - not dissapearing for some players


Kampot
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Hello

This is  annoying, to see many hosted games, but in fact they are zombies (unable to connect)

it says System: Service unavailable

In attached screenshot there is a case with Shyft_Sierra I also noticed similar behaviour for solsyah. Does others have also similar issue can you report them here?

Me personally never had issue to host and quit game and game always dissapeared from game list.

The purpose of this thread here is to find out root cause of this issue

Fell freee to express yourself

Devs did you alrady noticed this? Are you workarounding it somehow? Are you aware of it?

@Stan`

 

 

Shyft_Sierra.png

Edited by Kampot
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I can reproduce this issue under linux while running multiple instances of 0ad.

Spoiler

⦁ Open first instance, connect to lobby and host a multiplayer game.
⦁ Open second instance, connect to lobby.
⦁ Kill task of first instance. → Game name remains in game list.

It happened to me several times that I caused this accidentally while using multiple instances of 0.A.D, when using a shortcut that will stop the process to close the game.

Edited by Ginnungagap
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56 minutes ago, Ginnungagap said:

I can reproduce this issue under linux while running multiple instances of 0ad.

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⦁ Open first instance, connect to lobby and host a multiplayer game.
⦁ Open second instance, connect to lobby.
⦁ Kill task of first instance. → Game name remains in game list.

It happened to me several times that I caused this accidentally while using multiple instances of 0.A.D, when using a shortcut that will stop the process to close the game.

Interesting, what would be use case for having multiple instances with same user loggged in? (never needed it, so probably reason never faced such issue). In my mind

- observing other game while playing? (or same one)?
- maybe devs neeed that, but does player really having usage for this?

This brings me to idea why not to disable it?

Edited by Kampot
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