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Showing results for tags 'rush'.
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Yesterday i played a game with "opiest " on lobby, i've got heavily rushed the whole game my only descent wood-line was really near my opponent. I did my best to not collapse and make as much kill as i can at every rush hoping to slow my border, until my pocket came ready for heavy attack. Could i've manage thoses rushes better? What's are you tips for thoses situations? Our team won at the end, btw ! File attached if you want to see replay Thx Vrayer metadata.json commands.txt
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@LetswaveaBook's mod showed us a few things about balancing, in particular across civs. One thing that I thought was great from this mod was allowing persians to train both spear and skrim cav during p1. Currently pers are basically only good in the very late game, and if you want to do a p2 archercav rush. I think it would reaffirm pers as a cavalry civ and a good/decent rushing civ. It would also bring more benefit to the stables which used to be persia's unique building. Thoughts?