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Showing results for tags 'pyromod'.
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I've made a GitHub action that builds a pyromod. It does it using the 'pyrogenesis' archive builder so converts the textures and stuff.
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Hello, so this it not the first time i tried compilation my mod into a .pyromod file to make it easier for people to use the mod with a single click. But anytime i try to use binaries\system\pyrogenesis.exe -mod=mymod -archivebuild="binaries\data\mods\mymod" -archivebuild-output="mymod.pyromod" -archivebuild-compress in my case should look like binaries\system\pyrogenesis.exe -mod=godseye -archivebuild="binaries\data\mods\godseye" -archivebuild-output="godseye.pyromod" -archivebuild-compress everything is successfully but if i try to open <modname>.pyromod mode i get an err_ Function call failed: return value was -110300 (Insufficient access rights to open file) Location: file_system.cpp:182 (DeleteDirectory) Call stack: 00FC4AF2 00FC7593 00FB10D5 errno = 13 (Insufficient access rights to open file) OS error = 32 (The process cannot access the file because it is being used by another process.) This error seems to be emphasizing on the file size, and later it talks about insufficient access rights Assertion failed: "m_fileSize >= off_t(minFileSize)" Location: archive_zip.cpp:446 (ArchiveReader_Zip::ArchiveReader_Zip) Call stack: 00FC49B7 00FC7593 00FB10D5 errno = 0 (No error reported here) OS error = 0 (no error code was set) and then one more error Function call failed: return value was -1 (Function failed (no details available)) Location: wsysdep.cpp:387 (sys_StatusDescription) Call stack: While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages. errno = 0 (No error reported here) OS error = 87 (The parameter is incorrect.) @Stan` @Freagarach what could possibly cause this? File size limit exceeded? Compiled with wrong version?
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Let's Fight 0 A.D. is an open-source RTS game (https://play0ad.com/) Let's Fight is a 0 A.D. gameplay balance mod for Alpha 24 (Xšayāršā) Motivation Currently the meta of Alpha 24 is skewed towards turtling via walls, towers, and forts. This problem is exacerbated by the advantage that archers, units that already have high range, have over other ranged units. This mod aims to provide gameplay that is more rewarding for aggressive players and roughly equalize the strength of civilizations to allow for a greater variety of strategies. In particular, there is an emphasis on encouraging players to utilize different strategies depending on the civilization and situation of the game. Several balance changes in this mod were based on discussions in the "Gameplay Discussion" and "Balancing Discussions" sub-forums. Installation Drag and drop the pyromod file over the 0ad start icon or open the pyromod file with pyrogenesis.exe The mod will be downloaded and you will be taken to the "Mod Selection" page (if not, then click "Settings" -> "Mod Selection") Click on the "letsfight" mod in the "Available Mods" and click "Enable" in the bottom left Click "Save Configuration" in the bottom right Click "Start Mods" in the bottom right If you have an older version, go to your local mods folder (https://trac.wildfiregames.com/wiki/GameDataPaths) and delete all other versions of the mod before downloading a different version If you're still having trouble, see https://trac.wildfiregames.com/wiki/Modding_Guide#Howtoinstallmods Updates Thanks to the 0ad community for their feedback. Some people have had questions about the changes or wondered about the justifications. The reasoning behind each change is placed in brackets behind each bullet point. v0.2.3 Gave auras to Chandragupta Maurya and Agis III Buffs to auras of Pericles, Arakamani, and Alexander III Increase damage of melee infantry and cavalry [Thanks @borg] Decrease armor of pikeman [Thanks @borg] Increase crush damage of catapults [Thanks @maroder] Fixed fortress, civic centre, and military colony minimum distance [Thanks @Nescio] Limit of 1 fortress and 10 towers for each civic centre [Thanks @Nescio] Group armor of buildings based on economic, civic and military, and defensive classes [Thanks @Nescio] New stable technology for Britons to increase vision range of war dogs Buff to team bonus of Britons All Changes Thoughts, Comments, Suggestions? Discuss! I've tested this mod against the AI, but the best results are from real players. Try some games with other players and then let me know what changes you liked and disliked. Feel free to make other suggestions that you would like to see in this mod after testing it out. letsfight_v0.2.2.pyromod letsfight_v0.2.1.pyromod letsfight_v0.2.pyromod letsfight_v0.1.pyromod letsfight_v0.2.3.pyromod
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