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Showing results for tags 'Crash'.
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The game crashed instead of rebooting when I tried to return to the main menu from the mod selection page. Below are the error logs: TIMER| modmod/modmod.xml: 8.02997 ms TIMER| common/modern/setup.xml: 124.122 us TIMER| common/modern/styles.xml: 128.217 us TIMER| common/modern/sprites.xml: 728.767 us TIMER| termsdialog/termsdialog.xml: 8.80445 ms TIMER| common/modern/setup.xml: 128.575 us TIMER| common/modern/styles.xml: 115.465 us TIMER| common/modern/sprites.xml: 384.535 us TIMER| modmod/styles.xml: 6.29 us TIMER| modio/modio.xml: 4.79993 ms Assertion failed: "curl_multi_remove_handle(m_CurlMulti, m_Curl) == CURLM_OK" Location: ModIo.cpp:238 (TearDownRequest) Call stack: (0x5ca4846ac704) /usr/bin/pyrogenesis(+0x876704) [0x5ca4846ac704] (0x5ca4846553e8) /usr/bin/pyrogenesis(+0x81f3e8) [0x5ca4846553e8] (0x5ca484656f60) /usr/bin/pyrogenesis(+0x820f60) [0x5ca484656f60] (0x5ca484657935) /usr/bin/pyrogenesis(+0x821935) [0x5ca484657935] (0x5ca48423edcf) /usr/bin/pyrogenesis(+0x408dcf) [0x5ca48423edcf] (0x5ca4842465aa) /usr/bin/pyrogenesis(+0x4105aa) [0x5ca4842465aa] (0x5ca4841f4c21) /usr/bin/pyrogenesis(+0x3bec21) [0x5ca4841f4c21] (0x5ca483ef12f2) /usr/bin/pyrogenesis(+0xbb2f2) [0x5ca483ef12f2] (0x5ca483edfb9b) /usr/bin/pyrogenesis(+0xa9b9b) [0x5ca483edfb9b] (0x7e11518281ce) /usr/lib/libc.so.6(+0x261ce) [0x7e11518281ce] (0x7e115182828a) /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7e115182828a] (0x5ca483ee9905) /usr/bin/pyrogenesis(+0xb3905) [0x5ca483ee9905] errno = 0 (No error reported here) OS error = ? Steps to reproduce: 1. Run a fresh installation of the game 2. Go to settings -> mod selection 3. Use the mod downloader to download some mods. I downloaded autociv, god's eye and linux-libertine. 4. Leave the mod downloader, but do not activate any mods 5. Press 'back' or 'save and restart' This crash may not happen every time, but it happens almost every time I download a new mod via the mod downloader. However, if I activate locally created mods (i.e. mods that I made myself in the mods folder), there would be no crashes. The crash has occurred on two of my computers (with dramatically different hardware configurations) so I think it's worth attention.
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better_summary_charts https://gitlab.gwdg.de/runelau.riksted/0ad-better_summary_charts summary-crash-at-gameend-when-you-observer "name": "better_summary_charts", "version": "1.3", "label": "Better summary charts", "description": "Improves the end of game summary charts, by adding a tooltip, which shows the y-value of the graphs for each player at the time the mouse is hovring over. It also allows you to compare this game to how you did in previous games.", "dependencies": ["0ad>=0.0.24"], "ignoreInCompatibilityChecks" : true maybe side-effects with other mods?
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When the download of a game or training company reaches 100%, the game crashes without leaving crashlog.txt. interestinglog.html is empty Sorry for the low fps screenrecord.mp4 xorglog.txt system_info.txt Pyrogenesis Log.html userreport_hwdetect.txt
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Hiya, I took a short break from the game for holiday and real life, you know how it is... but when I got back I got this error with the atlas map editor I don't know what SIGABRT is in any detail although I think Pyrogenesis is just the name used for the map editor in the code? please correct me if I'm wrong. either way, I have no clue whats causing it although I would appreciate any help and can give you any info you need. Im running it on linux , fedora installed through the software app . the error message details that I get are in the attatchments, if you need any info about the hardware, software or whats in those little drop-down menus' just ask :D thanks in advance, Blocks119
- 8 replies
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- atlas map editor
- crash
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Hi there, posting this crash as it says on this site http://trac.wildfiregames.com/wiki/ReportingErrors to report crashes as soon as they occur. It was when playing the SVN version, revision 15586. I was having a fun game on a custom 8 player skirmish (which doesn't have many objects yet, it's quite empty right now) with 7 AI players, 6vs2, on my own mod. All PetraBot. Then, after approx. 40 minutes, it crashed. https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/hDbghelp-random-Crash.jpg http://pastebin.com/8PmpZsk2 Pressing ''suppress'' resolved in this: https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/hDbghelp-random-Crash-point-2.jpg http://pastebin.com/ypYS5MB3 Pressing continue made the game hang up. crashlog, dump and mainlog: https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/crashlog.txt?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/crashlog.dmp?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/mainlog.html?dl=1 I hope this post is somewhat useful, say anything if you need more.
- 23 replies
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- error
- dbghelp.cpp
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I noticed that for some time now Atlas crashes the first time I start it after rebooting or updating with: (error while dumping stack: No stack frames found) crashlog.txt crashlog.dmp system_info.txt interestinglog.html mainlog.html