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Position: Gameplay Developer Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes, and while I wouldn't mind any interesting professional occupation paying my expenses, I value non-monetary interactions as superior towards creativity and honesty. Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? I'll shoe ya all if you steal MY work (Actually, no I won't throw sues at you and yes, I agree) Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes, but I could occasionally do some simple tasks like in the past. Name: Nikos (or Nick), from Nikolaos. Full name currently classified (I'm getting funny). Email: I'd rather not post it in a thread. Location: Athens, Greece. Availability: I generally could offer several hours a week, often many hours a day and would also usually be reachable during my work hours. But as my schedule and priorities aren't always stable, I might have small periods of inactivity. The motivation of working on something I really like, from a position I consider meaningful, would probably mean I won't quit unless something really serious happens. Age: Soon to be thirty-two. Occupation: I'm now eating dried nuts with honey (I'm getting funnier). But I'm an optician/salesman/bored/whatever... Motivation: Love of history, strategy games and their design. Creative/healing brain activity. Working in a team instead of alone. Personality: Ignorant human being, skeptic, anti-authoritarian, a weird mix of a romantic and a cynic, rather shy, wannabe philoshoper, trying to be a decent/just person. Skills and Experience: See just bellow. Short Essay: I've been a strategy game player since about the year 2000, starting with Age of Empires, Age Of Kings, Myth I & II at friends' places, without owning a computer. It started for good though 2-3 years later when I bought Age Of Mythology and soon Warcraft III, which are probably my most played games, along with Rome Total War and World Of Warcraft. The first thing I did when I first run AOM was to create a scenario with the editor. I found about 0 A.D. online, sometime in the mid 00s, while searching for new strategy games. I've been a minor contributor to the game as well as a modder for it and RTW, WC3, Civ V. Also a map maker/scenario designer for AOE, AOK, AOM, AOE 3, Rise Of Nations, Stronghold Crusader and Civ III-V among other games. Besides playing, modding and designing strategy (and rpg) video games , I've designed tabletop/card games since a young age and been a history nerd since my pre-school years, with the ancient era (and it's military part) being my favorite. I'm intrigued by strategy game design from creative, balancing and realism/historical perspectives. While trying to find what works best under any given circumstances, besides a lot of trial and error, I've read on game design and self-studied on how various games work and try to achieve their goals. Interests and Hobbies: Music listening/composing (with a focus on lyrics), reading, writing, the occasional mountain-walking, socio-political/scientific/philosophical discussions. I'll soon try to sing my songs in a band for the first time instead of playing guitar. May the higher beings of the universe help me. Staff: I don't know any team member personally. Community: Currently none besides this one, but I have participated in several game forums (thehiveworkshop and twcenter among others) and still check some of them at varied frequencies. Favorite Game: Impossible to single one or a couple. Lately I play Crusader Kings II more than anything else. I wish 0 A.D. becomes my favorite. Work Examples: You could check the mod Ancient Empires, though at the moment it's broken by game updates, stagnated and much of the information on the forum is outdated. If need be I could also dig for and provide my work for other games, in various states of playability. I fear all of this might not be tempting enough and I'm also not sure that the team wants a gameplay designer, but I strongly believe one or more are needed. So I thought, why not apply instead of keeping to spam the forum with suggestions as I've done occasionally for years now. To be honest I've thought about it in the past as well but this is the first time I took it seriously. I'd love to make my dream strategy game or mod a reality, but at this point I'm so full of ideas it's hard to choose on which to work and working alone is a serious drain on my motivation. If I were to be accepted in the team I'd prefer to focus on a practical approach. I'd like to know what is planned, how the team works internally and to what degree changes are debatable as of now, because what I get from reading the forums is rather confusing. I guess it's most realistic not to have extreme expectations about possible changes, so I'll provide some short proposals bellow based on that assumption ( = don't shoe me for making no mention of battalions). Mind that my observations are based on playing up to A21, and then on, only on impressions from forum comments, so please excuse any neglect on my part. Anyway, to the proposals: Phases & Tech-Tree Layout Capturing, Rank And Looting Mechanics Citizen Soldier Concept Unit Roles, From Historical And Gameplay Perspectives. Counters And Their Function Game Pace And Scale Territories Visual Cohession Civ Differentiation Heroes Maps I can take the time to provide a more unified and personal gameplay proposal with additional details if that's desired, but I thought this rather generic approach describing possibilities is best since I have almost no clue on what is planned (and to what degree things are planned) behind the scenes and even if accepted I don't expect full control on the design anyway. What I would find ideal is working with a small number of sensible and friendly people that have a clue on gameplay design, while taking in account other team and community opinions as well. This was my first application on anything ever, I hope it's not terrible and that my english are fully understandable. Thanks for taking the time to read, Prod/Nikos
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We are looking for additional team members!!! As you probably might know, we are creating a mod that brings the middle ages to 0 A.D (starting with the early period). If you want to be part of the team and contribute, feel free to reply or PM me to apply. Currently we are looking for a variety of team members: 3D artists Mostly we want to re-use the game's art as that saves a lot of time and effort. Unfortunately that's not always possible (think of buildings and ships) and that is why we need 3D artists in our team. 2D artists Firstly we need texture artists to work on the newly created models and re-texture already existing models to make it fit in our mod. Secondly we need people who are willing to design the UI and create several icons / wallpapers. Researchers Our course do we need to have a bunch of researchers who are investigating in history and make proposals for civilizations. Not only do they research, they should also come up with ideas of how to implement stuff in a nice way in the game. Engineers No mod team can do without engineers. Our engineers should take care of all XML / JSON files located in the source to make sure that the mod works and resolve mod-related issues. They could perhaps also implement some gameplay code (not in the engine, only things like abilities and auras etc., etc.) Writer This is not a really necessary role as it could be done by other team members as well, but is is nice to have a specialized person for it. This person should do the announcements and take care of all linguistic stuff (like descriptions and stuff). He should also make a FAQ. Good English skills are a must, preferably native. Of course is it not really necessary to be part of the team to contribute, but we like to have some fellows who contribute on a (relatively) regular base to make sure that the mod keeps going at some pace. Again, feel free to reply or to PM. Regards, The team
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Position: programmer/scripter Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Su Wei yang Email: dajayalol@gmail.com MSN Messenger: MG42Killer@hotmail.com Location: Taipei,Taiwan Availability: 5-10 hours per week. Age: 24 Occupation: Unemployed right now Skills and Experience: very few knowledge of C++,JS,linux,Regex,i made an treasure entity of 0ad before,made an android port of 0ad (svn 13242) by following instructions on the wiki,i made a guard button in unitcommand panel in /gui/,i made simple program calculating 2d diffusion equation with any initial condition back in college days Motivation: I want to learn how to use JS,learn more APIs of C++,"Seeing things i built worked then destroy it" Personality: I like to ask questions like "is this gonna work?",if someone say yes and i feel yes then i will go blindly berserks doing it.I build things on foundations and definitions i got loosely so if the foundations keeps changing i will feel frustrated since i have to constantly upkeep my stuff with the updated foundation but i guess this is the price one should take.I do things with my testosterone "quickly done but imprecise". Short Essay: During my childhood i build castles with blocks,tear it down and build it again,i made simple crossbow which works but shoot far,i build my own computer with parts,i build some furniture of my house, made an "Icon of defender" of Hexen 2 out of clay then throw it away,I firmly believe in constructivism even people back in academia say that doesn't work,i work like a machine receving instructions and variables until i get fired(since i am too slow to react to new instructions!), Interests and Hobbies: I kinda willing to do anything that is "useful",I studies things that maybe "useful" like physics,math in college days(i have forgotten most of the very painful details which takes a lot of time to understand),I play FPS like Quake,Half-life(1&2),Garry's mod,Red orchestra ,Bicycling is my favorite sport since it's the kind of sport i can do without sweating too much. Favorite Game: 0ad,The dark mod. Work Examples: i made an treasure entity of 0ad before,made an android port of 0ad (svn 13242) by following instructions on the wiki,i made a guard button in unitcommand panel in /gui/ http://imgur.com/BhbdLOU which is just a cutdown copy of the garrision button. http://www.wildfiregames.com/forum/index.php?showtopic=15436&page=11#entry264872 Thank you for your time and patience.There's so many I's in this application,but there's no "I" in "TEAM".