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Pureon

WFG Retired
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Posts posted by Pureon

  1. Hi Zaggy. Do you have the svn (latest) version of 0AD installed? (If you don't know what that is see here: http://trac.wildfiregames.com/wiki/BuildInstructions)

    If you do have the svn version, take a look at the Iberian siege ram - I committed some Blender animations for it yesterday. I also animated some ships yesterday but am unable to make them work without crashing the game first. Oh joy :D

    (assuming the rig doesn't already exist for an animal, in which case it might be necessary to re-rig it)

    In the 0AD directory take a look at this file: binaries\data\mods\public\art\skeletons\skeletons.xml - it shows the bone names and hierarchy of existing skeletons.

  2. I rotated the Iberian fishing boat and sail. I think there might be a Collada error on one of the meshes, I found a stray UV but it wasn't that causing it. Let me know if you get an error too.

    I'll scale the slinger projectile up a bit. They go very fast, perhaps make it a little slower so that we could see them? lol

    Edit: Projectile now bigger. Also changed the texture from light gray to dark gray. Might help :)

  3. Update - My comments in red.

    Corral – re-exported to fix roof and other shadowy weirdness. Perhaps make the roof the thatched roof texture. Mud prop seems missing (might just need to be moved to Public). Foundation doesn’t show up. Improper footprint and obstruction. I think I fixed all of these. Done.

    Temple – Remodeled to be slightly larger with more detail.

    Slinger – Needs proper projectile (right now it uses the Catapult rock--not good). I created a new projectile and added it to the slingers. Done

    Healer – Head is missing. Needs new body. Needs new icon. Maybe I'll do something.

    Female – Needs new body textures x2. Anyone want to do this?

    Fortress – Remodeled. Being done.

    Monument – Added to citizen build queue. Done.

    Fishing Boat - Needs re-exported (it's turned 90 degrees the wrong way). Needs new icon. Needs player color added to it somehow. I'll rotate boat. Icon is done. Isn't player colour in sail texture? Edit: All Done

    Merchant Ship - New icon. Done.

  4. I've been having some fun battles against your AI :)

    This error showed up just now for the first time as I was destroying the AI's remaining buildings:

    ERROR: JavaScript error: simulation/ai/jubot/military.js line 61 TypeError: target is undefined ([object Object],[object Object])@simulation/ai/jubot/military.js:61 ([object Object],[object Object])@simulation/ai/jubot/military.js:146 ()@simulation/ai/jubot/testbot.js:115 ([object Object])@simulation/ai/common-api/base.js:90

    ERROR: JavaScript error: simulation/ai/jubot/military.js line 61 TypeError: target is undefined ([object Object],[object Object])@simulation/ai/jubot/military.js:61 ([object Object],[object Object])@simulation/ai/jubot/military.js:146 ()@simulation/ai/jubot/testbot.js:115 ([object Object])@simulation/ai/common-api/base.js:90

    ERROR: JavaScript error: simulation/ai/jubot/military.js line 61 TypeError: target is undefined ([object Object],[object Object])@simulation/ai/jubot/military.js:61 ([object Object],[object Object])@simulation/ai/jubot/military.js:146 ()@simulation/ai/jubot/testbot.js:115 ([object Object])@simulation/ai/common-api/base.js:90

    One error every few seconds. Could be because the AI had no CC or Barracks left, I'm not too sure.

  5. I updated a local copy of the public svn yesterday, ran update-workspaces.bat, built pyrogenesis, then tried to run. I received this error:

    Function call failed: return value was -100013 (File/memory data is corrupted)

    Location: ogl_shader.cpp:345 (Ogl_Program_reload)



    Call stack:



    Ogl_Program_reload (ogl_shader.cpp:345)

    p = 0x03F9BFF0 -> { id = 1 (0x00000001) }

    vfs = 0x00627C14 ->

    px = 0x016A5E88 -> (IVFS)

    pn =

    pi_ = 0x016A7748 ->

    use_count_ = 4 (0x00000004)

    weak_count_ = 1 (0x00000001)







    pathname = 0x0012F7E0 ->

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    h = 12884901891 (0x0000000300000003)

    XeroFile =



    m_Pointer = 0x0012F754 -> "5õV"

    m_ElementNameCount = 1242920 (0x0012F728)

    m_AttributeNameCount = 5 (0x00000005)

    m_ElementPointer = 0x0012F754 (see above)

    m_AttributePointer = 0x00000000



    m_XMBBuffer =

    px = 0x00000000

    pn =

    pi_ = 0x0012F744 ->

    use_count_ = 6026400 (0x005BF4A0)

    weak_count_ = 0 (0x00000000)









    log_length = 11 (0x0000000B)

    el_shader = 5101295 (0x004DD6EF)

    RootChildren =

    Count = 1242964 (0x0012F754)

    m_Pointer = 0x01B20000 -> [8] { 248, 184, 246, 3, 11, 0, 0, 0 }

    m_LastItemID = 0 (0x00000000)

    m_LastPointer = 0x00000000



    Root =

    m_Pointer = 0x00627C14 (see above)



    linked = 639 (0x0000027F)

    el_shaders = 0 (0x00000000)

    i = 4309817 (0x0041C339)

    Child =

    m_Pointer = 0xBEE1D86D -> (unavailable - internal error)





    Shaders =

    Count = 1076232192 (0x40260000)

    m_Pointer = 0x01B20000 (see above)

    m_LastItemID = 28442624 (0x01B20000)

    m_LastPointer = 0x0056EC10 -> [8] { 139, 195, 51 ('3'), 210, 247, 118 ('v'), 4, 139 }



    Shader =

    m_Pointer = 0x01B20000 (see above)



    LINE_393_ =

    m_t0 =

    m_cycles = 122160140968656896 (0x01B2000040260000)



    m_tc = 0x01B20000 (see above)





    call_init_and_reload (h_mgr.cpp:516)

    h = 27709771784126467 (0x006271E400000003)

    type = 0x00627C14 (see above)

    hd = (unavailable)

    vfs = 0x0012F7E0 (see above)

    pathname = 0x0012F7E0 (see above)

    init_args = (unavailable)

    err = 1243104 (0x0012F7E0)



    alloc_new_handle (h_mgr.cpp:555)

    type = 0x006271E4 ->

    init = 0x004329E0 -> (CCmpVision::Deinit)

    reload = 0x00580330 -> (Ogl_Program_reload)

    dtor = 0x0057FE20 -> (Ogl_Program_dtor)

    validate = 0x00460500 -> (IComponent::GetJSClass)

    to_string = 0x0057FE40 -> (Ogl_Program_to_string)

    user_size = 4 (0x00000004)

    name = 0x005EFB74 -> "Ogl_Program"



    vfs = 0x00627C14 (see above)

    pathname = 0x0012F7E0 (see above)

    key = 2218923569 (0x84421631)

    flags = 0 (0x00000000)

    init_args = 0x0012F7B0 -> 0x0012F7C8 -> [8] { 13, 18, 77 ('M'), 0, 20, 124 ('|'), 98 ('b'), 0 }

    hd = 0x0056F5F1 ->

    key = 1595458691 (0x5F18C483)

    tag = 3277413214 (0xC3595B5E)

    refs = 3435973836 (0xCCCCCCCC)

    type_idx = 3435973836 (0xCCCCCCCC)

    keep_open = 3435973836 (0xCCCCCCCC)

    unique = 3435973836 (0xCCCCCCCC)

    disallow_reload = 3435973836 (0xCCCCCCCC)

    type = 0x56CCCCCC ->

    init = (unavailable - internal error)



    reload = (unavailable - internal error)



    dtor = (unavailable - internal error)



    validate = (unavailable - internal error)



    to_string = (unavailable - internal error)



    user_size = (unavailable - internal error)



    name = (unavailable - internal error)





    num_derefs = 136606859 (0x0824748B)

    pathname =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    user = [108]

    [8] { 162 (0xA2), 254 (0xFE), 255 (0xFF), 131 (0x83), 196 (0xC4), 20 (0x14), 131 (0x83), 232 (0xE8) }

    [8] { 254 (0xFE), 255 (0xFF), 131 (0x83), 196 (0xC4), 20 (0x14), 131 (0x83), 232 (0xE8), 1 (0x01) }

    [8] { 255 (0xFF), 131 (0x83), 196 (0xC4), 20 (0x14), 131 (0x83), 232 (0xE8), 1 (0x01), 116 (0x74) }

    [8] { 131 (0x83), 196 (0xC4), 20 (0x14), 131 (0x83), 232 (0xE8), 1 (0x01), 116 (0x74), 1 (0x01) }

    [8] { 196 (0xC4), 20 (0x14), 131 (0x83), 232 (0xE8), 1 (0x01), 116 (0x74), 1 (0x01), 204 (0xCC) }

    [8] { 20 (0x14), 131 (0x83), 232 (0xE8), 1 (0x01), 116 (0x74), 1 (0x01), 204 (0xCC), 161 (0xA1) }

    [8] { 131 (0x83), 232 (0xE8), 1 (0x01), 116 (0x74), 1 (0x01), 204 (0xCC), 161 (0xA1), 212 (0xD4) }

    [8] { 232 (0xE8), 1 (0x01), 116 (0x74), 1 (0x01), 204 (0xCC), 161 (0xA1), 212 (0xD4), 214 (0xD6) }

    [8] { 1 (0x01), 116 (0x74), 1 (0x01), 204 (0xCC), 161 (0xA1), 212 (0xD4), 214 (0xD6), 98 (0x62) }

    [8] { 116 (0x74), 1 (0x01), 204 (0xCC), 161 (0xA1), 212 (0xD4), 214 (0xD6), 98 (0x62), 0 (0x00) }

    [8] { 1 (0x01), 204 (0xCC), 161 (0xA1), 212 (0xD4), 214 (0xD6), 98 (0x62), 0 (0x00), 137 (0x89) }

    [8] { 204 (0xCC), 161 (0xA1), 212 (0xD4), 214 (0xD6), 98 (0x62), 0 (0x00), 137 (0x89), 70 (0x46) }

    [8] { 161 (0xA1), 212 (0xD4), 214 (0xD6), 98 (0x62), 0 (0x00), 137 (0x89), 70 (0x46), 28 (0x1C) }

    [8] { 212 (0xD4), 214 (0xD6), 98 (0x62), 0 (0x00), 137 (0x89), 70 (0x46), 28 (0x1C), 137 (0x89) }

    "Öb"

    "b" ...



    idx = 3 (0x00000003)

    h = 286470882669363203 (0x03F9BFC000000003)



    h_alloc (h_mgr.cpp:588)

    type = 0x006271E4 (see above)

    vfs = 0x00627C14 (see above)

    pathname = 0x0012F7E0 (see above)

    flags = 0 (0x00000000)

    args = 0x0057FE78 -> [8] { 131, 196, 16, 195, 204 (0xCC), 204 (0xCC), 204 (0xCC), 204 (0xCC) }



    ogl_program_load (ogl_shader.cpp:450)

    vfs = 0x00627C14 (see above)

    pathname = 0x0012F7E0 (see above)



    RenderPathVertexShader::Init (renderpathvertexshader.cpp:80)

    this = (unavailable)



    CRenderer::Open (renderer.cpp:655)

    this = (unavailable)

    width = 1680 (0x00000690)

    height = 1050 (0x0000041A)

    bits = 4483495 (0x004469A7)



    InitRenderer (gamesetup.cpp:589)

    vp =

    m_X = 5704214 (0x00570A16)

    m_Y = 6107540 (0x005D3194)

    m_Width = 1244532 (0x0012FD74)

    m_Height = 2095944040 (0x7CED9168)



    LINE_560_ =

    m_t0 = 6.48926e-307 (0x005D2A0C3FFA353F)

    m_description = 0x00000000





    InitGraphics (gamesetup.cpp:923)

    args = 0x0012FD74 ->

    m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >)

    m_Arg0 = { (error -100500 while analyzing string >) }



    flags = 0 (0x00000000)

    setup_vmode = true

    buf = [500]

    7960

    37 ('%')

    13055

    31889

    0

    29778

    17516

    25445

    25711

    20581

    26991

    29806 ...

    setup_gui = (bool)0x09



    RunGameOrAtlas (main.cpp:479)

    argc = 1 (0x00000001)

    argv = 0x016A57C0 -> 0x016A5868 -> "D:\0ADpublic\binaries\system\pyrogenesis.exe"

    args =

    m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >)

    m_Arg0 = { (error -100500 while analyzing string >) }



    paths =

    m_root =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_rdata =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_data =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_config =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_cache =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_logs =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)





    replay =

    m_Stream = 0x00000000



    mod =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    zip =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    paths =

    m_root =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_rdata =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_data =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_config =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_cache =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)



    m_logs =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)





    builder =

    m_VFS =

    px = 0x7C90E920 -> (IVFS)

    pn =

    pi_ = 0x7C9101E0 ->

    use_count_ = 0 (0x00000000)

    weak_count_ = 2090061965 (0x7C93D08D)







    m_Files = (error -100500 while analyzing vector<Path >)

    m_TempDir =

    path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >)







    main (main.cpp:500)

    argc = 1 (0x00000001)

    argv = 0x016A57C0 (see above)



    wmain (wseh.cpp:373)

    argc = 1 (0x00000001)

    argv = 0x016A53F0 -> 0x016A53F8 -> "D:\0ADpublic\binaries\system\pyrogenesis.exe"

    utf8_argv = (error -100500 while analyzing vector<char * >)

    ret = 5899463 (0x005A04C7)

    utf8 = (error -100500 while analyzing string >)



    __tmainCRTStartup (crtexe.c:583)

    nested = 0 (0x00000000)



    CallStartupWithinTryBlock (wseh.cpp:386)

    ret = 1703906212 (0x658F8BA4)



    RegisterWaitForInputIdle (:0)





    errno = 0 (?)

    OS error = 0 (no error code was set)




    ====================================

    SVN Revision: 9178

    System info:

    (generated 2011-04-10 09:44:12 UTC)



    OS : WinXP SP 3 (5.1.2600)

    CPU : IA-32, Intel Core26600 @ 2.40GHz (1x2x1), 2.40 GHz

    Memory : 2047 MiB; 1068 MiB free

    Graphics Card : NVIDIA GeForce 8800 GTS

    OpenGL Drivers : 3.3.0; nvoglnt.dll (6.14.12.5896)

    Video Mode : 1680x1050:32

    Sound Card : Realtek High Definition Audio

    Sound Drivers :

    Network Name : akasa (192.168.0.2)



    OpenGL Extensions:

    GL_ARB_blend_func_extended

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_swizzle

    GL_ARB_timer_query

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_buffer_load

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control



    ====================================

    Main log:

    (unavailable)

    ====================================

    Today I deleted the public svn, re-downloaded it, built it, but receive the same error.

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