Pureon
WFG Retired-
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Everything posted by Pureon
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I'd have to agree with this myself. Just saying.
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Brilliant, I'll test it out this evening when i finish work edit: BTW i agree with Mythos_Ruler regarding building rotation
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Those are awesome! If anyone knows of any reconstructions of ports/docks from around 500BC-500AD, those would be really useful to me
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Oh, nobody outside of the UK gets to see the BBC History videos on Youtube? Should have guessed. I better replace it... Edit: Here's a video I posted elsewhere about Carthage's port: (Sorry to viewers in Germany who won't be able to see it)
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Welcome to the forums quantumstate! Nice work on the unit stats script
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Yeah his website has some awesome stuff on it too! The Battle of Zama:
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Blender reconstruction of the Acropolis in Pergamon:
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Thanks for flagging. One of the admins will no doubt fix it soon.
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He hasn't been active on these forums for quite a few years now. Good luck with your search.
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Found a documentary on Youtube that shows how a wooden bridge similar to the one above would have been constructed. The video's in German:
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Atlas Scenario Editor
Pureon replied to historic_bruno's topic in Game Development & Technical Discussion
Awesome work guys! -
That's what would ideally happen - especially when you're dealing with moving objects that may move off screen.
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Brilliant work guys (Shield Bearer + Mythos), they look great!
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Thanks Jordyboi, glad you liked it! And welcome to the forums
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Let's not forget about Alpha 7 guys
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Good to know I'm not the only Anno fan here! I haven't seen an Anno main menu for a good 5 months or more, so hopefully it's not too similar
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Unfortunately I don't think is caused by the Blender exporter, it's more likely to be 0AD's model importer incorrectly reading the collada data. Philip mentions it here.
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If we animated the oars now they'd do something like this: - so we need to wait for someone to fix the various node/animation bugs first.
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You need to call the animation in your actor file. See <animations> tag I've added to your actor below. Make a duplicate of your duck.dae and place it in binaries\data\mods\public\art\animation\test <?xml version="1.0" encoding="UTF-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="Base"> <mesh>skeletal/duck.dae</mesh> <texture>skeletal/base.dds</texture> <animations> <animation file="test/duck_move.dae" name="Walk" speed="100"/> </animations> </variant> </group> <material>player_trans.xml</material> </actor> If I'm honest I haven't even been able to get a simple Blender animation to work in 0AD since I animated the Iberian Siege Ram a few months ago (I can't even export that animated Ram anymore, it just crashes the game).
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I'm afraid none of the 0AD team with 3DS Max can animate, so not sure how much we can help with your bones. Paste your actor and collada xml into pastebin and I'll take a quick look at that.
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You could (it's sometimes easier editing the xml than trying to work out the layout in a 3D program).
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In the skeleton.xml you'll need something like this: <standard_skeleton title="Duck" id="Duck"> <bone name="Bone001"></bone> </standard_skeleton> <skeleton title="Duck" target="Duck"> <identifier> <root>Duck</root> </identifier> <bone name="Duck"><target>Bone001</target></bone> </skeleton> Don't use the above, it may not be right, but look again at the link I posted above and notice you need a 'standard_skeleton' and a 'skeleton' tag in the skeleton.xml
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Shame our Blender animations won't work properly
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Great job Shield Bearer
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The next game I'm contemplating is Anno 2070, if the gameplay is anything like Anno 1404 then I'll definitely try it and probably waste countless hours in front of it. Lots of people have been vocal about Ubisoft's extreme DRM, and while that was a massive turnoff, I still purchased Anno 1404 and enjoyed it. I only have one game installed on my computer at the moment, and it's Company of Heroes which I still frequently like to play/mod. 0AD is not classed as a 'game', it's more than that The last game I bought though was Starcraft 2, despite winning 2 out of 3 online matches it didn't entertain me enough, and liked to overheat my old graphics card. I still haven't tried AOEO, the gameplay videos haven't interested me at all, which is disappointing. But it is free...