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Posts
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Posts posted by fcxSanya
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Hello everyone. I would like to discuss a mechanism of buildings construction.
Currently it is following, there is three type of builders:
1) horsemen - can't build and repair anything
2) infantry - can build and repair any structures
3) civilians (women) - can build only civil buildings and repair anything
Process of construction is following:
Unit which can build this type of construction remotely create foundation for it and then any units capable
of repairing buildings can build construction from this foundation.
So, for example, infantry from any place on map can immediately create foundation of military building near some woman and she can create building from it. I think it is negates the distinction between civilian and military structures in terms of construction.
What can I offer? The simplest change is a some "confirmation" of foundation - unit, which placed a foundation, should approach it and make the first blow with a hammer It can spend some time to this phase. Then, as before, any units can "repair" foundation to structure. In terms of realism it will look like some prepare works: local planning and ground works.
Probably someone can offer more correct approach...
P.S. Correct me please if I made some mistake in the description of logic
P.P.S. Sorry for my bad English
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This is how it looks when I start single player gameuntitled.bmp
is this normal?????
I have similar image:
in Windows XP SP3 with ATI Radeon X700 graphics card.
But if I disable shadows (menu -> settings -> enable shadows - clear checkbox) it looks normal:
So it seems like problems with shadows in OpenGL.
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Hi all. I translated os.wildfiregames.com page into Russian:
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Thanks for quick reply, Philip.
Problem disappeared now, I don't know how.
Did the SVN checkout definitely complete? Sometimes it stops before it's finished - if you run "svn up" (from the checkout directory) then it should just say "At revision 7983." (or similar) if it's okay.
When I run "svn co http://svn.wildfiregames.com/public/ps/trunk/" I get "Checked out revision ####.". If I run "svn up" from this directory I get "Skipped '.'", so I run "svn up" from nested "trunk" directory and it returns "At revision ####.".
I'm sure, that yesterday I had fully checkouted version because I runned checkout and update number of times and saw "At revision ####." messages.
Today I updated to new version, maybe some problems fixed now.
Also I downloaded alpha version build from PPA, it seems like single package, but maybe some dependencies needed for building also was downloaded.
Finally, I changed "0 A.D." directory to "0ad" in path to source code, maybe some problems was caused by whitespace in path.
In any case I compiled and runned game without problems today. Thanks for the help
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Hello everyone. I've installed all necessary packages with command from BuildInstructions:
sudo apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev binutils-dev libdevil-dev libenet-dev libxml2-dev
and checkouted source code from http://svn.wildfiregames.com/public/ps/trunk/ without problems.
But when I run ./update-workspaces.sh I see following output:
Updating bundled third-party dependencies...
bash -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}'
cp output/libFColladaSD.a ../lib/libFColladaSD.a
cp output/libFColladaSR.a ../lib/libFColladaSR.a
Building SpiderMonkey...
loading cache ./config.cache
checking host system type... i686-pc-linux-gnu
checking target system type... i686-pc-linux-gnu
checking build system type... i686-pc-linux-gnu
checking for mawk... mawk
checking for gcc... gcc
checking whether the C compiler (gcc ) works... yes
checking whether the C compiler (gcc ) is a cross-compiler... no
checking whether we are using GNU C... yes
checking whether gcc accepts -g... yes
checking for c++... c++
checking whether the C++ compiler (c++ ) works... yes
checking whether the C++ compiler (c++ ) is a cross-compiler... no
checking whether we are using GNU C++... yes
checking whether c++ accepts -g... yes
checking for ranlib... ranlib
checking for as... /usr/bin/as
checking for ar... ar
checking for ld... ld
checking for strip... strip
checking for windres... no
checking whether gcc and cc understand -c and -o together... yes
checking how to run the C preprocessor... gcc -E
checking how to run the C++ preprocessor... c++ -E
checking for sb-conf... no
checking for ve... no
checking for a BSD compatible install... /usr/bin/install -c
checking whether ln -s works... yes
checking for perl5... no
checking for perl... /usr/bin/perl
checking for minimum required perl version >= 5.006... 5.010001
checking for full perl installation... yes
checking for python... /usr/bin/python
checking for doxygen... :
checking for whoami... /usr/bin/whoami
checking for autoconf... /usr/bin/autoconf
checking for unzip... /usr/bin/unzip
checking for zip... /usr/bin/zip
checking for makedepend... no
checking for xargs... /usr/bin/xargs
checking for gmake... no
checking for make... /usr/bin/make
checking for X... libraries , headers
checking for dnet_ntoa in -ldnet... no
checking for dnet_ntoa in -ldnet_stub... no
checking for gethostbyname... yes
checking for connect... yes
checking for remove... yes
checking for shmat... yes
checking for IceConnectionNumber in -lICE... yes
checking whether the compiler supports -Wno-invalid-offsetof... yes
checking whether the compiler supports -Wno-variadic-macros... yes
checking whether ld has archive extraction flags... yes
checking that static assertion macros used in autoconf tests work... yes
checking for 64-bit OS... no
checking for ANSI C header files... yes
checking for working const... yes
checking for mode_t... yes
checking for off_t... yes
checking for pid_t... yes
checking for size_t... yes
checking for st_blksize in struct stat... yes
checking for siginfo_t... yes
checking for stdint.h... yes
checking for the size of void*... 4
checking for the alignment of void*... 4
checking for the size of double... 8
checking for int16_t... yes
checking for int32_t... yes
checking for int64_t... yes
checking for int64... no
checking for uint... yes
checking for uint_t... no
checking for uint16_t... no
checking for uname.domainname... yes
checking for uname.__domainname... no
checking for visibility(hidden) attribute... yes
checking for visibility(default) attribute... yes
checking for visibility pragma support... yes
checking For gcc visibility bug with class-level attributes (GCC bug 26905)... no
checking For x86_64 gcc visibility bug with builtins (GCC bug 20297)... no
checking for dirent.h that defines DIR... yes
checking for opendir in -ldir... no
checking for sys/byteorder.h... no
checking for compat.h... no
checking for getopt.h... yes
checking for sys/bitypes.h... yes
checking for memory.h... yes
checking for unistd.h... yes
checking for gnu/libc-version.h... yes
checking for nl_types.h... yes
checking for malloc.h... yes
checking for X11/XKBlib.h... yes
checking for sys/statvfs.h... yes
checking for sys/statfs.h... yes
checking for sys/vfs.h... yes
checking for sys/mount.h... yes
checking for mmintrin.h... no
checking for new... yes
checking for sys/cdefs.h... yes
checking for gethostbyname_r in -lc_r... no
checking for atan in -lm... yes
checking for dlopen in -ldl... yes
checking for dlfcn.h... yes
checking for dladdr... yes
checking for socket in -lsocket... no
checking for pthread_create in -lpthreads... no
checking for pthread_create in -lpthread... yes
checking whether gcc accepts -pthread... yes
checking whether mmap() sees write()s... yes
checking whether gcc needs -traditional... no
checking for 8-bit clean memcmp... yes
checking for fchmod... yes
checking for flockfile... yes
checking for getc_unlocked... yes
checking for _getc_nolock... no
checking for getpagesize... yes
checking for lchown... yes
checking for localtime_r... yes
checking for lstat64... yes
checking for memmove... yes
checking for random... yes
checking for rint... yes
checking for sbrk... yes
checking for snprintf... yes
checking for stat64... yes
checking for statvfs... yes
checking for statvfs64... yes
checking for strerror... yes
checking for strtok_r... yes
checking for truncate64... yes
checking for wcrtomb... yes
checking for mbrtowc... yes
checking for res_ninit()... yes
checking for gnu_get_libc_version()... yes
checking for iconv in -lc... yes
checking for iconv()... yes
checking for iconv() with const input... no
checking for an implementation of va_copy()... yes
checking for an implementation of __va_copy()... yes
checking whether va_lists can be copied by value... yes
cd: 1: can't cd to /home/utki/utki/programming/0
checking for C++ exceptions flag... -fno-exceptions
checking for gcc 3.0 ABI... no
checking for C++ "explicit" keyword... no
checking for C++ "typename" keyword... no
checking for modern C++ template specialization syntax support... no
checking whether partial template specialization works... no
checking whether operators must be re-defined for templates derived from templates... yes
checking whether we need to cast a derived template to pass as its base class... no
checking whether the compiler can resolve const ambiguities for templates... yes
checking whether the C++ "using" keyword can change access... yes
checking whether the C++ "using" keyword resolves ambiguity... yes
checking for "std::" namespace... yes
checking whether standard template operator!=() is ambiguous... unambiguous
checking for C++ reinterpret_cast... yes
checking for C++ dynamic_cast to void*... yes
checking whether C++ requires implementation of unused virtual methods... yes
checking for trouble comparing to zero near std::operator!=()... no
checking for LC_MESSAGES... yes
checking for valid debug flags... yes
checking for __cxa_demangle... yes
checking for gcc -pipe support... yes
checking whether compiler supports -Wno-long-long... yes
checking whether C compiler supports -fprofile-generate... yes
checking whether C++ compiler has -pedantic long long bug... no
checking for correct temporary object destruction order... yes
checking for correct overload resolution with const and templates... no
checking for tm_zone tm_gmtoff in struct tm... yes
checking for setlocale... yes
creating js-confdefs.h
==== js-confdefs.h =================================
/* List of defines generated by configure. Included with preprocessor flag,
* -include, to avoid long list of -D defines on the compile command-line.
* Do not edit.
*/
#ifndef _JS_CONFDEFS_H_
#define _JS_CONFDEFS_H_
#define CPP_THROW_NEW throw()
#define EDITLINE 1
#define HAVE_CPP_ACCESS_CHANGING_USING 1
#define HAVE_CPP_AMBIGUITY_RESOLVING_USING 1
#define HAVE_CPP_DYNAMIC_CAST_TO_VOID_PTR 1
#define HAVE_CPP_NAMESPACE_STD 1
#define HAVE_CPP_NEW_CASTS 1
#define HAVE_CPP_UNAMBIGUOUS_STD_NOTEQUAL 1
#define HAVE_I18N_LC_MESSAGES 1
#define HAVE_SETLOCALE 1
#define HAVE_TM_ZONE_TM_GMTOFF 1
#define HAVE___CXA_DEMANGLE 1
#define MOZ_DEBUG_SYMBOLS 1
#define MOZ_DLL_SUFFIX ".so"
#define MOZ_REFLOW_PERF 1
#define MOZ_REFLOW_PERF_DSP 1
#define NEED_CPP_DERIVED_TEMPLATE_OPERATORS 1
#define NEED_CPP_UNUSED_IMPLEMENTATIONS 1
#define UNIX_ASYNC_DNS 1
#define XP_UNIX 1
#endif /* _JS_CONFDEFS_H_ */
Can't open perl script "../build/autoconf/acoutput-fast.pl": No such file or directory
not updating unwritable cache ./config.cache
creating ./config.status
creating Makefile
sed: can't read ../Makefile.in: No such file or directory
creating shell/Makefile
sed: can't read ../shell/Makefile.in: No such file or directory
creating lirasm/Makefile
sed: can't read ../lirasm/Makefile.in: No such file or directory
creating jsapi-tests/Makefile
sed: can't read ../jsapi-tests/Makefile.in: No such file or directory
creating tests/Makefile
sed: can't read ../tests/Makefile.in: No such file or directory
creating config/Makefile
sed: can't read ../config/Makefile.in: No such file or directory
creating config/autoconf.mk
sed: can't read ../config/autoconf.mk.in: No such file or directory
creating config/mkdepend/Makefile
sed: can't read ../config/mkdepend/Makefile.in: No such file or directory
creating editline/Makefile
sed: can't read ../editline/Makefile.in: No such file or directory
creating js-config.h
cat: ../js-config.h.in: No such file or directory
invoking make to create js-config script
make: *** No rule to make target `js-config'. Stop.
ERROR: SpiderMonkey build failedWhat is source of these problems? What I can try to do to solve them?
Releasing the celts as civ?
in General Discussion
Posted
Currently you can, for example, create map with Celtic civil center belonging to player1 and then play on this map for Celts. You can create units and buildings, but it seems like there is some missing animation for units and some problems with resource gathering (I was able to gather food only).