Jump to content

mfmachado

WFG Retired
  • Posts

    135
  • Joined

  • Last visited

Everything posted by mfmachado

  1. Hey folks, I know I'm a little late to the party, but I'm glad you liked this design. Though I think I could do better work now (this is about 4-5 years old now). I used to work with Aviv on some Wildfire / 0 A.D. projects (including some cursors and website design) back then and this was my final piece. Best, -- Mario F Machado Lead Product Designer https://www.x-silium.com/
  2. On Vista 64 bit, when playing 0AD if the Task Manager window is open when playing the game and you click where it stands behind the game, 0AD will minimize instead of let you continue playing.
  3. Welcome to our little slice of heaven Not a Admin
  4. Hey Aaron, glad you like the game! Welcome to the forums. Feel free to stick around and enjoy! :]
  5. Yeah I can agree with the corral. I don't hav q problem with any of it to be honest as long as long as breeding is a button and not micromanagement.
  6. If you go watch some videos from History channel (some are on youtube) of phalanx they carry underhand as well.
  7. LMFAO! Thanks Aviv, I needed that. Gotta agree on the weaponized vocals there.
  8. It seems we have a contender. Guess I should hook up that Ventrilo server so we can start auditions for it, eh?
  9. Oh no, I'm not saying that AoK was all about economy at all, what I mean is that the way I'm seeing breeding I don't see much of a point and more of a hinderance. I guess one way to do it would be to have breeding as options to upgrade your horses etc. But I am not sure if that was what you are looking for from it. I don't know how you play RTS, but I play RTS where I will find a pattern to the quickest way to pour out strong units to overwhelm the enemy before they can say "Upgrading to 3rd Age". I'm not saying everyone will play like that, but unless the coral ends up playing a core mechanic in the upgrade of offense, defense, or stronger faster economy, I don't understand why you would have that option available. Look at it this way, every item in AoE was a core item that could be used for the greater good of your development and eventual conquering of everyone else. Even the relics, which played a huge roll in certain kinds of games.
  10. Right, if you're harvesting food from it I understand, but not if you're breeding. It's not just about the micromanaging, it's about the time.
  11. Breeding sounds really cool, but also makes it sound more like an economy based game. Not that that's a bad thing. I absolutely LOVE Dawn of Discovery, but it feels like it's got to be pulled in one direction or the other, right?
  12. I agree with you on both fronts. Now, who's singing for us?
  13. My two cents: I think harvesting eggs would be something that would become an unnecessary task. Experienced players would probably ignore it and work on only the most efficient ways to build and attack their opponents; while newer players would be busy trying to harvest eggs while the other team rushes them. The only way I could see this would be in place of a farm. Build a coop or something and chickens will be there. send villagers back and forth to harvest from it. upgrade to larger and larger coop or something if you want to use upgrades. Otherwise, stick with slaughter, IMHO.
  14. Just adding my two cents: Would have to be a short loop wouldn't it? Like... under a second? Like just saying "HEAVE!" or something. And if we do something like that it should have an option to mute the sound on move orders. Some people click the move option 50 billion times in a minute. The loop could get annoying (and if it's long could get cut off).
  15. I know, I was just driving my point home. If you want to get involved punch in an application and show us what you can do! Why? Don't they use swords in close range?
  16. You get a grip, but you lose the same control. Underarm does use more muscle in the thrust, part of which makes it a more powerful attack, but in the stance it is less tiresome. Unless, that is, you're going to hold it underarm until you need to attack then everyone at once puts the back end behind them and swings the business end forward. Yep... that sounds... awkward.
  17. You're very right there. But go grab a 6 foot stick (a broom handle would do) and try to strike something both underarm and overarm. Overarm is awkward and the most power delivered by it would be to throw it a distance. It's not that I'm an expert or anything. It's the practicality of it. Also, look at it this way. A pike is possibly the most powerful against calvary units. A horse is coming at you. Are you going to thrust up into the horse or thrust down? Which will strike harder? Which will give you more leverage with the newly found animal atop your pole?
  18. When you have people on top of eachother what you are talking about will happen, with both under and overarm. If people pull too far back, they will cut the person in front. I did choose to use the 300 one as an example. But check out the History channel videos on youtube about Phalanx, it is an underarm attack. Overarm only makes sense for throwing. The human body has so little control over a weapon that is thrusted overarm (compared to underarm).
  19. Agreed. Water opens more angles of attack I think you were intentionally trying to block off with the cliffs.
  20. Another game with a fantastic Trade Route system is Dawn of Discovery. It's more of an economic RTS than a strategy/warfare one, so I can understand how they got the time to create such a complex trade route system.
  21. I'm just going to leave this here: I could be wrong, I could be right. The world will never know. Unless... quick Marty! Get in the Dolorean!
×
×
  • Create New...