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SMST

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Posts posted by SMST

  1. I would suggest allowing super units to gain experience. Although they are a reliable fighting force, it is annoying how when your super units are killed the killer gains experience while when the super unit kills the opponent, nothing happens. By the way, when is self healing going to be implemented?

    Priests or Temples (will eventually) heal units, I don't think there is something like self healing.

  2. Most likely there is going to be no night/day cycle, since a season cycle is planned and having both at the same time would be weird. (unless we had realistic amounts of days until the cycle progresses to the next season, but it would take forever then to see a change in season, so most likely no)

    You can already simulate several times of the day through the sun tool in the Atlas editor, but there is no cycle.

  3. Is there going to be some "ammunition" for special attacks?

    I'd like it if it'd be there, because the ranged attacks should be an extra and not really the defining characteristic of a Super Unit. They should be predominantely melee, with the ranged component as a cool extra feature.

  4. I think there could maybe a special game mode in the options that "simplifies" the game. (similar to friend and foe colors) In which the units could be given a generic name substitute instead of the ethnic name. A Peltastes Thrakikos would be a "Thracian Peltast" or a Gaesata would be a "Celtic Spearman". This might be something to consider, as I personally see the use of ethnic names in general as a two-edged sword: whilst it gives truly historical flavor to the game, it may also confuse people. (I, for myself, am fairly familiar with anything Latin, Greek or Spanish, but I frown upon the names of the Persian or Carthaginian units.:P)

  5. Alright. This is very very helpful. :worship: Perhaps we will have an updated Celt "temple" for Alpha V. We've always had trouble with the Celt temple. Initially we were going to make it a stand of trees (which is kind of silly to "construct"), then we made it a stone henge, which is 2000 years out of date.

    I really hope you keep the Stonehenge for editor purpose, though.

  6. Well mondtanz, although the game is not incredibly realistic, this is an real time strategy game, not a real time tactical game. I agree with you on most of your points, and if I were to make a computer game, I think that it would have hundreds of complications like taxes and advanced communication systems.

    Heh. You speak my mind exactly.:)

    RoN had a pretty nice supply system, which wasn't too complicated. Basically, the player could build supply wagons, which reduced the damage that units took in enemy territory. Something that could be considered. (Not for the main game, mind you, it wouldn't really fit there, but for a mod perhaps.)

  7. The Carthaginians get an Iberian Mercenary for that class.

    Which is why I asked, now that the Iberian Javelinist is moved to the Iberians. (It is the same unit, given the texture names and all)

    Not sure. The easiest thing would be to just keep the Carth javelinist as-is, and just tweak it so that it's slightly different than the Iberian version. Unless someone comes up with something better of course. ;)

    My attempt would be to have a Cavalry Javelinist for the Iberians to get the flaming javelin ability and leaving the Infantry Javelinist with the Carthaginians.

    (And if you can move the Iberian Javelinist to its faction of origin, you can also move the Celtic Swordsman to his respective faction.:P)

    I made an attempt to create an Iberian Cavalry Javelinist some time ago, along with Celtic Slingers. Image attached.

    post-8990-0-73870600-1302648056_thumb.pn

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