Jump to content

SMST

Community Members
  • Posts

    536
  • Joined

  • Last visited

Posts posted by SMST

  1. My problem with that is that the Greeks are supposed to be the quintessential "melee" faction, yet they already have 2 out of 3 infantry units being ranged. We can revisit the Rhodian Slingers when we have proper sling animations though.

    The Celts are the quintessential offensive faction, yet they have no real offensive infantry unit.:P

    But I had that concern, too. However, I think that Hoplites will still be the main unit that players train because missile units aren't really able to influence battles in a decisive way - at least in the current design. The missile units will be used as support unit for the Phalanx, and I envision Slingers as the cheapest and quickest way to get such support. Besides, it will even out the Barracks units the Hellenes can train to 6. (4 infantry, 2 cavalry)

    And while we're at it, I'd like Celtic Slingers (are in the DD!) and Iberian Cavalry Javelinists (are also mentioned somewhere in the DD, as is the Rhodian Slinger), too.:P

    2dLI8.jpg

  2. Not all thorakitai looked like romans, they were more like versatile heavly armored troops with thureos (oval celtic shields), celtic chain mail/ eastern scale mail, thrusting spear and javelins, who could skirmish, act as shock troops and also fight in a very effective (hoplite style) phalanx, a natural development from Thureophoroi, a mix from hoplites and peltastai with thracian and celtic influences, roman influence came only later.

    Still, I simply don't want them in there, they kind of ruin the style.:P

  3. To my knowledge, Loyalty only applies to buildings/structures (like siege engines and ships), not units. It is used as a way to determine whether a structure is "ripe for capture" or not. If Loyalty is low, the structure can be captured by enemy units.

    ----

    Something completely different:

    If promoted, Infantry units seem to be temporarily invulnerable (while playing their animation). Is this something intentional or will this be fixed in the future?

  4. The video you posted is not available in Germany.

    Anyway, the question whether this style of ship should be considered a merchant vessel still stands. It seems really more of a bireme to me.

    Oh, and I really love the new Carthaginian docks. The "Super Dock" is going to be the Special Building for Carthage? (they lack one currently in the DD) Or "just" a editor building? If the first, what are it's advantages over a common dock?

  5. The Carthaginian merchant ship startles me. First, its texture is completely different from anything else in the game and therefore does not fit in with the rest at all, and second, it looks much more like a warship than a civilian vessel. I expected a slightly re-done, re-skinned Iberian merchant ship for Carthage. What are your plans there?

  6. Pontus, Macedon, and the Seleucids all had "Bronze Shield" corps. Late Macedon split its phalangites into two corps, the white shields (Leukaspides) and the bronze shields (Chalkaspides). The Seleucids had the silver shields (Argyraspides), the gold shields (Chrysaspides), and bronze shields pikemen corps. Another idea would be the "Romanized" Thorakitai swordsmen for the Seleucids. Seleucids also used Scythe Chariots (in addition to Companions, Cataphracts, Agema, and Armored War Elephants). You can see how difficult it is to only choose just two Champion Units for them. :)

    lol. Anyway, I think the Chalkaspides would work nicely. The Thoakritai look too Roman to me, and I'd like an Hellenistic feel. (though the definition of "Hellenistic" is pretty much "let's throw all cultures of the Ancient world together and see what we get".)

  7. IMHO, it's not necessary to make such restrictions. I feel that the curtain wall itself would be enough of an incentive for the player to build within its radius. Just my tuppence. ;)

    You may be right. I just thought it would be a nice idea to encourage (maybe not really force) players to build coherent cities.

    What about this: The mentioned buildings could be built anywhere on the map, but they are less effective if built outside the radius of a civic centre.

  8. I'd actually like to see numerical AND placement limits per civic centre: you can build a given number of each building in the radius of one civic centre. For example, you can build 10 or so houses, 1 barracks, 1 temple, 1 market etc. per civic centre, but they have to be near the civic centre. This way, the game design would make the player (and especially the AI) build compact cities. This also goes well with the proposed concept of curtain walls - the area within the walls would indicate the radius where such buildings could be built.

    All of this doesn't apply to buildings like mills, farmsteads, fortresses, outposts etc., who could and should be built OUTSIDE of a city (civic centre radius).

  9. Nice ideas and new units by SMST! I realy want to see Helenes and Diadochoi (sp?) as different factions. And please, Elephants to both Seleukia and Ptolies, the idea of armoured asians for the first and african unarmoured with towers for the other is great!

    To balance out things, the Seleucids should get an Champion Infantry Unit too. The Chalkaspides (bronze shield pikemen) are already in the game. (though I think they were the Elites of Pontus rather than of the Seleucid Empire)

  10. I had a take on Rhodian Slingers lately:

    ogwYO.jpg

    The Basic rank is pretty much just the basic Toxotes, with sling instead of bow. The Advanced was inspired by this and this picture (both Shumate, I think, I found them on a game project site), while the Elite is kind of like the Europa Barbarorum Rhodian Slinger, though he is currently using the Elite Toxote body texture and an Iberian buckler for now - there was no Hellenic shield in a satisfying size.

    I honestly think those slingers should be in Vanilla 0 A.D. to complete the Hellenic Infantry lineup.

  11. That is what I did in Hebrew - When discussing the game in Hebrew I call it efes ey di. (Hebrew borrowed the pronunciation of most Latin letters from British English, except for X, which is curiously pronounced eeks.)

    "X" is pronounced the same in German.

    But I refer to the game as "zero ay di". I just imagine pronouncing it "null ah deh". Sounds ridicolous.

  12. I think the borders could be a tiny tad bit thicker than in the current version.

    Also, which buildings will eventually affect borders? I'd say Civic Centres, Outposts, Fortresses and maybe Barracks. I don't know if pure economical buildings should affect borders - it doesn't make sense to me that houses should extend your borders, as they currently do.

×
×
  • Create New...