Caesar
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Posts
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Posts posted by Caesar
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Is it possible to build roads in 0ad, or will they just be a terrain type? I ask this because many civilizations, especialy the Romans, relied on road building to secure their empire and hasten the movement of armies. If roads are not able to be built, I suggest giving them a terrain bonus for speed.
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Ok, thanks for clearing that up
By the way, 0ad will have the pre-punic Romans, right?
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I like the idea of random shields for some civs like the Hellenes and Celts, but I dont think it would work too well for civs like the Romans.
I like the way of identifying units by weapons though.
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What can 0ad modders expect regarding units? Will unit modding be similar to AoK? I asume that unit modding will be much harder in 0ad due to camera angles and differant textures, but does anyone have an idea of how many frames each unit will have?
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This may have been asked already, but in the scenario editor, can the names of units and heroes be changed?
I am also working on an article about the rise of christianity.
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I really like the fact that the 0ad units will show a lot of detail because of their size then the AoE and AoK units, although it may present more of a challenge to modders. What are you planning for the dying animations in the area of realism- i.e. will it be really bloody like the real ancient battles, or will you be toning it down (I did have an idea for severed body parts, but that might be too gruesome)?
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Each civ could have their own unique formations: Romans- Maniple, Hellenes-Phalanx, ect.
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The buildings look great, but they do have sort of a floating look.
Keep up the great work
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Well, the joke's on me !
I like the wall idea, but I suppose a physics engine would be a little too much to ask of hobbyist freeware game. It would be nice though...
In case you are using AoK and AoE style walls, you could resrtict which units would be able to attacl walls. For example, melee and cavalry units would not have any effect on the walls, archers could do some minimal damage, and siege weapons do the most damage.
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I understand the reasons behind the merger of these two games, but I can guarentee the result will not be good. Historical games do not work well with fantasy games. I am sorry, but I cannot see a good result and I am really disappointed.
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Well, that counts out my crappy computer.
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Looks like the 0AD developers are keeping everyone in suspense...
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Anything in particular that you want to do?
Well the article I've written is called Who Killed Julius Caesar
I dont know if that would go under biographies or roman history archives. I am aslo currently writing an article about Spartacus.
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Great article, I never knew the Praetorians played such an important role in ancient Rome!
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How would I go about submitting an article to the 0 AD history archive?
Secondly: Will archers be able to run out of arrows? eg. they can only fire for so long and then they "run out of arrows" and will have to wait so long until they can attack again. Same goes for siege weapons like ballistas and onagers.
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Thanx, I joined the Roma Victor faction
*begins hacking down random barbarians with a short sword*
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How do I join a faction? I would like to be part of the Roma Victor Faction
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You probably get this question a lot, but are there any TLA beta versions out yet?
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You got!
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Just a small question- does 0 AD have any beta versions out?
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Wijitmaker, could I use some of the buildings from Rome at War for CoE? They are well done and would work great with the Greco-Roman set.
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Do you have any of the 0 AD resourses from when it was an AoK mod that you might like to donate? I would appreciate it and give thre creators credit.
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Thanks Wijitmaker, I got the files
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Hi, I have decided to bring back the original 0 AD idea which was a modification for Age Of Empires II. Many people think AoK is dead, but in fact several large projects are currently underway at the AoKH forum. My mod, Clash of Empires, focuses on the civilizations and cultures in the timespan of 1500 BC to 500 AD. I anticipate the release of 0 AD, but while I'm waiting this will have to do .
I was wondering if any of the 0 AD staff has any advice or suggestions for me. I apreciate any comments for my mod,
Thank You
Suggestions for 0 A.D.
in Gameplay Discussion
Posted
How about allowing fortresses and towers to be abandoned if there are no units garrisoned inside? For example, in order for a player to keep a fortress in their possession they must garrison one or more units inside or else any other player can take the fortress by moving their own units inside.