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Caesar

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Posts posted by Caesar

  1. I also wanted to know if there are plans for any special units like standard bearers, bodyguards, shield bearers ect. ?

    I am also interested in whether or not siege weapons will be considered units, or objects that can be manned by units?

    @Paul, in case you havent yet, can you please post my first article before I send you the next one?

  2. Is there any plans for special units like standard-bears, centurions, gladiators ect.?

    I also have an idea for mercenaries: As specified in the FAQ, the map will be divided into provinces. How having an option where the player can hire mercenaries based on the province in which they are based in (ie. in North and Western Europe you can hire celtic units; in the western Med. Roman units; in Greece and the Balkans, Hellenic units; in Africa Carthaginians; in Asia, Persians; and in the Iberian Peninsula, Iberians). A player would be able to hire, lets say, 10 units based on what province they are based in, and then have the units apear at the town center and only be available for a specified period of time. Hiring mercenaries would be more expensive than creating units, but much faster. What do you all think?

    @Paul, you can post my first article now in you want. I should have the next one ready by friday.

  3. What I was suggesting was that archers can fire for several minutes, with a bar under their icon that grudualy gets lower. After a fe minutes they "run out of arrows" and cannot fire again for another few minutes. Archer technologies can lengthen the time they can fire, and/or shorten the reloading time.

    @Paul, I sent you the first part for my Rise of Christianity article, so you can post it if there are no problems. There has been a delay with the Part Two, so you should get that sometime next week. Sorry for the delay.

  4. Dont worry, I am trying to be as secular as I can on this article. Just so you you know I am Roman Catholic, but I will make this as unbiased as I can.

    Christianity played a major role in the the late Roman empire, so it only makes sense that an article on Christianity be in the WFG history archives.

    Just so you know, the article will have three parts- Part One will be the Life of Christ, and Part Two is the Begining of Christian ity under the Apostles (the death of Christ in 32 AD to the Cruxcifiction of Peter in 67 AD), and Part Three will be the Early Church until Constantine. I have Part One done, and it is about 1000 words.

  5. Dont worry, I found a recipe for a home-made bronze polish specificly for ancient bronze coins. It's a paste made from salt, flour and warm distilled water. I polished and framed it on a black velvet background and wood frame with a little description card below the coin, so it actualy looks pretty good now.

    After doing some research I found that ancient coins could be a good investment. Museums and galleries have literaly piles of ancleaned ancient coins, since they usualy only exhibit rare and valuable coins. It is possible to buy some of them for 2 to 5 dollars a piece, clean and polish them and then sell to a collector for 10 to 60 dollars a piece.

  6. Well, with some help from people in this forum and the HG forum, I have managed to identify my coin.

    It is a bronze follis, struck during the reign of Flavius Licinius (the last pagan emperor) around 328 to 324 AD. One side bears an image of Licinius and the letters IMP LICINIVS P F AVG (imperator Licinius Publicus). The other side bears an image of the god Jupiter.

    I sold 21 or the original 22 coins to my uncle for $220 (not bad) since they were not in very good condition and badly tarnished. However I kept one which I plan to polish and frame.

  7. Recently I have aquired several ancient roman coins through the untimely passing of a family member. As specified in their will, I recied a small wooden box containing 22 small coins and a certificate of authenticity which explains that they are Roman Empire coins. I was wondering if anyone in this forum could help me to figure out what these coins are, and possibly from when.

    Here is what I know:

    - The coins are either bronze or copper.

    - They all apear to be identical (although I leant 21 of the coins to my uncle)

    - One side bears a figure head and these letters:

    I(M?)??? LICINIU(S?) (P?)AV(I?)

    - The reverse side has an image I cant make out and these letters:

    I(O?)VI(C?)?(W?) ?(B?)(A?)V(O?)?? (then there is a line I cant make out at all)

    I'l try to get some pics, but if anyone has some idea about this, I'd like to hear it.

  8. In respect to the Roman units, will there be any Imperial/Marian Legions in the first half of 0ad?

    Although the Punic-style soldiers would exist through most of the period covered by the first installment of 0ad, the famous Marian legions would exist for the last 100-150 years of the game, and as Imperial legions for the last 30 years of 0ad.

    Maybe the Marian-style soldiers could be the final upgrade for the Roman units, since it seems sort of important that events like the rebellion of Spartacus, and the campaigns of Julius Caesar should played with their historical units.

    Another thing about the Roman units- since 0ad will have spearmen, swordsmen, and ranged infantry as separate units, how will you compensate for the fact that the Marian Legions carried Pila that could be used as either a spear or a javelin, and a gladius sword- 3 units rolled into one (this question probably wont be applicable for the first installation of 0ad, but I'm just curius).

  9. I just have one word for the screenshots- WOW (they remind me of Nemises of the Roman Empire)!

    For a freeware game where the developers work for nothing, I am amazed at the amount of effort that has gone into 0ad, and the truly astounding work that has been done. I would have expected something half as good as this from a proffesional studio. I cant wait for the beta to come out!

  10. The abandoned fortess idea would work very weel for 0ad, and add some extra challenge. It will keep players from building unnecessary fortresses, if you cant control it, dont build it. Another idea that could go with this is that abondoned fortresses will gradualy fall into disrepair if no one controls it- eg. lose hitpoints periodicaly when no units are inside, and the next player to take control has to repair the fortress.

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