Ahh, walls actually supporting troops on them. That's a revolutionary idea that has been depicted in only a few RTS with limited success. Good luck! I'm sure you guys can do it Oh, and another thing.Will heavily damaged ships sink randomly? Will the ships have different defense and properties based on the different areas of the ship? I'm aware that the Soldiers will be utilizing shields which gives them more attack on the front and things like that so will a similar aspect be implemented on ships? Also, will masts be damageable and destroyable? And if so, how will it affect the rate of the ship movement?What about repairing ships in harbors and such (or maybe hire carpenters and sailors on board to further boost recovery/speed?) Implementing these will add more depth to the game and make tactics actually worth while. Instead of whoever has more ships and soldiers on-board wins, tactics like mast tearing will render ships immobile, making it vulnerable. Or maybe, ramming the enemies ships posterior will be much more dramatic than say, ramming them on the hull where it has the most armor. Something like that These might be challenging to make but they are certainly worthwhile to implement after the release. btw how will the ships board each other? Will it be graphically represented or will it just be a 2 ships next to each other with a boarding icon on top of them? How about grappling hooks and swing aboard like they do in Pirates of Caribbean? Set a plank and run across?