b.w.keough
-
Posts
483 -
Joined
-
Last visited
Posts posted by b.w.keough
-
-
-
Hamilcar Barca, Carthaginian general, father of Hannibal Barca.
per Paul's notes: "Since he is a hero, Hamilcar gets an Indian elephant imported from the east and carrying a war tower. He will be in the tower equipped with a sarissa for stabbing at all the little people who don't get smashed by the elephant itself."
The Mahoot (elephant driver) will be uploaded next.
Concept art by Brendan Keough
-
hey looking good!
-
Welcome aboard!
-
you guys are too nice. thanks!
I'm working on Hamilcar Barca now, I think it'll be better than this guy...
-
-
quote from Paul's introduction: "Maharbal was a leader in Hannibal’s superb cavalry corps, his greatest achievement being the defeat of the Roman horsemen at Cannae in 216 BC. Riding with the light Numidian cavalry, Maharbal was in the thick of the fighting many times during numerous battles. He is most remembered for the famous line after Cannae: “You know how to win victory, Hannibal, you do not know how to use it!”
concept art by Brendan Keough
-
hey looking good here. Can I assume that the Hellenes can exercise their troops to upgrade them or train them to be a different unit type?
-
Argalius- I completely agree. I can and have done it 100% digital before but it doesn't have the same feel as drawing on a nice big piece of paper.
-
the computer doesn't do it for you. thanks, tho!
-
Thanks!
I drew it in pencil, scanned it in and colored it in Painter.
-
thanks guys, I'm going to start doing the units in this method so I can show more information with the multiple views and poses.
-
-
-
ooh, nice i see that even thought all of the romans appear to be sitting stiff on the horses (do they get jostled by the horses?), the horses are on different frames of their animation. Will we have different horse skins/colors?
I continue to be impressed with the 3D terrain of the engine
-
Eve
in Screenshots
wow, the direction and color of the light is very impressive!
-
I think this looks great, too!
I wouldn't call it blurry, but you do lose the tree leaves against the grass. If we want to have the same color green on the leaves and on the grass, we need to have some shadows in the trees, on the undersides of the branches and on the side of the tree that's away from the sun. Are the trees rendered or are the sprites?
Actually, I'm seeing this on all of the objects. They cast great shadows on the ground, but they don't seem to have internal shadows or highlights. What does the lighting engine support? I know the buildings are prerendered, but what about the trees and models, can we get reflections on armor?
If there's a forum that includes this discussion, let me know, I confess I haven't wandered too far from the art task manager
-
Good stuff. As a Johnny-Come-Lately to this project it's interesting to me to see where you guys have come from and I'm excited to see where we're headed!
-
-
-
-
-
-
Carthage: Mauritanian Mahoot
in Unit Concepts
Posted
The Mauritanian Mahoot is Hamilcar Barca's elephant driver. He'll be sitting on the elephant's neck, behind his ears. I don't believe he will have any weapons of his own, he'll be directing the elephant and deciding which Roman citizen-soldier get's squished next!
Concept art by Brendan Keough