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Everything posted by manowar
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The time in the top right is the dev overlay that most people do not switch on - that is what this is aimed at replacing. It cannot be at the absolute right as tech research icons appear there. The panel can be made wider but you cannot take account of the length of usernames I could check that but there could be a performance hit. I was considering a scrolling text box for the content. The point about this version is the whole panel can be toggled with a keystroke or clicking the icon. So if it gets in the way you can switch it off. The background is transparent (80% IIRC). Without it the text is very difficult to read especially when the background is grass or trees - or snow for that matter. ah bummer - I liked it. In any case these are just ideas aimed at addressing a single issue. It would be up to the devs to implement. At the moment I have them in a mod.
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Just saw this and sad to see as @uff was 100% trying to make things better. I want to see @uff come back and work towards making the game better. I have also tried to vibe a few things to solve the problems I notice but the aim should be to make code public & strive towards pushing improvements to the core game. I hope @uff can return with an emphasis on pushing features to core.
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I have made some changes for ideation - specifically: Eye of Horus icon button: This toggles a gameStatus panel on/off gameStatus Panel: Displays the time elapsed and ceasefire remaining (as the current dev overlay does) Displays any win conditions that may be enabled i.e. relics, wonders, last man standing, regicide Displays the coundown timers for wonder win and relic win Key combination Ctrl-Alt toggles the panel No icons to the left of each line as yet Also ignore my coloring of the other two icons as that is from another part of my mod that wouldn't apply to this.
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Super this is great. I will close my PR.
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@Atrik I believe this problem is worthy of a dedicated issue with the attention of people more experienced than me. Do you think we could get the current PR approved for the next release to allow us to play games without the problem ? At the moment I have it hard-coded to 200m but the distance could be configurable. Then when the larger issue is resolved we could remove that configuration option. Thoughts ?
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@Atrik adding detail here about why your approach (and what I tried first myself) still has problems. (reference PR comment) I added your code, built and ran the game twice as player1 (blue) and player2 (red). In the attached first screenshot player1 has built a barracks close to player2 CC. The new code stops the CC from decaying BUT notice that buildings created by player2 have auto reverted to being owned by player1 AND while they are in the process of decaying the territory line of player2 starts flashing and it is not possible for player2 to add any other building within his own territory (see building highlighted red). It is for this reason that I approached the problem from another angle i.e. allowing the host to impose a CC distance in the Game Setup. The alternative of messing with the weights of buildings, owning tiles, decay rates felt like a more dangerous change.
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This is an interesting take. In my version I was aiming to show diplomacy related items (ceasefire) under the diplomacy icon and match related items (wonder/regicide) under the match settings icon. I'm not sure if you mean for it to be permanently visible or visible on hover? But if permanently visible it could replace the wonder notifications that normally show in the top-center text notifications area. I like @Obelixidea of putting (a more concise) version string to the left of the main shield AND @wowgetoffyourcellphone we can have the version string added to the screenshot name as described already. I think I should try to implement these ideas in my mod for testing.
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But I think the issue with that one is space on the panel. So keeping the version info doesn't give space for it.
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PR here to restrict placing a CC within 200 m of an already placed CC: https://gitea.wildfiregames.com/0ad/0ad/pulls/9176
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I have been toying around with potential fixes for this issue. I had tried to counter TerritoryDecay to trigger only when the relevant territory was owned by an actual enemy, preventing neutral or one-sided allied barrack influence from draining capture points during a ceasefire. That had mixed success so I then attempted to block CC placement within 200 meters of another placed CC and I think I might prefer that method as it would also reduce arguments in-game when people place too closely together. I'd appreciate feedback / thoughts from players.
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Screenshot ideas below for what I had been thinking for re-using the top ribbon space, or a kinda dropdown from the diplomacy icon
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ok clearly I am on a different page. I'll close the PR but I don't think the desires of the developers outweigh the players. I can't think of any other software that needs the version info up front for user screenshots.
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IMHO these are not strong enough reasons to avoid making the game better. With an About dialog we could have a facility to send a bug reports from inside the game or take and send screenshots ;-) Assuming we could create a service on the other end for receiving them.
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PR is here: https://gitea.wildfiregames.com/0ad/0ad/pulls/9172
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My opinion is that it doesn't add to game play so that makes it superfluous. It doesn't appear on various other screens (lobby, loading). The onus should be on the users to feedback the version info from the About page. The built-in screenshots could be amended with the version info in source/renderer/Renderer.cpp:795 e.g. const VfsPath filenameFormat{ L"screenshots/screenshot-" + wstring_from_utf8(PS_VERSION) + L"-%04d.png"}; So that would output: screenshot-0.29.0-0001.png
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Good point. Maybe the build number should be in the screenshot file name ?
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Match Settings indicator: Could show time remaining for wonder win when hovering (as this is sometimes lost in the center notification area with other messages) Red when an opponent will win with Wonder Green when your team will win with Wonder Yellow when no wonder has been built yet Magenta when regicide is enabled
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A potential About page in-match: Diplomacy ceasefire indicators: No color overlay = normal match attack mode Green overlay - ceasefire in operation hover shows time remaining Orange overlay - ceasefire will end with 1 minute Red overlay - ceasefire will end within 20 seconds - get outta Dodge! The text below highlighted is what would be moved to the 'About' page to save space:
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The issue here refers to showing the ceasefire timer to players who do not use the dev overlay timers. This and a few things I noticed myself have prompted me to make some changes in a mod that possibly should be considered for the core game. Specifically: Issues: The game version text on the top panel takes too much real estate in-game There is no ceasefire feedback to players not using the game time overlay It is not easy to identify if Wonder Win or Regicide is active - I have seen this determine matches Actions: Move the game version info to an About page available in-game freeing space on the top panel Add color and countdown status to the diplomacy icon Enhance the Match Settings icon to give feedback about Wonder Win and Regicide I'll post some screenshots in comments below this for discussion.
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For a while myself and others when playing nomad have been referring to an issue as the 'barrack hack' but I am interested to know if it is a bug or intended. It occurs when two nomad players place CCs relatively close together. If player one then places a barrack building up against the opponents CC then the CC begins to lose health - presumably due to the territorial influence of the barracks. Personally I feel that the influence of the CC should win out in this case so I was looking for opinions from devs about what the intended behavior is. I have attached some screenshots to demonstrate this from a game yesterday. Further to the normal influence gain over the CC @gianlucalp also had his storehouse decay to Gaia and to his opponent (uff). This understandably made several players think there was a cheat in action so I think this deserves attention. Attachments: 102: Notice uff's barracks against the opponent (gian) CC - we have been calling this the barrack hack. The CC is losing health because of the barracks. 104: gian built a storehouse which immediately loses health to Gaia ? and to the opponent 108: Notice the house also losing health to Gaia and opponent despite arguably being closer to gian's CC
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Update: Game Templates and Quick Lobby are available on mod.io and thus in-game PR opened for Resignation Tribute to get it into the core game
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Why is there no hero Arminius for the Germanic civilization?
manowar replied to Barade's topic in General Discussion
There is a merged PR here (for v0.29) that adds Arminius but as a name that will be used by any AI players in games not a hero: https://gitea.wildfiregames.com/0ad/0ad/pulls/8784 The (long) PR that added the Germans as a civ (v0.28) is here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 That PR contains a lot of the discussion / reasoning. If you feel strongly enough I am sure you could open a PR. -
Nice @AlexHerbert and I agree we do seem to fall into the trap of playing the same games. When I see your games in the lobby I will join as I like that variety. I like Wild Lake and Marmara too but yes people complain as soon as you change the map. The 'rules' box is particularly useful to introduce the map in a game. I try to explain about the gaia in Wild Lake. I think some of us a skeptical of a new map because some trolls focus their efforts on learning a map and drawing us into their honey traps. So explaining the map beforehand will hopefully reduce suspicion.
