Jump to content

idanwin

Community Members
  • Posts

    762
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by idanwin

  1. It's definitely something to look into. I don't think there's any games out there that do something similar. Since we have the generic names anyway it's not really a problem if people can't read the name. It would be nice to see the pronunciation in the tooltips or something similar though.

    If there aren't any free fonts out there we could try making one. Even if it's just a crude one to start with. Since this is open source someone will come along and improve it eventually.

    • Like 1
  2. Idanwin, based upon a character from the Dutch book "Brief voor de Koning" (en "Geheimen van het Wilde Woud")

    I live in Flanders (flemish part of Belgium), studied in Wallonia (french part of Belgium) and currently study in the UK.

    GMT 0/+1

    Idanwin a.k.a. Ilya and Eris

    P.S. We have two Hamlett's :-D

    • Like 1
  3. Actually I have this issue too.

    Does work:

    alt-enter to enter windowed mode

    Does not work:

    alt-tab to change windows

    ctrl-alt-arrows to change workspace

    left-top corner for window spread

    alt-enter to enter fullscreen again (this worked long ago though, not sure when this stopped working)

    Ubuntu 13.10 64bit

  4. I suggest the games main menu item "Tools & Options" be split into two separate menu items "Options" and "Map Editor".

    My arguments for:

    -Makes the editor more visible to newer users

    -Decreases clicks for people who want to use the editor (and don't use -editor)

    -Decreases clicks for people who want to use options from main menu

    -A lot like most other games

    My argument against:

    -Overlap on small screens

    Counter-argument:

    Works on screens =>720p in height (tested), smaller screens (e.g. 800x600) cannot display the current menu either

    This is what it would look like on a 1280x720:

    post-4287-0-08240400-1396001099_thumb.pn

    fix_split_tno.diff

  5. I love that selection screen, it would be a shame not to have it in the game. Keeping the drop-down menu available is very important though.

    The problem I see with having a button next to the drop down menu is that it may not be obvious to new players that there is more information of civs to be found there. Maybe we should add a first time overlay that explains which button does what on the first launch of a fresh install (with a skip button, oc)

    Really looking forward to using that marvellous piece of menu design :-D

×
×
  • Create New...